Chat transcript of every TAB game ever:
Loading screen:
- Do they have anything that can counter B4?
- Nope
- Bwhahahah
I feel someone is talking about me....
+++++++++++++++++++++
Wall of text from B-4 lover incoming:
Is the precision strike strong? Yes, yes it is. Is the %50 dmg increase at Vet3 insane? Yes, yes it is that needs to be toned down.
Is the precision strike too cheap? No no it isn't. In a 4v4 you will have around 350-450 mp depending on how much muni you use when the B-4 is out. That is not spamming nades with Shocks, but rather one or two at-nades. T-1 is something that doesn't mix well with Counterattack doctrine anyway, the muni being just the icing on the cake.
That is 5 shots at 90 muni a pop before all that muni is out, considering you are getting muni all the time you might get some 7-8 shots off (using no recon plane) before the lack of muni rather than the cooldown dictates how often it can fire.
I will often have a muni income of about 45-54 in teamgames so that is a little under two minutes of cooldown on the precision strike. Sure you can get munipoints galore and get it up, but then you are either winning big or are going to loose because you have no fuel.
What I'm saying is: increasing the reload time for precision strike will have little effect, in lategame it fires when you can afford to fire.
Now yes 7 well placed shots with the B-4 is 7 tanks out of the action or 7 blobs that are divided into bite-sized chunks.
How to you avoid this and make the B-4 player hate your guts?
1) Don't blob. I giggle everytime I see a blob in the LOF. I laugh like a maniac when I see said blob disappear in a cloud of limps and XP markers. Don't blob and 90 muni is expensive for a single Volks, maybe not ober, but definatly the regular infantry.
2) Shift your direction of the main armour strike. What I want to see is the enemy attacking time and time again on the same place. the I don't have to move the Big Beloved B-4. Moving this fattie takes ages. Seriously 20 seconds, but shifting focus and keep moving means I have to reposition it AGAIN and the difficulty for me to effectivly give fire is reduced.
3) If you retreat a heavy tank that is damaged and I don't know where it went, your repair truck might look like a juciy target. Don't place units in obvious places. Equally if you have felt Stalins sledgehammer blow down upon you, you might wanna rethink retreating infantry to your forward HQ. If you love me you will not move the retreatpoint and I get to see your army go flying.
Also if you have a damaged tank and you start seing recon aircraft, keep moving them around, shoot the plane and stop somewhere nice to repair, this makes me hate you. If this happens I willd a regular strike in your general direction and donate a pound of butter to Gaben so that RNG will bless me with a hit.
4) Call in the Luftwaffe. Fuck you Göring! Fuck your 50kg bomb and fuck your siren. I hate you.
5) Realise that I have the choice of either hitting your rear area or keeping my B-4 snuggly close to my base, but then only reaching the middle of the map.
6) Fallshirms, I will burn/blow up/piss on any house behind it. Garden them fallshirms for wiping my crew. Also anything that wipes the crew is a bitch, that is stuka zu fuss, (range a problem? see 5) ) Light artillery barrage, which used to destroy it aswell, now it will most likely decrew it. Fragmentation runs will not decrew it most of the time, put that muni somewhere else.
This thing is a high-reward, high risk unit. It is not a god unit (but it is a good unit), it is static, moves slow as hell, narrow arc of fire, dies easily (like two riflenades and it is decrewed) , expensive to run (usage is restricted by cost rather than cooldown.) and insta coutners are readily availible.