Too much arcade, too colorful, too unrealistic vehicles control for my taste.
They could at least tried to make something different with ww1 besides aesthetics, but nope its just reskined bf.
![Honor icon](/images/replay/honor_icon.png)
Thread: Battlefield 1 (WWI)13 Jun 2016, 02:07 AM
Too much arcade, too colorful, too unrealistic vehicles control for my taste. They could at least tried to make something different with ww1 besides aesthetics, but nope its just reskined bf. In: Other Games |
Thread: Vet 5 OKW Panzer IV9 Jun 2016, 22:26 PM
Its easy if played carefully. Same thing as command panther with its precious veterancy - you play it in a way where you never put it into risky position untill absolutely forced to. In: Lobby |
Thread: Vet 5 OKW Panzer IV9 Jun 2016, 22:01 PM
Replay pls, against rank 200-500 player. You dont believe players with 50+ win streaks, lol? In: Lobby |
Thread: OKW base flaks9 Jun 2016, 16:41 PM
Its completely unfair that with all those changes which gave OKW advantages of other factions, they still retain defence against base rushes with light tanks and some vehicles as well as free AA. Their t4 HQ is enought. In: COH2 Balance |
Thread: Howitzers8 Jun 2016, 17:54 PM
This is noncence. Principal problem of howis their cost. 600mp is insane investement in late game when fuel are plenty and manpower are precious. This combined with easy means of destruction by point and click abilities makes them totally useless. It doesnt matter what you add to them, as long as previous problem remains nothing would change. Easiest soultion is to change cost to 400mp/100fu or close to make them similar to rocket arty. In: COH2 Gameplay |
Thread: Conscripts - when being a looser is your fate7 Jun 2016, 18:51 PM
Totally agree, 240 low popcap insanely durable 6 man squad buildable form base hq should be able to snipe evil nazis across the map, annahillate their puny tanks with rain of grenades, shoot down planes, upgrade to 6 lmg and 6 shrecks (one for each hand) while spawning out of buildings and planting demo charges. Balance? Not even once. In: COH2 Balance |
Thread: Ostheer pop cap limit4 Jun 2016, 23:17 PM
What. So in 2v2 you're going to spend 64-80 pop, 1960-2450mp and 700-875f on 4-5 tanks that can't really do much against infantry? Totally. And after that i am going to a-click into enemy base, minimize game and wait for ez win. Coz nothing can stop that. As I already wrote Also, panthers pretty good ar killing infantry with their double hmgs, more than good when you have more than one of them. ost pop-cap is fine, unless you're talking about silly things like 3v3 or 4v4, in which case nothing is 'fine' (because that whole mode is bad). Also pls dont write stuff you don't know about pointlessly insulting people in the process. 2v2 have very little difference from 4v4 in terms of most efficient builds. In: COH2 Balance |
Thread: Ostheer pop cap limit4 Jun 2016, 20:45 PM
Have you considered that panther spam might not be the answer for every question? Ironically, panther spam IS answer to any question simply due to fact that panther is easily most cost-efficient tank in the game. Only question is how to get into position where ostheer would have 4-5 vet 2-3 panthers with rest of pocap spent on sweeper pios running around. On side note, lol stug spam with command p4, ostheer pocpap is not cost-efficient, cool story. In: COH2 Balance |
Thread: Suggest some counterplay vs OKW Jagtiger doctrine?4 Jun 2016, 16:03 PM
I have no idea about 1v1, its probably map dependent, in all other modes either at walls with tanks used only on flanks where you know jt would not get you or huge coordinated attacks with swarming force of mediums. Also, as for brits, piat blobs melt slow ass tanks like jt and kt in mere seconds. So, getting 2 or 3 squads of cheap sappers with double piats would never hurt. Thus i would not trouble myself with tank hunters, but thats how i play. In: UKF Strategies |
Thread: Dealing with Axis lategame as USF in teamgames1 Jun 2016, 16:09 PM
Eh, the Wehrmacht player bought about three or four Panzerwerfers, and they were turtling pretty hard with Pak 43's, bunkers and a Jagdtiger. A Calliope is pretty excusable in that case. You as a team should never allow wehr to get werfers, more so - amass them. Calliopes in most cases end games by crushing whatever mp-based AT axis have, which renders them helpless against tanks. Also, caliopes kill werfers and OKW hqs quite easily. In: Replay Reviews |