Uh, sorry for sharing content? I don't get it. You could easily just not bump it if you don't care for it. Some people (probably not that many) might enjoy it.
You're correct, but I would suggest that you do a 'collection' of your videos in a 'Hans88 Gameplay' thread Most other streamers on this board e.g. Hans do it this way.
You can also add them to our trending index: http://www.coh2.org/trending
(I like your videos btw) |
Notice: The following text is just written for my view on this game. It may be that I am completely wrong, but it represents my thoughts about it.
The fact is that I'm just staying with this game because I really like this board very much. If there was no CoH2.org I would have said "Fuck this shit" long ago.
There is no single game I own that annoys me as much as CoH2 at the moment. I play LoL, I play Counter Strike (both games with a rather toxic community) and after a loss in these games I think "Well, the enemy team simply was better" and move on to another one.
But that's not the case in CoH2. I don't know why but I'm getting pretty salty (mainly when losing as Axis) because many minor imbalances add together and make you feel that you are simply bad at this game.
It's just that I can't accept a loss in CoH2 as easy as in other games because the balance is simply poor. In LoL or CS I know the enemy beat me with his skill because those games are pretty well balanced.
In CoH2 this is (mostly) not the case. I rarely play a game where I "accept" a loss as easy as in other games. If the enemy does good flankings and a proper use of well sorted strategies then it is a good game and I often watch the replay to see how he outplayed me. But most of the time it is not like this. CoH2 is heavily a game of gimmicks and cheese where you "abuse" illogical things and imbalances to win (e.g. Attack Ground on a flamer to shoot through walls, demo charges, Stug E, Tiger Ace, P47, etc.).
RNGs and P2W commanders strenghten this feeling. You can have a Vet 5 squad wiped out by a single mortar shot without being able to do anything against it. The small playerbase is also making the matchmaking absurd. I really am no pro player at all (Rank > 1000 in almost every faction), but I most of the time get players with ranks 300 and above. 95% of the time they stomp me (because they know how to play this game to win) and I get about 10 losses for a single victory. This frustrates me even more because I (and probably most of you) don't have the time to play more than 3 games a day.
You cannot play this game for fun. Either you play it for fun (trying new tactics/commanders and non meta units while not "abusing" the mechanics) and you lose 95% of the time unless you're top 50 OR you adapt to the meta (Guard Motor/Mechanized Assault/Rifle Company) and have all the matches go the same way.
(In addition most "meta" commanders are rare drops. That means you either have to play the hell out of the game to maybe get them as war spoils or you spend more money on it -> Pay2Win. I for myself don't own Mechanized Assault or Rifle Company. Maybe that's the reason behind my losses.)
Yes I am full of salt but I simply am frustrated with CoH2. |
Dude, please don't open a new Thread for every youtube video you make.
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Delete your cache, the new file usually has the same name and your browser won't recognise the change. |
This would also affect the balance as a late game wouldn't come up in many times.
I am usually down to 170-200 VP when I take the upperhand against an allied player.
It's even worse if he tries to bleed my VP from the start.
If the VP would be reducted to 300, the axis, as a rather defensive faction, would suffer much more than their allied counterparts. |
Even more annoying is the fact that sometimes the line of sight stays even if the model died. It won't disappear until the game has finished. |
Maybe I am a bit salty, but everytime I play against a M8A1 I get the feeling that it literally snipes even retreating units. One man left retreating to your base? The M8A1 will get it 80% of the time.
I could also be totally wrong, just my feelings. |
pick up every ptrs.
Better not. TOW is not the same as multiplayer which means that the units haven't get patched and PTRS is as bad as it used to be 95% of the time. |
"Garden you, you flowering pudding" is much nicer to read from an rage quitting enemy.
I also think it would be better to manually enable and disable the chat filter but I can't understand the point that the game was better when having all the swearing.
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Thread: 2v226 May 2015, 20:35 PM
It would be a lot better if Relic implemented voice chat like in Dota 2.
To be flamed and raged on all the time by my own mates when losing a close game?
Lol, no thank you very much. |