Well,
6 man squads did not have any issues to get into cover back in VCoH.
Relic just needs to fine tune their animation system for the models. It makes units jump around, crawl, hit the dirt too much thus repositioning them out of cover instead of holding their ground behind the safety of cover to return fire.
Therefore I'd argue with your perception that it is the number of models, be it 6 or 5 man squads that create balance issues on that aspect.
Also the game is not really a simulator but it's quite authentic save the SU+USA in the same team blunder. CoH 2 is not a strategy game but a tactical one, centered around company level operations, we assume the role of a Captain or Major.
During WW2, at the Platoon and company level the standard german squads revolved around the MG34/MG42 as source of concentrated and overwhelming firepower which consisted of the following members:
- Squad Leader (NCO) MP40
- Machine Gunner (Private) MG 34/MG 42 and Pistol
- Assistant Gunner (Private) Pistol
- Three Riflemen (Privates) Rifles
- Horse leader for Horse, cart and trailer (Private) Rifle.
(Germans squads were rarely outfitted with multiple SMGs as the Assaults Grens are, usually just one.)
Which equals in game to an MG42+ Grenadier Squad, I thus I think it's authentic.
A soviet infantry squad was based around the rifleman and consisted of 11-12 men.
- 1 Squad leader, an NCO armed with a rifle
- 2 Soldiers armed with SMGs
- 6 Soldiers armed with rifles
- 1 Machine gunner with an LMG, and pistol sidearm
- 1 Assistant gunner armed with a rifle
(Note that as the War progressed it was shortened to around 9 men and the distribution of SMGs increased a lot. Still predominantly rifles, but distribution varied widely from 50% to all the squad having SMGs)
In game its represented by 2 conscript squads, one of them upgraded with PPSH-41s. Again it's pretty authentic save the lack of any NCO for conscripts, as all models look the same and DP-28 upgrade for cons.
Conclusion, 2 in game squads = 1 real life squad in WW2.
In my opinion no need to change squad sizes, it would rather upset balance than improve it. On one hand 4 man squads for both Soviets and Ostheer remove asymmetry from the factions (reducing authenticity). On the other hand 9 or 12 man squads like in real life introduce pathing issues,cover issues and the need of single model AI for optimal occupation/distribution of the space and each model performing a different combat role such as MP40 dude closing in and MG42 setting up (Too complex, it's a technical nightmare).
Cheers.
Profile of Frencho
General Information
Steam: 76561198005150044
Birthday: 1990-04-19
Residence: France
Nationality: France
Timezone: Europe/Paris
Steam: 76561198005150044
Birthday: 1990-04-19
Residence: France
Nationality: France
Timezone: Europe/Paris
Signature
"Apprécier les circonstances dans chaque cas particulier, tel est donc le rôle essentiel du chef. Du fait qu'il les connaît, qu'il les mesure, qu'il les exploite, il est vainqueur ; du fait qu'il les ignore, qu'il les juge mal, qu'il les néglige, il est vaincu."
Le Fil de l'épée, Charles de Gaulle.
Le Fil de l'épée, Charles de Gaulle.
