It's 250 muni already,and the first shell need 3-4 sec delay to land
I wrote that it costs 250 munitions - I just say the ability cost needs to be lowered if its gonna get nerfed |
The concentrated Fire Operation from the Special Weapons regiment is too strong.
They are two problems with the ability.
It can be called in without having Line of Sight and it one shots OKW trucks.
It's basically an I win button that can not be avoided.
Compared to railway arty the first shell comes in faster, taking into account that you don't need LoS you can easily destroy retreated tanks since usually people don't overwatch units that are far away from the frontline, getting repaired.
These changes need to be made:
It needs Line of Sight to be called in.
It should leave OKW trucks with 20 % health remaining.
Munitions cost lowered to 200 from 250. |
here it is man
me= AxasinGreed
checked your replay, if you still have questions don't be afraid to ask. |
Hey I watched your replay and here is what I noticed:
1. You upgraded to AT nades when there was not really the necessity for it, sure you want to anticipate vehicles that might come, but usually early axis vehicles are not that punishing if you have no at nades before minute ~7.
Molotovs in early game would've helped you more, your enemies were blobbing hard and had bad micro in general, your team mate used them and did a lot of damage in early game with them.
2. You were floating always a lot of munitions, but not putting down any mines or demos - that's something very important to do as soviet to get some lucky wipes on the enemy or keep your flank secure on minsk.
3. At one point you had to steal an MG42 early game, but instead you decided to push to the medic hq with 2 cons squad. There was really no reason to do it. Your enemy can outreinforce your attack and it will be fought off. It's important to get a "feeling" when you can push and when you should fortify your position (mines) in order to fight of an incomming attack.
4. Your Kattyusha was the right thing to do and 2 Kattyushas would'e been even better to dislocate the axis fortifications, especially on minsk you can't really dodge arty in a 2vs2.
5. Try to counterpick the doctrine choice of your opponents, they had fortification and elite troops. You had an ISU commander for it, kinda the perfect choice for minsk when your opponents don't have a Jagdtiger/Elefant as you can't really flank it on minsk when all the flanks are mined.
6. At some point in the game you and your team mate were not really working together, it seemed like you both played like 1vs1 while your enemies stayed always together in the middle. Especially on minsk team work is important.
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I'm still mesmerized by the fact that Pzgrens cost 340 mp, just 10 mp less than Commandos. |
a lot of text....
Just post a replay - it's always hard to say what you can do better if we don't really see how you play. |
OK subjective. Playing double OKW at the moment is just asking for pain. Solution is to play Wehr+OKW. Problem solved. If you enjoy pain, continue doing the same thing.
Double Ostheer works, double Soviet works, double USF works, double Brit even works. Double OKW is for masochists IME. If chewing your arm off and clubbing yourself to death with it sounds like the kind of fun activity you would enjoy, then double OKW is a good choice for you.
definately not true. I play double okw with my mate and we are currently ranked 15. My other mates play also double okw and they are ranked 4 being undefeated. In my opinion double okw is much stronger than double ost and equal to mixed axis. |
i dont know about that since OKW can build more than 1 King Tiger but maybe relic will find a way or something?
Core units are not limited. Otherwise you would be also only allowed to build one churchill.
That doesn't make any sense, if its not going to have the same stats as a heavy tank it shouldn't be limit to one tank. That is a poor excuse, if that is what you're going to use then they could easily tie it to tech or increase the cp requirements.
He already said Comet 1.5. You could give the Pershing 960 HP, 300 Armour 45 to 50 range, anti inf / anti tank gun and it would be perfectly fine.
Heavy call in units should be limited so you actually use combined arms. |
It should be like the comet/panther imo. A clunky slow ass tank just doesn't fit the USF faction.
Additionally it needs to be limited to one and vehicle crews need to be disabled for the Pershing so you can't bypass the limit. |
Since we have removed the ability of building Howitzers inside the base, what is stopping us from removing the ability of using offmaps inside it ?
this |