- Firefly has tulip rockets with stun.
- Firefly has tank commander upgrade.
- Firefly has Command Tank synergy.
- Firefly is flanked with fast Cromwells who have better AT than sherman 75s
- Firefly has better armor than Jackson.
- Firefly has AT stun Sniper synergy
Sure. You can mirror the stats of the Firefly if you also mirror stats every benefit that
UK has.
- If you simply copy the Firefly slow speed and slow reload coupled with the large lack of AP
from it's fellow Shermans, then you not only have weak USF, you have neutered USF. And massed
Axis heavies now have no counter.
Would YOU play USF with no AT in 4vs4 vs 4x king tigers?
Also, Jackson went from 125 fu and 12 pop to 140 fu and 14 pop
325 manp (?) to 400 manp.
it has no AI. It has no HE. It has weak armor. If it loses speed and maneuvrability and ROF
would you buy it?
It's damage already just went down from 200 to 160.
And you propose further nerfs?
* Some have proposed giving the Jackson Puma mirror stats (but keeping Jackson price) would this
please you?
"I understand this game is rock paper scissors, but, I really really love scissors. And my
enjoyment would be increased if you removed rocks. Rocks suck when you love scissors".
Well you seemed to pick the least serious argument I said and I'm feeling some negative vibes here. Let's roll with it shall we.
- Firefly has tulip rockets with stun.
A stun that requires actual timing and is not a point and click heatseeking rocket that costs a fair bit of munitions and is only temporary. So added utility which requires skill to use and can rarely be spammed.
- Firefly has tank commander upgrade.
A no-brainer upgrade which is practically free, like the pintle gunner was for wehr tanks before the big price increase because it was such a no-brainer thinkingemoji
- Firefly has Command Tank synergy.
Doctrinal and I've seen the AVRE commander used exactly once this year and it didn't go too well, yes the synergy is good but only one viable commander has it and people usually seem to want pure raw firepower instead of nerfing an armor unit to boost the rest of their army.
- Firefly is flanked with fast Cromwells who have better AT than sherman 75s
I assume this doesn't mean Firefly getting flanked by Cromwells because that some mirror match level immersion breakage I don't want to get into. (The lower speed of the Firefly without the war speed might leave it behind from the rest of the army making tank coordination harder while Jackson will keep up with the rest of the army / speed ahead of it)
- Firefly has better armor than Jackson.
Armor on a unit that should always be shooting farther than any medium tank can retaliate shouldn't be a big issue. Don't headbutt a Pak wall or avoid a Doctrinal heavy tank destroyer and everything will be alright and unless you do a reckless dive you can always fall back before losing your TD.
- Firefly has AT stun Sniper synergy
That indeed requires some amount of combined arms and unit coordination while a Jackson duo will do just fine without any stuns or AT guns defending it as long as you use the 60 range and kite kite kite.
The original point of the mirroring firefly stats (and I aimed to make the context I mentioned it not a super serious one in the first place and now I feel like having to explain a joke step by step) was that Firefly has some serious weaknesses which can be exploited and what Brit players have to try to avoid or they will get punished. Flanking a Firefly is a lot more dangerous to the allied player than flanking a Jackson:
Fireflys low speed and "clunkyness" makes falling back harder and the slow turret speed means it might not be able to retaliate unlike a Jackson. The lack of common snares makes it hard to stop the diving tanks while usually there are plenty of rifle nades for every diving tank unless the USF has thrown every single rifleman out the window. The tulips require carefull aiming in a panic situation and might miss and putting the gun on cooldown + the AEC has the only non-doctrinal temporal snare. Mines will work but a good axis player will have sweepers or pick a point of entry that is not a common mine place.
Jackson on the other hand will usually be able to make a hasty retreat and will fire back with good penetration, turret rotation and decent players will have at least a double bazooka on Rear Echelons which will penetrate rear armor of diving tanks. Also Jackson has much better synergy with M8s and not Shermans.
Combination of M8s which are very cost effective and Jacksons can snipe most targets from afar and should never get into harms way with their good range and accuracy. Being able to stay farther from the frontline also lowers the chances of hitting enemy mines.
And last for the lazy 4v4 argument: if your opponents manage to get 4 KTs they probably controlled both fuels and most of the normal points or had no medium armor which they should have been punished by decent allied players. And also that means not a single heavy TD will enter the field and KTs are a prime target for the new Thunderbolts. The low mobility means they can be picked apart one by one or kited from long range with tank destroyers which was possible before the new buffs as well. Also fun fact: there actually were USF players in 4v4 before the Jackson buff and many managed to do fine in larger team modes as well even with the armor disadvantage. (somethingsomething artyfest)
And finally my most controversial opinion: OKW is supposed to be the strong lategame faction which should perform the best at that stage of the game while USF is the early game faction which should have a bit harder time in super late stages of the match. (And if you have doubts about my bias feel free to take a peek at my match history this year
)