Post History of Frencho
Thread: Ost vs Soviet core redesign discussion 23 Jun 2014, 00:57 AM
In: COH2 Gameplay |
Thread: EAZYGEEKOMPANY : THE YOUTUBE FRENCH CHANNEL ON COH 1 & 2 22 Jun 2014, 19:16 PM
Félicitations les gars. J'apprecie le fait que vous indiquez le temps des moments que vous jugez forts, intéressants ou drôles pour qu'on puisse y sauter direct. Souscrit! In: COH2 Gameplay |
Thread: Starcraft Sweden Political Tournament21 Jun 2014, 21:39 PM
Playing isn't, but what they witness or experience is. Fair enough. So after all it seems we all kinda agree on that. Actually it goes back to my second point on my first post about videogames' identity crisis. Video games are still figuring themselves out. The medium is artistic, no one ever denied that, its just not being properly executed. But how many of us get video games just to watch & experience them instead of playing them? In that sense aren't streamers or youtubers the artist and their playthroughs the work of Art because we watch their channels, their experience and story and how in return it affects us? Also not all genres of video games might be fully considered Art, there will be a distinction in the future btw story driven experiences and E-sports/Simulators, even if they share the same medium. Plus at the moment there's the issue that videogames are ineligible to be considered fine art due to their commercial appeal and structure. Whether you like it not not you have to acknowledge that Art is also an Institution, and a slowly evolving one. France legally considers video games as a form of artistic expression, but I think it's the only country that does so ( I wonder to what point it's not a decision based on french economic interest for the government to give subsidies to developers, the French Gaming industry is arguably one of the biggest in the World with Ubisoft and Activision/Blizzard, owned by Vivendi a french media giant...) Ultimately my long post was not nonsense then =P, we just don't agree on everything, as is expected. This debate is always very controversial. I've been a gamer all my life but I still can't outright call a single video game Art, although Dear Esther, Dark Souls, Shadow of the Colossus make me reflect on my standing on this a lot (Again story driven interactive experiences where the goal is not to win). But I still don't buy that e-sports or competitive games will be Art, not now, tomorrow or in 2 centuries (Video game animations are not unique unlike maradona's dribble, however a microed play can be unique hmm..?). Some links on where stand some the most critically acclaimed designers in the gaming industry in the debate of video games as Art. Like me, they still think it's not Art, not yet at least. Kevin Levine Hideo kojima David Cage Tales of Tales Indie Studio Bryan Moriarty Still there are just as many video game creators (Molyneux, Todd Howard) that advocate that games already are Art. Cheers. In: Scrap Yard |
Thread: Starcraft Sweden Political Tournament21 Jun 2014, 20:06 PM
@Wuff. Did not mean to offend anyone. Seeing you work on the gaming industry you could take this more personally than others. Still, you guys seem to disagree with Superkeitel, Basilone and Me (We all agreed that the medium and process of making video games is artistic yet playing them is not), but don't care to back up that argument. So why are the finished video games we play, Art? In: Scrap Yard |
Thread: Starcraft Sweden Political Tournament21 Jun 2014, 19:09 PM
@The Riddler. Not going to deny that I have my own preferences on what is Art, mainly sticking with high Art, the one that has been here for tens of thousands of years such as the Lascaux cave paintings. However I don't see how you can consider an object without intellectual, spiritual or philosophical meaning a work of Art, all Art has meaning thus a message that touches us, the spectator, regardless of that message/meaning being dull or brilliant there must be one. But what you're doing is just nitpicking definitions on Art. There is not a definitive one Plato, via Aristotle, believed art should be defined as the imitation of nature. Seneca and Cicero essentially agreed. Many others disagreed. But we could play all day with definitions, and find exceptions to every one. Still my main argument stands strong. Video Games are not Art, as long as there is the word GAME in it. And also as long as it is an industrial process and the the goal of the gaming industry is sales & profit. The medium we utilize for gaming (Computer generated interactive experiences), can be Art if it removes all the game elements such as competition, rules, goals, conditions, winning or losing etc. The indie title Dear Esther, in which you just wander aimlessly in a virtual world, is not a videogame, you're not really playing as there is no goal, it's an interactive experience. That could arguably be considered Art by some, the jury is still out. Same goes for