Please stop assuming my problem is that I refuse to adapt, you have no idea if I play the same or if I mix it up every single game.
There are numerous issues with Westwall and they become more apparent with every game. Yes I have checked out the updated version and the improvements are welcome but the dragons teeth and elevation are too inconsistent and difficult to recognize(quality issue). The reason this is a problem is because in the heat of battle the player may not notice that his tank is about to get into trouble on tank traps. It may have been better if the teeth ran direction wise diagonally from the corners opposite the bases, then tanks could back up in a straight line instead of turning. The elevation is also inconsistant with some shots still hitting terrain and objects. I also notice pak guns will phase through the smaller tank traps but not the larger ones, again this at a glance will be misleading. There are other issues relating to the cutoffs and the layout in that area that are also still problematic. The centre also too open making flanking mgs too easy and at the same time flanking snipers almost imposibble. There also seems to be to much unnecessary small clutter on the dragons teeth. All of this could be improved with input from more experience mapmakers.
The other thing I find interesting is you advocate different playstyles yet this is a map that is more likely to be played the same way because the player cannot realisticlly contest either fuel so cap order will almost always be the same. Now compare that to a map like crossroads for instance where you can contest either fuel and change playstyle accordingly.
My Final point is good map design will give the player the option to change playstyle if he wishes, where as a bad map forces the player to change. A subtle difference, but one that is more likely to come about from a more though process such as what Whiteflash is advocating.
First of all; I have experiance in CoH map making since CoH 1. So i know how to work with the tool.
But i think u have posted a wonderful expample of what went wrong with the CoH 2 community.
Westwall was released in 2016. So the map is already 2 years old. It was part of the map contest and part of the last major map rework. I'm working on the map when there is enough information to enforce the map quality (basing on map problems - not on balance problems!).
A lot of people have complained about the dragon teeth and the map elevation. The new version is already smoothed and thinned out. Perhaps the elevation is not perfect. Problem here; there is no tool to show/enforce the map high terrain level/stage. As far as i know the CoH 2 engine shouldnt have problems with elevations up to 1m to prevent shoot blocking by terrain elevation. I tried to reduce the elevation to 1m (the old elevation ranged between 1,5~2m). So when there are still shoot blocking elevation elements please provide me with detailed information (e.g. screenshot).
Same story with the dragon teeth line. Basing on ingame pathfinding and wb precise map layer the pathfinding should have improved a lot. Sure. U can always manoeuvre your tank in a dead end but to be honest most maps have vehicle blocking/path blocking obstacles and structures. With the new version it should be way easier for tanks and small vehicles to drive between the obstacles because there is more range for pathfinding calculation. To be honest i'm still thinking about one or two points where i could try to improve the pathing without reducing visual style/flair of the map.
For the map layout: I think no one has tried to stop you from making/posting a new layout concept. When u are capable of working with the WB you can make a layout proposals with the WB or you use simple tools like paint. So instate of complaining about those kind of problems it would be easy for you to post a feedback with a reworked sector proposals. That would be helpful (or a constructive feedback). But i get the point; it is easier to complain instate of try it by yourself (new map makers are always welcome).
So i'm willing to work on the map.
But here is the main problem:
I have already said that Westwall was released in 2016. Since 2016 i got a number of hate posts/mail [or a death threat] for my maps (particular Westwall). On steam there are 4 comments for the reworked version only! During the map contest the feedback was a shame. Twitch streamers have bashed map creators without talking with them. I know that there were some nasty attacks back in those days (jeah. Old story but still a good example what should never repeat).
So It seems to me that this community can complain only. I'm asking for solide, validated feedback/improvement information/comments SINCE 2016.
What should i do when everything i get is a hateful post by a coh2 user or a steam discussion thread with comments like "cancer map", "boring map", ect ect.
I think a lot of people cant/wont appreciate what Sturmpanther is doing here. He is trying to enforce the map pool with limited resources. He is doing the work Relic should have done back in 2013 when CoH2 was released. Now they have abandon the game because there is no more profit to make (or to be honest the costs for new patches/content outstrip the income that is generated by CoH2 because people always forget that a company has to pay its bills [and a patch is expansive]).
Thanks to Sturmpanther and his feedback i'm working on Westwall. I'm in contact with Sturmpanther to talk about Westwall and other maps.
So i hope u can see that i'm passionated about map making plus i'm always trying to create a fun to play map for the community.
To end here i would have some wishs for the future:
@skemshead - sorry, u are the example here because u have posted but it is a general list for any user so please dont misinterpret my wishs
Please post constructive feedback. Add as much valide information as possible for your feedback because map makers like me need any information we can get.
You are always welcome to use any platform to leave feedback or comments (Steam, CoH2.org, Relic board, ect ect). But please use those platforms. Try to help instate of complain. No one here is forcing you into working with the WB but there are a lot of ways to help a mapmaker to improve his map and to improve the pvp map pool in all.
Thank you very much,
Lord Rommel, a CoH 2 map creator.