Same thing as command panther with its precious veterancy - you play it in a way where you never put it into risky position untill absolutely forced to.
Its completely unfair that with all those changes which gave OKW advantages of other factions, they still retain defence against base rushes with light tanks and some vehicles as well as free AA.
Principal problem of howis their cost. 600mp is insane investement in late game when fuel are plenty and manpower are precious. This combined with easy means of destruction by point and click abilities makes them totally useless.
It doesnt matter what you add to them, as long as previous problem remains nothing would change.
Easiest soultion is to change cost to 400mp/100fu or close to make them similar to rocket arty.
Totally agree, 240 low popcap insanely durable 6 man squad buildable form base hq should be able to snipe evil nazis across the map, annahillate their puny tanks with rain of grenades, shoot down planes, upgrade to 6 lmg and 6 shrecks (one for each hand) while spawning out of buildings and planting demo charges.
ost pop-cap is fine, unless you're talking about silly things like 3v3 or 4v4, in which case nothing is 'fine' (because that whole mode is bad).
Also pls dont write stuff you don't know about pointlessly insulting people in the process. 2v2 have very little difference from 4v4 in terms of most efficient builds.
Have you considered that panther spam might not be the answer for every question?
Because I'm quite positive this is 4v4 question right there.
Ironically, panther spam IS answer to any question simply due to fact that panther is easily most cost-efficient tank in the game. Only question is how to get into position where ostheer would have 4-5 vet 2-3 panthers with rest of pocap spent on sweeper pios running around.
On side note, lol stug spam with command p4, ostheer pocpap is not cost-efficient, cool story.
I have no idea about 1v1, its probably map dependent, in all other modes either at walls with tanks used only on flanks where you know jt would not get you or huge coordinated attacks with swarming force of mediums.
Also, as for brits, piat blobs melt slow ass tanks like jt and kt in mere seconds. So, getting 2 or 3 squads of cheap sappers with double piats would never hurt. Thus i would not trouble myself with tank hunters, but thats how i play.
Eh, the Wehrmacht player bought about three or four Panzerwerfers, and they were turtling pretty hard with Pak 43's, bunkers and a Jagdtiger. A Calliope is pretty excusable in that case.
You as a team should never allow wehr to get werfers, more so - amass them. Calliopes in most cases end games by crushing whatever mp-based AT axis have, which renders them helpless against tanks. Also, caliopes kill werfers and OKW hqs quite easily.