Home Alone. Furthermore, the fact that they are being developed by an independent small team, these experiences stick to the author's vision and are less distorted by publishers and all that industrial/financial aspect of the gaming industry. Something else noteworthy is the fact that videogame reviews SCORE and RATE video games, thus acting as a buyers guide for gamers (Enhancing the commercial and industry aspect). Unlike real Art critics who just say I liked it or I didn't and heres why, but never put a rating. The moment you put a score on a game review you make it a product, not a work of Art. No one in or out of the Art field has ever been able to cite a game worthy of comparison with the great poets, filmmakers, novelists, composers, sculptors, painters and architects. This is just a mistaken as calling e-sport gamers, Athletes (a person who is proficient in sports and other forms of physical exercise). They are tremendously skilled, but that does not make them athletes. Just to be clear, I don't have issues with the medium video games use, just the game element, that medium can be used of Art. it's not that my definitions are not allowing video games to be art, they just can't. Sports are not Art, games are not Art. Cheers. Edit: In retrospect, some nitpicks you did are valid. Many result from me not expressing myself correctly in order to be fully understood. What I mean that if you alter a finished work of Art and you are not the author, it's vandalism, thus that piece of work stops being Art as it is no longer the work of the original Artist. Seeing it changes the meaning of that piece, destroying it. It's similar to considering a copy of the Original work of Art, as Art. Even if said copy is perfect the motivation for doing it is not genuine, there is no genius behind it. However if you copy a piece of art while making your own original changes to it in order to contradict or honour the original one; it's Art because it's a whole new original work of art inspired by another one, they are similar in aesthetics yet distinct in meaning/message. The example in gaming would be what a MOD is to a Released video Game. But I have to agree on you with the finalized claim. One can consider it Art even if it the work of Art is still in progress. I just got tunneled vision with the fact many Artists dislike having unfinished work being leaked, published as they don't deem it ready nor worthy, yet. In: Scrap Yard |
Thread: Starcraft Sweden Political Tournament21 Jun 2014, 16:37 PM
It’s quite curious how this thread shifted from discussing Swedish politicians’ populist tricks with gamers to the classificatory debate about including video gaming in Art. But well this is the scrapyard; let’s talk to our hearts content. I’m going to weigh in on the Art debate. All previous posts agree on Art being a diverse range of human activities and the products of those activities. Yet I see that none of you have mentioned or identify what makes the essence of Art, previous post get close to it but miss stating it. Well,it's to mark one’s passage on Earth, regardless of there being an audience, a spectator. That’s why architecture, paintings (on any support), sculpture, literature or even the work of artisans are the highest Art. It’s not purely about emotion, it’s not about feeling, it is a statement. Those works of Art, once crafted have an existence of their own; they are present in this word either to be admired or reviled, rarely leaving individuals indifferent and can stand the test of time like no other, they will outlive us. I'm not denying that there is good art & bad art, which is mainly a matter of taste, preference and seing if the artist is truly gifted. For instance Nowadays people tend to consider many forms of new media as Art, well it's mostly BAD Art and what it truly is is entertainment. 90% of films are bad Art, even if cinema is dubbed the seventh art, it’s pretty rare to see a film really worthy of being assimilated to Art, same goes for commercial music. This has to do with entertainment being a commercial & financial industry, contrary to Art. Most of Hollywood movies are meant to be emotional and entertaining, just because you cried as a kid when Mufasa died or had a great experience with any Hollywood summer blockbuster does not make it Art if there's no outstanding/properly serious message/statement, same goes for most commercial music, you can like a song, really enjoy, it can make you happy or sad, but Miley Cyrus wrecking ball is not Art. But I assure you that the latest single from any current superstar won’t be hummed nor singed in 1000 years. Melodies are Art, such as familiar rhythm or musical theme, as they can be deeply intertwined within a culture in the course of several centuries, making said melody a tradition that defines local folklore. It’s the case of national anthems and so on. Moreover, when it comes to new media, films and videogames