It may not be pro-level circuit, but this game was one of the most epic and harrowing experiences I've had in a long time.
Say what you will about chat logs, but the gameplay was still on a pretty awesome scale.
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Nationality: United States
Timezone: America/La_Paz
Nationality: United States
Timezone: America/La_Paz
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Post History of Sierra
Thread: This ain't top-10 2v2's, but it's epic.10 Apr 2015, 07:01 AM
In: Replays |
Thread: Typical Wehrmacht vs Americans + Soviets31 Mar 2015, 00:02 AM
And the Allied Whipe Machine keeps on chuggin'. Crutches like this easily help bad players think they are good though, don't know how the hell anyone could be so deluded to think Axis anything is "OP". In: Replays |
Thread: Sturm pioneers are overpriced20 Mar 2015, 10:19 AM
I would say the assault engineer are far better then the SP's not in raw firepower or durability but utility.The ability to have a flamethrower is a tremendous boon on certain maps. and makes the whole sp's are better at midrange a bit dubious. Sturmpioneers aren't even really better at mid range as they don't hit their damage dealing potential until range-3. Remember they had their range nerfed where before they performed similar to panzergrenadiers but people complained about them. They used to be able to deal their max damage with range-8 or less, but they were nerfed down to range-3 while all Allied SMG squads had their damage dealing range buffed up to range-10! It's in the patch notes, I cannot make this stuff up. Essentially Allied SMG squads will be dealing their max damage at 7 different range levels sooner than the Sturmpioneer will be able to. Remember when Soviets complained that the Shocktroopers couldn't deal any damage outside of hugging range? That's what it's like to use Sturmpioneers now. It's why I went back to Ostheer and have been enjoying CAS doctrine. At least Panzergrens and Grenadiers are reliable enough to get the job done and having 2x 4% increased rate of fire bulletins for the MG-42 actually make it a suppressing powerhouse. In: COH2 Balance |
Thread: Ostheer - MG42 15 Mar 2015, 13:31 PM
Certainly it must be too much for staff of even a private site to maintain a semblance of professionalism no? You're a goddamn moderator, put your personal preferences for the Allied factions aside and don't go trying to personally attack users of this site. In: COH2 Balance |
Thread: Next patch in March 31st12 Mar 2015, 02:24 AM
Also the Panther isn't a medium tank, don't compare it to medium tanks. Actually what he's saying is true, Panthers were classified as Heavy Tanks back in WWII, and it wasn't until after the war was over that it was reclassified as a Medium Tank. In: Lobby |
Thread: How to prevent blobs5 Mar 2015, 06:52 AM
Just change def bonuses for OKW veterancy - problem solved. It's very hard to blob as Wehr or SU just because of their unit armor. Wrong the problem is not "solved" you ignorant goon. OKW isn't the only faction that's abusing blobbing and it seems that only because it is a German faction that anyone gives complaints towards it any sort of credence. American riflemen are more than capable of blobbing regularly simply because they have extreme durability, accuracy, damage, and rate of fire compared to similar units. Or Shocktroops their armor and smoke grenades make it near impossible to kill any significant amount of them before they can close in, wiping them is extremely difficult and if you can't do it, you'll eventually have blobs of 3+ Shocktroops wiping everything in their paths. Conscripts, cheap upkeep despite same initial manpower cost as Grenadiers. Easy to upgrade with PPSh's and they are numerous, couple them with penals or just spam them alone and you'll provide more than a headache for the Axis factions. If you want to actually solve the issue you need to put more emphasis on the suppression abilities of the machine gun, not just the German but also the Allied variants. While Wehrmacht will have options to counter maxim spam with doctrinal and non doctrinal abilities (Mortars and Mortar Smoke Barrages), OKW suffers heavily from it with no real smoke or incendiary abilities. Americans basic line infantry which is also their best unit besides Paratroopers actually has an overabundance of smoke with smoke grenades (bad idea giving them that, should have given it to some other unit) making MG's practically useless as they are. In: COH2 Balance |
Thread: OKW manpower penalty?2 Mar 2015, 03:17 AM
http://en.wikipedia.org/wiki/Volksgrenadier http://en.wikipedia.org/wiki/Volkssturm LEARN TO FRAGGING READ PEOPLE! THERE IS A GODDAMN DIFFERENCE! "VOLKSGRENADIER" WAS JUST A RELABELING AND CONSOLIDATION OF EXISTING GRENADIER DIVISIONS! The name "Volksgrenadier" was thought up to appeal to nationalism (Volks = Peoples) and Germany's older military traditions (Grenadiers)! DO NOT CONFUSE THE TWO! In: COH2 Balance |
Thread: Without a good balance, you will still play COH 2?1 Mar 2015, 00:27 AM
Rarely, I can't honestly find it in myself to play with my teammates as often as they'd like because I'm tired of being pigeon holed into playing CAS or Fortifications all the time just to stay competitive with the mass American Rifleblobs, Shocktroops that never die, B4's, support weapon spam, and of course the hordes of medium tanks that just destroy infantry with TD support that annihilates my own tanks before they are even in range to deal damage in return. In: COH2 Gameplay |
Thread: Assault Grenadiers25 Feb 2015, 01:59 AM
Problem with Assault Grenadiers is that they have the same exact role as American Assault Engineers while having the same exact price tag as both Assault Engineers and American Riflemen. Yet they perform piss poor compared to either. They have no AT capability, they have almost zero durability, and very little damage output even at punching you in the nuts distance. All in all the only real differences between them and a Pioneer squad is the fifth man, and assault grenades. (upgrades like flamers, minesweeper, etc. excluded.) Hell Pioneers serve at least 5x the benefit as Assault Grenadiers and I'm certain that a Pioneer with a flamer would still end up deadlier than a Assault Gren squad head-to-head. In: COH2 Balance |
Thread: What is stopping you from playing 1vs1 games?14 Feb 2015, 22:21 PM
Rifleblobs making all suppression worthless. Invincible Shocktroops that can't be put down without divine intervention. Makes 1v1 as Ostheer and OKW very unappealing and unnecessarily frustrating. It's just not fun or rewarding. In: Lobby |
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