People say do this, do that, but the truth is that most soviet 1on1 strategies involves going conscripts first. Are you all saying that you have to go tier 1 as your first action to stand up against assault grens? Right, so what if they do something else?
Give us a way to fight assault grens with conscripts, especially early game where you really have no other options available. Camping in buildings don't work since they'll cut you off and have the map by the time you can actually start capping anything your self. And hey there is a p4... |
Welcome! Can you comment on the implementation of the pay 2 win system and how that discussion went on? |
Thread: T34/8516 Oct 2013, 03:33 AM
put that script on filehosting site, please
+1
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thank you so much!
Nullist please don't answer topics on which you just assume or guess the answer. Thank you. |
Do flames do less damage to units in negative cover and damp areas as it did in vcoh? |
What if at the end of the abillity there is a chance that your tank suffers from damage to the engine. The chance of this occuring I'll leave for someone else. A lightly damaged engine could be destroyed, a healthy engine could have a chance to be lightly damaged. This fit with realism of pushing an engine further then it was designed for. |
Thread: T34/8510 Oct 2013, 21:48 PM
I too would like to see the t-34-85 as a universal upgrade to t-34's. Maybe 80 fuel and 200 mp or something within that range. |
That's fine Le Wish, although I see your point and argument I disagree. I do appreciate that you are actually constructive in your posts. However, if they decide to not go the way I'm proposing, then I would support your suggestion. |
Le Wish, no worries about the ad hominems, it just proves that they have nothing worth reading anyways.
My point is that if you see three commanders of which none are the the ones that give you assault grens or osttruppen then you can be sure none of those units will be available, hence you can negate that aspect when you are formulating your strategy of winning the game. Just the fact that your opponent has the option to use these pay 2 win units means that you HAVE to take that into account in the early game. If you don't you put your self in a further disadvantage.
Further more, there is no big leap of faith to think that the Soviets will get their own pay 2 win commanders with 0 cp units in the future. The whole point of the system is that you will be encouraged to buy the new ones for the added strategic advantage, if you don't gain any advantage of buying them, then there is no real point at all.
"if not everyone can have it, no one should" principle.
Yes, this is kind of the basics of having a fair game.
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No.
I said it gives a fair advantage, if you've taken the time to learn the commander icons.
So the exact opposite.
Wrong.
I was, am and will always be against being able to buy advantages.
No idea who you think you are talking about, but that wasnt me.
I'm the exact opposite.
Nor was it anything I even remotely brought up in this thread.
Its logically ridiculous to claim that its somehow an unfair advantage to be able to identify a DLC commander icon, and yet by some bizarre unexplained logic not an unfair advantage to be able to identify a non-DLC commander icon.
Its like someone grabbed the sense in this thread by the asshairs, pulled sharply, and turned it inside out into a squeeling, bleeding and quivering intestinal mess meeting a sudden, agonising and unexpected end.
You basically failed in every possible way here in your attempt to be rude or insulting, which was unnecessary when I was neither of those towards you in the first place.
Thanks for the amusement.
No.. Thank you! |