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1. Use speed, range, and jacksons working together with shermans. If the germans put out smoke just attack ground and kill him.
You do know your tanks can fire both AP and HE? And that HE has a good chance of wiping blobs, or you know the greyhounds cannister shot (Fuck you beemer8 and your stupid one shot wipe 2 volks) or why not 105mm Sherman?
2. German bazookas more expensive.
3. German infantry has more steps true, doesn't have to mean the staircase goes any higher.
4. US fighting postitions have a synergy with Rear Echlon, although to be frank someone will have to dig up their respective HP I don't have the stats in my head.
5. What? Priest is a good artillery piece, mobile and long range. OKW only has stuka zu fuss. Only OH and Sovs have proper on-map artillery
6. Simple, use cover and keep distance. Sturmpios will have to run without cover to close the distance.
7. You can move your AA gun, he can't move his T4. Yours is also effective at pinning down and killing blobs, his will only do it if you attack his T4 with infantry. (Why would you?)
8.
8.1 Listen for the audio-cues and dodge it. Long animation so you should see it aswell. Also they are only going to wipe you if you aren't in cover so use that.
8.2 Kubelwagen is a unit, grenades are an upgrade.
8.3 You might, if the enemy doesn't dodge your nade and leave his troops out of cover.
9. Captain + Ambulance are two units, the OKW uses its tier one as a FHQ. You loose fuel, some MP and that is it. He looses a ton of fuel and MP aswell as his first tier building.
10. What? Sorry do we pay for turrets? Im not following.
11. German MG has a wider arc true, but you have smoke on your rifles so what is the problem? The sprint is awesome, use it to move the MG quickly and negate the fact you don't have such wide arc. Also MG-42 setup time is a bitch compared to allies.
12. Useless jeeps counters kubles, and hint OKW rarely goes for any AT first so you can have a field day. Kubel has narrow arc of fire and is made out of strapped together newspapers, glued together by little german grannies. Just fire at the thing.
13. Stuka bombing strike might not have a red smoke but it is announced in the morning paper. Just move your shit and dodge it.
14. Puma is a light and fast TD, Stuart works as anti-infantry. Reverse your tanks and don't let the puma get on your ass, problem is solved. Or you know zooks and AT guns can wipe it.
15. OKW has no mortar either. USF have howitzer as their indirect artillery. German mortars are mostly good against a blobbing opponent, stop blobbing.
Use USF superior infantry to get and hold early game, bring in support to deal with tanks, get light vehicles to gimp any later game german infantry. Preserve these light tanks. Get a shit of your medium armour, Shermans and jackson and use them together with your infantry to steamroll the Reich.