Profile of SweetrollNearTheDoor
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Steam: 76561198042954128
Residence: Finland
Nationality: Finland
Timezone: Europe/Helsinki
Game Name: SweetrollWerfingNearTheDoor
Steam: 76561198042954128
Residence: Finland
Nationality: Finland
Timezone: Europe/Helsinki
Game Name: SweetrollWerfingNearTheDoor
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Post History of SweetrollNearTheDoor
Thread: Didn't need it anyway2 Jul 2020, 17:05 PM
Faust bug occurs right at the start of the game on the left side fuel when the Universal Carrier arrives. In: Replays |
Thread: I give up27 Jun 2020, 10:29 AM
2v2 claims another victim In: COH2 Gameplay |
Thread: Sturmtiger vs AVRE - in a very good spot right now?22 Jun 2020, 16:32 PM
The changelog is very clear why the Sturmtigers oneshot potential was neutered - if need be refer to the initial post or the actual changelog if you want to fact check it. Synergy was never among the reasons behind the ST nerf for some weird reason. My argument is based on facts gathered from the changelog and my easily observations that any player that owns the game can replicate. Feel free to prove them wrong but currently people seem to disagree with the current status quo where the AVRE is significantly better than the ST In: COH2 Gameplay |
Thread: Sturmtiger vs AVRE - in a very good spot right now?22 Jun 2020, 16:25 PM
I did one more test in cheat mod and can now also say that compared to AVRE Sturmtiger is extremely unreliable even with pinpoint bullseye hits against AT Guns. (thanks to Loxley for mentioning this to me initially) Both of the projectiles can clip on the green cover provided by the actual AT gun so the explosion can happen a bit quicker than where the shot was targeted. For AVRE this was a non-issue due to the damage profile (or whatever it is called) being so potent even at the edge of the explosion so that AT guns (tested on 6 man non-clumped ZiS crews for maximum survivability) were wiped almost all the time. For the Sturmtiger things get bad. If the rocket hits the actual AT gun there is a very significant (around 40% at least by my tests with a sample size of 10 zis crews) chance the crew survives and will continue to fire. This is due to the neutered damage outside the immediate blast area so even if all the crew members were on the explosion zone some not being at the dead center of it survived. This makes it a gamble to try and score direct hits against AT guns while the AVRE bears no such risk. Once again OKW gets the shortest end of the stick since the raketen has no gun shield and the gun will not protect it from the AVRE yeeting. Also the Rak retreat animation where the crew runs forward before retreating and lack of reverse function make it much easier to wipe compared to other AT guns if it gets caught off guard. (and wehr has no 6 man crews either for that matter) In: COH2 Gameplay |
Thread: Sturmtiger vs AVRE - in a very good spot right now?22 Jun 2020, 14:21 PM
Personally, I would like to see a rework of these units. The AVRE could easily be reworked to function like a brummbar, auto attack and less lethal per shot. It would probably be more lethal with constant pressure. The Sturm tiger I am not so sure how exactly. The easiest, fairest and the least controversial way would be to treat them equally. Either make them both an utter meme which will never see the light of day in tryhard games or make Sturmtiger identical to AVRE by for example removing manual reload and animation while standardizing firing times and vet. Currently their balance treatment has not been equal and there has been 0 justification for it. Either both of these units are beyond saving or they both can be reworked and become viable. There is no in-between. In: COH2 Gameplay |
Thread: Sturmtiger vs AVRE - in a very good spot right now?22 Jun 2020, 14:15 PM
I see you're also going for a streak on logical fallacies here - now on the menu: anecdotal evidence - the "dude trust me, I've seen it" argument. The best way to refute the facts pointing that AVRE is superior in many aspects to the current ST. If we want to continue this path of holding casual personal (and extremely vague) testimonies as evidence I assume you are the first one to deduce that since allies won every single one of the UTT2 grand finals they are indeed very OP and need to be nerfed right away (doing anything else would be quite hypocritical don't you think) Both sides have a unit performing in an identical role. It is nothing but double standards to treat the other very differently balance wise which has been the case so far and it has been pointed out multiple times. On top there is a poll where you can just simply state that it is okay to AVRE to perform significantly better in the identical role as the Sturmtiger for the exact same price - and it is perfectly fine to think that just based on the gut feeling. I must warn though that this forum has a large variety of not-so-flattering terms reserved for people frantically defending the balance disparity between certain sides without facts. In: COH2 Gameplay |
Thread: Sturmtiger vs AVRE - in a very good spot right now?22 Jun 2020, 09:54 AM
