Official Relic respond to VP change
1) With the new VP drain, emphasis of the good early game engagements is even bigger. Because you basically over-all have smaller window to recover.
2) Whole game phasing forced to be extremely fast, where every bit of resources have to spend with extra caution. For instance, getting one more inf squad before your AT weaponry, might cost you the game, because you simply wont have enough time\res to respond to enemy armor if it arrives.
3) Because of the point 2 game is super punishing towards the players who lost his unit. Since you dont have enough time to sit back a little and rebuild it, without being in danger of not having counter measure to the possible new enemy units.
Totally agree !
I have played both previous titles a lot, and apart from graphicals the VP tick rate is my biggest concern right now. I just feel there is no more option of having a "comeback" to the game when making a wrong decision in early game.
But that was just for me the most vital point what COH series make so unique.
Especially for low skilled players this makes the access to the game even more difficult when facing a lot of vet players and will not benifical to community and player numbers in future.