Unfortunately target tables operate on unit types, and unit types cannot be changed dynamically during the course of the game. At least, I don't think it's possible.
Ah bugger. I didn't consider that, and it was pretty much the linchpin pin of my whole idea
Alright, so much for elegance (unless Relic could be convinced to improve their game engine for such a noble cause?
). I guess this calls for a more bastardised solution. Mortar pits definitely seem like the most important part to resolve anyway.
Ægion's idea of the cheaper and more 'disposable' single-crew mortar pit definitely sounds like it has appeal. It reduces the murder factor, takes up less space, and maybe then it could be permanently resistant to artillery attacks instead of having brace?
That way, it's still guaranteed to win against any other mortar unit in a pissing match (asymmetrical balance and all that), but is vastly more vulnerable to a dive if not actively defended against ground units, and won't end the game if destroyed at a price closer to a standard squad.
Strategy suggestions
Strategy suggestions
Valid tactics, for sure. The problem is that it is so much work against something that requires no micro to attack, and a single button click to defend. It's just completely disproportionate, high risk (especially the more emplacement types they have) and not very fun.
In addition one could also provide more tools specialized in dealing with emplacements like, FMHT, Brumbar, ST, Stuka dive bombing, that could for instance be less affected by brace.
As Mr Smith says, specialisation probably isn't technically possible where brace is concerned
make the cost higher...this low costs are on of the main problem.
Well, some people beg to differ
But worst case scenario, I wouldn't be too opposed to just pricing them out of meta