need to be played, if no one is there to turn on the projector/radio/console/pc, nothing happens, there is no message, no beauty, no statement, no feeling, no life. That is why it’s most time it's not real Art and we have to cherry pick the worthy pieces of music/films in order to categorize them as Art. The highest Art has to exist by itself, assert its presence after it is created by human activities. Now, talking specifically about video gaming. It really is not Art, not even BAD Art and most big shots in the gaming industry, be it developers or the press agree on it. Video games face several issues that need to be addressed in order to be Art. 1. Nothing happens without the player’s input. Therefore there is no story, no message, no visual beauty without the player. If I load up a game and sit there waiting in the main menu, I’m not experiencing anything. If I decide to start Bioshock and then decide to halt my progress and stay there on the ocean by the plane wreck instead of reaching the lighthouse and then the bathysphere, nothing happens, the story, thus the message and work of Ken Levine & Irrational games dev staff will not be experienced. Contrary to a painting or monument, that cannot be unseen it, it’s there, it exist, I saw it and won’t forget it. Or a piece of music, I cannot force myself not to hear it, if it’s being played in the background, I have to flee the place, and once heard I cannot un-hear it. You see they have a life of their own, that’s why it’s art, it’s not the case of gaming which is inherently tied to the player’s goodwill. 2. Video Games are a jack of all trades and thus suffer an Identity crisis. Painting is the illustration of one thoughts or state of mind, that’s it. Games are everything and thus nothing. They can be sports, such as MOBAs, RTS, turn based strategy games, racing games, sport games etc… They can be didactic tools such as simulators. They can be interactive movies such a Heavy Rain. They can be a wonderful storytelling medium, it’s the case of the Bioshock franchise, Last of Us and most RPGs. Sports however elegant their rules are is not Art, it’s a competition; software is not Art, it’s an instrument. 3. Art is more concerned with the expression of ideas...Key components of games are goals, rules, challenge, and interaction. One obvious difference between art and games is that you can win a game. Sure one can play an immersive game such as Dear Esther or Gone Home without points or rules, but I would say then it ceases to be a game and becomes a representation of a story, a novel, a play, dance, a film. Those are things you cannot win; you can only experience them. 4. The irony is the videogames are the product of an artistic process (The sketches and all stuff in the art books, the score, the writing process of the story, lore & plot), but the final product is meant to be a service or activity mainly focusing on fun and replayability (thus repetition); And not as a medium to deliver a serious message that exist regardless of player input. Finally said service (The videogame) is meant to make increasing amounts of money for an industry, the one’s really calling the shots are the publishers and Suits, not the devs who work hard, loving their work and artistic process just to see it gutted by the douchebags at marketing that want to make it mainstream and entertaining. Regardless of them having artistic talents, people “work” on videogames for remuneration. Also in order to make a video game, you need a Studio with Development, Finance, Publishing, Marketing, Education, and Executive Management, I rest my case. A true Artist produces what he wants, not what an overseer/boss tells him to do, and does so regardless of people liking it or not, it’s not work, it’s not about remuneration. He makes his living from “mécènes” (patrons of the arts) that do not interfere in his artistic process and buy it because they liked it in the first place. Van Gogh died in misery never having sold a single painting to anyone but his brother. Videogames are all about sales & profit even if the guys whom work on it won’t make that much money, the publishers do. Also there is no such thing as a unique game, because there are several copies of the videogame, it’s an industrial product/service. 