I don't understand, some people here seem to not understand that that all axis units have proportionally higher DPS than their soviet counterparts to account for the larger squad sizes.Yes, that is true that german deal more damage than their soviet counterparts (Except MGs) but remember that conscripts can merge with weapon teams to maintain that rate of fire for very long. 6 men that takes quite a while to die and take grenades better than their german counterpart while being able to be reinforced by conscripts will mean they are real threats in the game. You can choose to maintain that rate of fire by merging with conscripts or have more rifles shooting. I choose the former since a well microed maxim is better than the MG42 unless the MG42 has vet.
A german sniper kills a soviet 6 man team just as fast as a soviet sniper kills a 4 man team.
A grenadier squad kills a maxim just as fast as a conscript squad kills a mg 42 team.
Profile of steel
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Email: nqevnapubat6(gbu)tznvy.pbz
Register Time: 29 May 2014, 11:03 AM
Last Visit Time: 10 Jul 2024, 23:48 PM
Broadcast: https://www.twitch.tv/Steel41
Steam: 76561198075800034
Residence: Malaysia
Nationality: Malaysia
Timezone: Asia/Kuala_Lumpur
Game Name: steel
Email: nqevnapubat6(gbu)tznvy.pbz
Register Time: 29 May 2014, 11:03 AM
Last Visit Time: 10 Jul 2024, 23:48 PM
Broadcast: https://www.twitch.tv/Steel41
Steam: 76561198075800034
Residence: Malaysia
Nationality: Malaysia
Timezone: Asia/Kuala_Lumpur
Game Name: steel
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Post History of steel
Thread: Maxim Spam11 Aug 2014, 08:35 AM
In: COH2 Balance |
Thread: Maxim Spam11 Aug 2014, 06:57 AM
How about so that when conscripts get vet 2 they become as accurate as guards/volksgrenadier eh? Conscripts do get vet very fast just like any other core infantry squad. I find that when fighting the West they idea is not always to kill them but to bleed them as much as possible. The Sturmpioniere are so easy to force retreat with 2 squads of conscripts while Volksgrenadier you don't even need anything special except a conscript squad. Then maxims can have 4 men squads instead of 6 men as it is. In: COH2 Balance |
Thread: soviet cheese10 Aug 2014, 11:05 AM
Soviets need a rework with some nerfs and buffs here and there. Replace penal with guards? In: Lobby |
Thread: Counter Strike : Global Offensive10 Aug 2014, 11:04 AM
Too bad I live in Malaysia and not US. I could really find someone who wants to play together on maps other than Dust2 In: Other Games |
Thread: Soviet Defensive Doctrine M-4210 Aug 2014, 05:05 AM
Well they do beat RE troops but never seen anyone use them beat Rifles or even conscripts. You got any replay that shows Osttruppen's usefulness? I'm interested to see how you use them. In: COH2 Gameplay |
Thread: Maxim Spam10 Aug 2014, 03:11 AM
I think it's just that most players consider several maxims + several cons as maxim spam.WW1 MG wins hands down. Srsly though, an ancient MG beating modern MG? Much rather see MG42 get a buff but a price raise. In: COH2 Balance |
Thread: Soviet Defensive Doctrine M-4210 Aug 2014, 03:09 AM
M-42 is the Ostruppen of AT guns.Like it would be useful. Who needs the M-42 if the only it kills is the M3 and T-70. Plus, a panzerfaust and MG42 does the job better. In: COH2 Gameplay |
Thread: Soviet Defensive Doctrine M-429 Aug 2014, 15:20 PM
MAYBE, just an idea, allow it to garrison inside buildings?AT gun in a building? Can you even push it through the door? In: COH2 Gameplay |
Thread: German T49 Aug 2014, 14:33 PM
What do you sacrifice to the RNG gods? The StuPa hasn't worked very well for me lately that even my Panzerwerfer's MG42 works better. In: COH2 Balance |
Thread: Company of Blobs 29 Aug 2014, 11:59 AM
Lets be real here.Blobbing should not be part of this game. If it is, why introduce the cover system? The TrueSight system is just a waste of time if everybody's gonna blob through MG and kill everything in it's path. I find that this ruins the feeling of playing COH. In COH1 ( Goodness, I hate saying COH1 is better in these aspects ) The MG can really stop blobs and really required you to flank the MG while in COH2, you can have like 5 squads of infantry load them up with some sort of LMG (preferably M1918/MG34) and watch as everything just disappears. In fact, shooting on the move with LMG is unrealistic. You can shoot them on the move IRL but while causing so much damage? Come on, we know that is extremely unlikely. In: COH2 Balance |
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