Many of the Mosin Nagants had a permanently attached folding bayonet. Having a bayonet equipped has a negative effect on accuracy due to weight distribution.
Ah, thanks for clearing that up for me. Always thought they just left it on the gun ready to stab the enemy. |
Got a question.
Does flamethrower and explosives(Grenades) damage go up and down depending on the cover the target is in? I seem to notice that negative cover helps them last flame attacks and explosives better. |
Hi all, just a while ago I had my grenadier just staring at the enemy and did not fire the rifle grenade. I ordered him to do it twice and both times he never fired. Even my shock troops and Panzergrenadiers have trouble throwing grenades. Both of them sometimes will take a while to find a grenade and stare at the enemy or never throw their nades at all.
Thanks. |
Ah, so we are back to not building PGs at all again? They were almost useful the last patch. I actually built them from time to time.
Well, I´ll enjoy spamming those LMG Grens again then.
At least now I can be confident that my MP won't go wasted into the Panzergrenadiers that are now used for watching the weapon crew's flank. |
This is a very good suggestion and one that should be implemented at once under the order of General der Infanterie steel. |
Melee should definitely be a part of this game, as it was in the Close Combat series, I always cringe a little bit seeing two units just standing up firing their rifles point blank into each others faces. Engagement ranges should be extended also to prevent the clusterfuck of late-game. A sprinkle of realism and you've got a great simulation in this engine. Agree. I thought I was the only one who wanted this. |
Imagine if you could fix bayonets to clear buildings
:droooool: Ooorah charging with 4 conscripts squads through machinegun fire losing 6-7 models in the process just to clear a building garrisoned by the MG42. Totally worth it. |
Engagements take place way to close for there to be any melee combat. No one would use SMGs if you could just run up the last few steps and instakill them. Then we would see something new. Cons chasing away an Assault Grenadiers aquad. |
It's Company of Heroes. If you want real life, go play Men of War!
Aherm.
Actually you still occasionally hear about bayonets being used in combat in the 21st century. Iraq / Afghanistan and such. There were certainly a few bayonet kills in WWII! It's by no means "common" tactic, but sometimes it's the right tool for the job.
They would probably be extremely, unrealistically effective in Company of Heroes, because most units have a range that is one "screen" or less, which if you measure the scale compared to the units means that almost no fighting takes place at distances greater than maybe 50 meters. Like literally snipers can't shoot farther, and only something like a JagdTIger can go farther. All balistic weapon ranges and LoS are extremely heavily and unrealistically nerfed. This has some interesting side effects, like Flamethrower ranges NOT being nerfed in proportion to gunfire ranges making them ludicrously effective as a standard frontline unit, unlike in real life when they were extremely niche. A knife would probably be unrealistically useful as well for the same reason - it only takes a handful of seconds to close from "maximum range of rifle" to "literally adjacent, knife range".
Give me a 5 man squad with 1.5 armor and instakill knives, it will be super OP
Shock troops with 1.5 armour with PPSH and knives. Run around Angermuende knifing people. The most op unit of the year. |
Welcome to the club Mr.fattyfatfat0. Have a good time here. |