5. Most video games are not even a finalized product anymore, it used to be, but now it’s a service. We as gamers can distort, even contradict the devs intended message or gameplay. Relic never intended that every 2v2 match had to display an Elefant vs ISU-152 duel, well too bad, we as gamers abuse that strat, screw you Relic and your balance. Then they patch it, and we break it again and so on. Once a work of Art is finished and signed it cannot be altered, the Mona Lisa smiles, you can’t repaint the original piece and make it grinch, if you do so it’s not a piece of Art anymore, because a piece of Art is definitive, Da Vinci wanted it that way it stays that way until it is destroyed. So I personally can't see how video games can be Art, it’s quite delusional to consider them as such. However some noteworthy games are making progress in the right direction, instead of emulating different forms of Art, (Such as video games trying too hard to be movies, or games trying too hard to be sports), games like the Half-life series have it right by trying to be more original and acknowledging the medium’s idiosyncrasies as strength! There’s not a single cut scene in HL1 & HL2 and you are always in control of your Avatar, (Gordon freeman) never speaks because it’s meant to be you, the devs can’t put words in your mouth nor will force you to choose from an list of predefined Q&A. Actually it makes you more akin to a silent spectator when it comes to the story, your actions and choices have no consequence in Half life, regardless of you killing anyone or everyone will not change the story only the perspective from which you witness it, therefore the devs (artists) message is unhampered. If it keeps going in that original direction we might end up someday with certain video games recognized as Art, but note that that makes “video games” more akin to an immersive and interactive experience than a game. Ultimately it seems unlikely as the new trend for most games is to go open world, propose 8 different endings and players want to see their actions shape the game’s world to make their playthroughs unique, so there’s no message from an artist, only what we players want in our sandbox. I don’t see why many gamers want recognition of a game as Art, that’s mistaken. Why just not play and enjoy ourselves! Bobby Fischer, Maradona or Michael Jordan never said they thought their games were an art form. Neither should we. Cheers. In: Scrap Yard |
Thread: Which T-34/85 doctrines?29 May 2014, 11:40 AM
Its difficult to field two 85s and an IS2.. and even getting there is harder because the doc does not help you much early game. Very True; but a single T-34/85 + IS-2 is still better than the current state of armored warfare don't you agree? It would be very feasible to field both. As I see it 4 T-34/85s > IS-2 + 1 T-34/85 > 2 T-34/85s. In: Lobby |
Thread: Which T-34/85 doctrines?29 May 2014, 10:50 AM
Guards motor is the best, followed by Advanced Warfare as a solid second for all the reasons stated in the previous posts. But what Dasheepeh stated concerning armored assault is very interesting! Armored Assault is nigh useless in its current state, due to the 85 call in being a double one. Armored Assault is a very late game doctrine, it's nigh impossible to field both the pair of T-34/85s and an IS-2 in 1v1, it becomes easier in team games. That being if you have good unit preservation and the game drags on, it's possible to field the pair of T-34/85s and an IS-2 at the expense of infantry due to the popcap. I always felt the point of the Armored Assault Commander was to get both the IS-2 and T-34/85 and not have to choose one or the other. Changing the double T-34/85s calling by a single T-34/85 call-in would solve this issue and make the doctrine more appealing. It would be feasible to field a single T-34/85 and a single IS-2 giving more flexible tank tactics. In: Lobby |
Thread: WW2 Daily Pic29 May 2014, 10:40 AM
From what I have heard, Soviets especially used women snipers because in nature, women's hand shake less than man. Not sure fun fact for you. Despite their romantic portrayal in Soviet propaganda, female soldiers faced a multitude of challenges in the male-dominated military and were rarely sent to the frontlines. Once the fittest ladies managed to obtain combat roles on the front lines, it meant manning defensive MG emplacements and Anti-aircraft emplacements or acting as medics. But quickly the Soviets found that sniper duties fit women well, since good snipers are patient, deliberate, have a high level of aerobic conditioning, and normally avoid hand-to-hand combat and/or close range gunfights. A perfect combat role for women without exposing them directly in the frontline. In: The Library |
Thread: Small Player Base27 May 2014, 23:26 PM
I agree for the most part =). The game feels reinvigorated since the march deployment & elbe day patches, never been so balanced. But to be honest Western fronts feels like CoH 2 is trying to be vCoH 2.0 by going back to the western front. Thus appealing the player base who stuck with vCoH. A finnish faction and a new soviet sub-faction would have been much better in my humble opinion, keeping CoH 2 about the eastern front. The balance will be a cluster fuck for a long while. People complaining about ISU-152, there's worse coming, Αα Lastly the matchmaking ELO system is fair. Once i got matched vs sageofthesixth for some odd reason even if I"m a 1000 to 2000 rank player, but that's the only matchmaking hiccup I've experienced. In: COH2 Gameplay |
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