I welcome the hotkey standardization. I've been playing coh2 since the closed beta, but I'll admit to accidently throwing out a rifle nade or two instead of a faust if I've been playing OKW for a minute and switch to Ost.
The bunker change is excellent as well.
Profile of Sully
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Steam: 76561198073335594
Residence: United States
Nationality: United States
Timezone: America/Vancouver
Game Name: Sully
Steam: 76561198073335594
Residence: United States
Nationality: United States
Timezone: America/Vancouver
Game Name: Sully
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Post History of Sully
Thread: [Winter Balance Update] OST Feedback9 Dec 2020, 05:17 AM
In: COH2 Balance |
Thread: [Winter Balance Update] UKF Feedback8 Dec 2020, 17:56 PM
Any number of IS with PIATs is not an issue. In: COH2 Balance |
Thread: [Winter Balance Update] OKW Feedback5 Dec 2020, 14:12 PM
Is it possible to take a look at the okw's t4 anti air ability? I don't suggest a massive buff. Sometimes it works okay and sometimes it can't shoot down a single plane for the whole time of it's aa mode. Maybe buff it to a reliable level and add a small munitions cost? Since it's free currently I don't see a way to make it noticeably better without it being OP. In: COH2 Balance |
Thread: bugged rifle4 Dec 2020, 19:57 PM
This is a known bug on Einhoven. Only way to get it to go away is to jump in and out of a garrison. In: Replays |
Thread: [Winter Balance Update] General Discussion4 Dec 2020, 04:13 AM
Will we ever get a sniper for each faction? that's one of the dumbest design choices to leave'em out for USF & OKW while others have'em. #Sniperforeveryfaction I'd like to see JLI and Pathfinders get a snipe ability, something similar to what recon tommies got in vCOH. Wouldn't be as good as getting stock snipers, but at least it'd give multiple OKW and USF commanders a reliable sniper counter. In: COH2 Balance |
Thread: [Winter Balance Update] SOV Feedback3 Dec 2020, 05:44 AM
Clearly you haven't even tried out the patch mod. The bugfix to the katy precision strike is a massive buff and cooldowns for rocket arty were nerfed equally across the board. In: COH2 Balance |
Thread: [Winter Balance Update] SOV Feedback3 Dec 2020, 01:55 AM
Rocket arty and AT guns are only available to axis players in 4v4? Weird, the balance team should really address that. Ram is not the only way to nail a heavy tank with IL2 bombs, it's just the cheesiest, low effort way. Nor is it hard to get a t34 to vet 1 in any case. In: COH2 Balance |
Thread: [Winter Balance Update] SOV Feedback2 Dec 2020, 16:41 PM
An ISU in good hands is even harder to catch as it can engage both infantry and armor. While you can frontally charge an ELE/JT with AT guns or AT inf, you can't do the same to an ISU without massive bleed. I will say that Jaeger Armor should have Stuka dive bomb removed and both ISU commanders should have IL2 bombs removed as well. ML20/B4/LEFH should be reliable counters to heavy TDs in my opinion. In: COH2 Balance |
Thread: [Winter Balance Update] SOV Feedback2 Dec 2020, 06:07 AM
This is objectively false, the generalist nature of the ISU means it can engage any target. Meanwhile the ele/jt jave to back off when being pushed by anything other than armor. Not to mention allied TDs can reliably pen both frontally, I challenge you to do the same to the ISU with a JP4 or stug. In: COH2 Balance |
Thread: [Winter Balance Update] SOV Feedback2 Dec 2020, 05:51 AM
Have you played any games on the patch mod? I feel that you're overestimating the impact of the proposed changes. Fact of the matter is, the ISU, as you said, is a crutch unit. That is not a good thing. It is far too easy to put to devastating use and inversely far too difficult to counter. The ISU should be more vulnerable, it should not have things shuffled around so that it remains as such a no-brainer counter anything unit with little to no downsides. Axis heavy TDs already have big vulnerabilities. Hell, both ISU commanders come with IL2 bombs that make short work of them. In: COH2 Balance |
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