Why should players who sacrifice alot of MP to contribute to the "war effort" be punished because their lazy teammate built a cache first? I'd rather reduce the amount of safe points to a minimum.
Most maps could need a reduction by 2-4 points. In fact, you can see that most of the 3v3+ maps have completely overthrown and ignored the the competetive map design of 1v1 and 2v2 maps. Cut offs are almost non-existant, fuel points are either 100% safe (Lienne) or are both strongly contested (Steppes).
Your proposel is just unfair and would cause toxic behaviour. It doesn't sounds like it's been thought through
Indeed, why should a player playing a
team game mode be punished if his
teammate refuses to play with
teamwork and does things without regards for the
team?
Players who play with decent build orders and good micro can be punished by a lazy teammate who YOLOs their infantry into MG arcs and has to spend 2/3 of the game retreating. Or a player who stalls for Kingtigers without building AT and getting rekt by a medium rush. There are many ways having a bad teammate will bite you in the ass.
200 manpower for 100 fuel over the course of the game is a good trade that people can make in 1v1s as well. In large team games the same sacrifice yields four times more resources across the entire team, and all for a "substantial" investment. Either the cache should cost 50 manpower in 1v1s, and 200 in 4v4s, or 200 in 1v1, and 800 in 4v4s. Which is it?
I've heard this exact argument before. For some reason people treat potential teammates as wild beasts that you can communicate with exclusively through grunts or something. I find that even random teammates can be reasoned with.
I could use the same logic to argue against demo charges - if I play random I can get a team killer that will demo charge my retreat point. Why should I be punished because this guy is an asshole that refuses to play as part of a team? Remove demo charges, immunize me from idiot teammates.
There are enough points for everyone to put down a cache or two. Players who play with decent build orders and good micro can be punished by a lazy teammate who YOLOs their infantry into MG arcs and has to spend half the game retreating. Or stalls for kingtigers without building AT and getting rekt. There are many ways having a bad teammate will bite you in the ass.
What is worse, a teammate stealing your cache slot once every 10 games, or 4v4s being a tech tree spamfest and clusterfuck?
Sorry if you feel this wasn't thought through.
Perhaps you are just used to the way it is, and think team games are balanced as they are. You seem like you like to benefit from caches and prefer the team game fuel flow, medium armour spam and 18 minute KT. Please accept that some of us do not.
If your teammates are behaving toxic, if you cannot even coordinate such a small thing a building of a few caches between your teammates, you deserve to lose.
If you cannot coordinate such a simple task, how can you hope to take down a Jagdtiger on steppes 30 minutes in?
edit: format fixes