You're attempting to muddy the waters by trying to bring unit synergy to a topic that is focused solely on pointing out the huge disparities in performance and balancing mentality between 2 units performing identical roles with identical costs - and that trick is not going to work here in addition to it being just being ridiculous. I rate it 5/7 strawman argument If an OKW player has managed to actually field both the KT and Sturmtiger (around 40 popcap worth invested into 2 units) he/she has either already won the game at that point or they are going to be greeted by a wall of tank destroyers - Especially AVRE doctrine's command vehicle buffed Fireflies will happily yeet such heavies into a vet feeding repair loop. However I wish you the best of luck if you are going to pick defending the current comparison / status quo between the AVRE and ST as your hill to die on. In: COH2 Gameplay |
Thread: Sturmtiger vs AVRE - in a very good spot right now?22 Jun 2020, 09:25 AM
A few additional things I forgot to include yesterday: The vet 3 free crit repair on a unit like AVRE is just bonkers - the free engine crit autorepair happens after 15 seconds no matter if the unit is in combat or not and it fixes both normal and heavy engine damage. In a rarer scenario if multiple engine damage criticals are stacked they all disappear within 15 seconds after receiving the crit. So trying to snare a vet 3 AVRE with a mine or a faust is pretty much wasted effort and the only surefire way to trap an AVRE in place is with a doctrinal riegel mine (good luck OKW getting that riegel with that legendary 221 vet 5 ) All other factions have to risk vehicle crew repairs and trap their vehicles in place or to use USF vehicle crew vet 1 ability and risk exiting the tank to get rid of snares in addition to paying a hefty munitions price of around 40 muni. (besides the vehicle crew vet 1 ability) The vet 3 neutralizes key gameplay mechanics such as smart mine placement which at minimum is problematic. I also did a quick test using a KT as a target dummy to see how fast the AVRE and ST got their biggest power spike aka reload buff. (I am sure someone more interested in specifics will provide the specific vet requirements if need be) For AVRE to reach vet 1 and to get a 30% reload time decrease bonus (which in reality is even bigger due to the reload timer starting at the beginning of the firing animation) it required exactly 2 shots against the KT while the Sturmtiger required 3 shots for the Vet 3 reload time buff. Once again in reality due to the AVRE's ease of use compared to the Sturmtiger the time between the power spike between these units is significant. In: COH2 Gameplay |
Thread: Sturmtiger vs AVRE - in a very good spot right now?21 Jun 2020, 10:15 AM
Im totally unsure what to vote as the phrasing is reaaaaaaaly weird. What you vote doesn't really matter - patching is never based on such polls. Its your written input that is appreciated here. And its not just your feeling since by several metrics AVRE is just objectively better. In: COH2 Gameplay |
Thread: Sturmtiger vs AVRE - in a very good spot right now?21 Jun 2020, 09:17 AM
I really don't like the way you have worded the poll. Am I saying no that the avre is not in a good spot or am I saying no it dosnt have an advantage over the sturmtiger? Edgy titles / polls spark more discussion The real meat of the matter are the facts stated in the post that can be very easily checked making the poll statement edgy but supported by my observations. I think the ability to frequently delete squads out of nowhere isn't a fun gameplay mechanic since the punishment is so severe for a few seconds of bad reaction time. Especially the AVRE's short reload and lack of animation make it a huge mental strain to keep an eye on. I think the AVRE's vet 1 is a big factor here since it is quite easy to achieve and is such a huge boost to the offensive firepower. (and is one of the very few vet 1 abilities that change the units combat performance instead of adding an ability) Reworking / replacing the vet 1 of the AVRE or shifting the vet between levels might alleviate the issue. As for the Sturmtiger I'm not quite sure what should be done - all I know is every time I call that unit in the chances of me throwing the game seem to exponentially increase In: COH2 Gameplay |
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VSMark SweetrollWerfingNearTheDoor 유파_YUPA XinYingStevevokhe The Bored Guy IdontspareGirls I am GrootWe call these Surprise Mechanicsby: SweetrollNearTheDoor map: City 171-575
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VStitty twister 4 ur sister Sgt.Legend SweetrollWerfingInAGoodSpot[NS] YGNOW [NS] Sanya V.Litvyak fuckerExample Of USF Mortar HT Spamby: SweetrollNearTheDoor map: Rzhev Winter1-992
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VSSCHWVEN[KOR] SweetrollWerfingInAGoodSpot M-Reimu Shifty:-: xxxxxxxxxxx 101st Airborne Division VG qwe055137Trying to make SU76 work on a map with pathing issuesby: SweetrollNearTheDoor map: Essen Steelworks1-920
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VScoatol5 SweetrollWerfingInAGoodSpot Chairman meow Degreez☠Dead Morose☠ ★Dr_Feelgood93★ necromency CCOOHHUtility and synergy of SU76 spamby: SweetrollNearTheDoor map: Unknown1-950
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