Good posts, I agree with what Ninja has writte - yet I don't think Soviets need a total overhaul. I will present you a simple two-step-solution that fixes all problems with the faction.
As stated before Soviets are the most inflexible faction, therefor their chosen set of troops must be superior, because they are open to counters of a flexible faction - which is not the case, every single nondoctrial unit is inferior to their counterpart (except snipers) - This leads to the so called Call-In-Problem. In order to be competitive soviet players MUST rely on skipping tech costs, hence field a larger amount of call-in units. Therefor only a mere 5 commanders are playable.
The other huge problem is that allied factions do not scale well with increasing game size - mainly because inferior completion of mixed factions and soviet infantry that becomes simply obsolete at a certain point in the game.
I suggest two simple steps that solve the core issue of the faction and allows to adress the 'cheesy' strategy problem afterwards, for which I also will suggest solutions.
1) Introduction of the nondoctrinal tank KV-85
° price and performance equal the Panther
° unlocked with the possession of both, T3 and T4
° adjust price of the second built tier of the two to match the total tech cost of the Panther from OH
° makes ALL SOVIET DOCTRINES PLAYABLE
° balance of this unit cannot ever be argued about because it equals the Panther in all properties
° encourages use of nondoctrinal vehicles
° encourages creation of a wide spectrum of new, non-cheesy tactics
2) Soviet infantry can purchase US weapons
° must be researched indipendently from the US player, purchased at US base
° research and/or purchase costs significantly higher for soviets
° gives soviets options to usefully invest Ammo, other than spamming mines
° ALLOWS SOVIET INFANTRY to SCALE with time and play a role in late game
° alternatively make DPs available to all soviet infantry
° does not affect 1v1 balance
In Return actual problematic units/meta definers can be worked on. I suggest the following changes:
3) Call-In tank prices rise with each purchase
° +10% for single medium tanks (KV1, Command P4, T34/85,..)
° +20% for heavy tanks and double medium call-ins (2*T34/85, ISU-152, Elefant, Kampfgruppe,..)
° +30% for super heavies (Jagdtiger)
4) 50% death chance for the actual sniper entity when the soviet sniper team loses a man
° double reenforce cost of the sniper entity compared to the spotter
° deflates abusive sniper heavy tactics
° evens the performance of the two factions' snipers
5) Nerf ISU-152 and Jagttiger slightly
° reduce ISU-152's squad wipe potential
° give the Jagdtiger a huge scatter if shooting through obstacles to about 20% hit chance for moving targets and about 50% for static targets
° benefits for the whole game are obvious
These are the core changes which lead to a far better game in my eyes. Thanks for reading.
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Steam: 76561198055757112
Residence: Austria
Nationality: Austria
Timezone: Europe/Vienna
Steam: 76561198055757112
Residence: Austria
Nationality: Austria
Timezone: Europe/Vienna
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