I really have a problem with your idea, what do you expect, anything that goes into your cone of fire should be insta pin and can only hit retreat button? Is that your conception of a balanced system? You put an MG and its already a major threat for USF in early game (I'll not talk about Sov), USF cannot just retreat every time it face an MG otherwise its a GG because you can simply push them and lock them into their base with 2 MGs. Your MG is there not to kill but to slow down and debuff, and you do the killing job with your grenadiers. Now maybe grenadiers are underperforming at vet0, but the MG no.
Someone has a really good comment on MGs, there is no more skill and micro in putting an MG to lockdown a sector than using a smoke and going straight away to overtake it.
And I'll add to this: Player's skill evaluation comes when the smoke has been launch and the best microing decides the faith of the skirmish.
What i expect - less than 3-4 rifles shouldn't frontally walk in and beat mg42 due to bad traverse or unreliable suppression or whatver,gunner getting killed- which happens.
Suppressed squads shouldn't wipe mg regularly with grenade.
The reason mg42 buff is needed because without it ostheer can't compete earlygame without it atm.
Alternatively u can keep mg42 as it is,instead buff grenadiers to 5 men at same dps.That will work too.You have to give us some fightback option vs rifles.If not this will continue,even if u call it whining.Eventually if nothing is done ost players will simply stop playing 1 vs 1 altogether or leave because why autolose.Why keep it as a faction 1 vs 1 anyway?To mock?
So fine,keep mg42 is -but then grenadiers get buff to fight rifles .Coz something has got to give as far as ostheer earlygame is concerned.This shit has gone on long enough.