Panzergrenadiere
People will tell you that Ostheer is designed around being strong with combined arms. Yet all factions are strong or stronger when you used combined arms.
I honestly feel that Ostheer is designed with the focus of your opponent making mistakes.
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If you need to know stats of certain unit: http://stat.coh2.hu
Which faction is OP and which is UP? Check it out here
Tips for beginners and wannabe pro's
Which faction is OP and which is UP? Check it out here
Tips for beginners and wannabe pro's
Post History of AchtAchter
Thread: Ostheer Equality30 Oct 2015, 08:27 AM
In: COH2 Balance |
Thread: Flame Hetzer Blows30 Oct 2015, 08:02 AM
I was expecting that the new commander offers an equal opportunity compared to okw meta commanders. Unfortunately is more of a gimmick commander that won't be picked in serious games. Sturmpios with flame throwers are nice, but when you think about it it's pretty lousy commander ability, as it's also a stock upgrade for other factions (sov/ost). Usf get flamers on doctrinal units (ass engis) or rifles which offers more tactical depth because those units offer more utility and you can put different upgrades on them. The flame hetzer is just wasted fuel, as it performs worse than a Ostwind, needs more pop and costs the same. Moreover it can be completely shut down by two at guns. As it has low armour and needs only 4 shots to be destroyed. The kv8 has at least some armour that protects him. Yet the time you need to gather the resources for flame hetzer & kv8 is the same thanks to okw fuel penalty. The Stuka barrage is something that was needed since release as it counters soviet arty. But then again arty is not meta any longer, so the off map was more needed in the past than it is now. Also muni intensive commander on a faction with decreased munitions income is a bad combo and leaves you too vulnerable in other fields, since you can't plant mines, throw nades or upgrade your other infantry when using the abilities the commander offers. In: COH2 Balance |
Thread: Rangers30 Oct 2015, 07:27 AM
I find them pretty ok. In: COH2 Balance |
Thread: Relic Stream - October 2828 Oct 2015, 18:26 PM
Why would I get a Flammenhetzer over a P4? In: COH2 Gameplay |
Thread: replace the volks schreck with mp44+faust.28 Oct 2015, 14:57 PM
Nobody likes schreck blobs, but people genuinely enjoy play that promotes flanking and thinking. This is why this change would be so good. I don't get why people are so against it. Schrecks could be moved to a dedicated tank hunter squad in t2/t3. That promotes combined arms and tactical decisions concerning where to invest munitions. In: COH2 Balance |
Thread: OKW vs US - Review please28 Oct 2015, 05:23 AM
Yeah sure that's what the replay section and strategy section is here for In: Replay Reviews |
Thread: Crazy 2v2 against stormless28 Oct 2015, 05:21 AM
This game was in no points crazy sry to say that I expected some top 10 play here tbh In: Replays |
Thread: OKW vs US - Review please28 Oct 2015, 04:20 AM
Okay first of all stop playing 3vs3+ games because I saw a lot of your problems come simply from the gamestyle those modes promote. If you learn how to be at least good in 1vs1 & 2vs2 I mean like top 400, you will become the hero of 3vs3+ games (top 20). You & your opponent were blobbing nearly all the time, blob to capture points, blob to a vp , blob vs blob all the time. Try to learn how to individually control squads and utilize them based on their strengths like optimal range, abilities etc. Don't just mass units and move them from point A -> B. You want to control and harass as much of the map all of the possible time. Spread your units out to cap points with single squads but don't spread them out too much. Think of an hand that opens in quiet phases of the game and forms into a fist as soon a threat approaches. Tactical decisions: The entire game over you had no battlegroup headquaters (medic truck), it's very important to get one simply to minimize manpower bleed. You want your units always on full health for the next fight. Full health squads mean: less units you lose and more dps you can deal over longer time, as your units keep on the field longer. There was no need for a stuka the entire game. I know your opponent had pack howis, but he was not protecting them. Instead of a stuka you could've spawned a Falls squad early on near the howis and wipe both pack howis and steal one with a volks squad. You were not transitioning your armour into late game. You never built a Panzer 4, Panther etc. But spend most of your fuel on pumas and Stukas, while your opponent just got shermans all the time. A army has a lot of units to offer, to get a strong army, you need a diverse rooster of units that work with each other to cover the weaknesses. Shermans would've had big problems with a P4 or a Panther. A stuka is a very potent unit in team games, however its uses in 1vs1 are rather marginal. Don't ever get a stuka as the first fuel unit, it's simply not needed. You can build stukas in late game when you start having problems with team weapons (at guns, mortars etc) But to build one as a first unit with no real at support is borderline suicidal. As your opponent was all the time blobbing - one Leig could've easily keep the blob suppressed, which means you could've won the game early one. I could say much more, because there is simply still a lot to learn, but I believe when you focus on the points I mentioned you can easily improve your play and then you are ready for the next step of tactical improvements. In: Replay Reviews |
Thread: Tiger Ace Population28 Oct 2015, 01:00 AM
Considering it has 2400 more HP than a regular Tiger in addition to starting at vet 3, maybe it actually is intended? Gonna use that 3480 hp tiger In: COH2 Bugs |
Thread: Soviet Defensive Tactics Redesign27 Oct 2015, 12:14 PM
honestly mines, tank traps, bunkers should be all unlocked with a single commander ability. A lot of commanders are just outdated when compared with WFA factions and brits. In: COH2 Balance |
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Latest replays uploaded by AchtAchter
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Crazy game vs BPX clan, both teams less than 10 vpsby: AchtAchter map: Ettlebruck Station12-2,290
46656454724525944873425603296032885316543078530126
Livestreams
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