You're basically 100% wrong in this whole post.
Well, not all of us can be as infallible as the great Katitof.
Did you misinterpret my post as complaining against the inability to counter FHQ? It was a lament to how it promotes the worst kind of rock paper scizzor gameplay.
OKW has a single ultra-hard counter to the forward HQ (Stuka), this hard counter comes in several minutes AFTER the FHQ, and if you haven't won by then or denied enough fuel to prevent this counter from appearing you lose the game. This is utter bullshit. I WANT Stuka to not 1-shot the FHQ. I WANT to have other counters. I WANT this commander to be more than a one-trick pony.
The aforementioned single ultra-hard counter requires extremely specific teching (you're right, I'll just postpone setting my first truck down until I see T34/85s or ISUs, then I can be sure he didn't go Urban Warfare), to counter an extremely specific strategy, which basically impoverishes the meta when this commander is used.
To illustrate : if your enemy is spamming MG42s you can go for mortars, snipers, shocks, m3s, conscript spam as SU; or for fast grenade tech as US, or rush light armour, etc.
Similarly, Ostheer counters to FHQ include mortars, flamer Pios, Spearhead doctrine, flame halftrack etc.
OKW counters to FHQ? Lolstuka.
I suppose you can exploit the SWS crush if you manage to chase off the infantry first.
This is not a problem just for OKW, it's a problem for the Soviet Union as well.