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russian armor

British rework?

29 Sep 2019, 18:18 PM
#1
avatar of KiwiBirb

Posts: 789

T1 hammer - 10 fuel 80mp
Unlocks:
Light section upgrade
- grants “rapid maneuvers” ability and a moving DPS buff
- “rapid maneuvers” - grants a 1.2 percent movement buff for 3-5s
- unlocks Gammon bombs
Gammon bombs give the British another early game garrison clearing tool

T1 anvil - 10 fuel 80mp
Unlocks:
Heavy section upgrade
- grants “volley fire” passive but slows the squad while in combat too oppressive
- “volley fire” - after staying still for 3 seconds, the squad gets a small DPS buff
- unlocks light white phosphorus barrage (1 shell from each howitzer, does not block vision. Deals bonus damage to units in buildings)
The Light white phosphorus barrage gives the British another early game garrison clear option

Medical supplies - 10 fuel 150mp
- allows all sections to use free single target medkits
(except assault sections)

The current implementation of Medical supplies encourages blobbing. This would help alleviate that


Bolster - 140mp
- same build time as Ostheer’s first building

This upgrade should bring Infantry Sections up to par with other mainline infantry, not make them better, and be used to compensate for UKF starting with a mainline infantry squad


T2

Royal engineers
6 pounder
AT Sniper

T2 hammer
Unlocks:
AEC armoured car
Bren LMG
- now deals more damage at close range and less at long range
- can fire on the move

T2 anvil
Unlocks:
Valentine light tank
- greatly reduced speed
- penetration reduced to 25, the armour of the Puma
(target tables used to increase pen to 55 vs the Luchs)
Vickers K LMG
- deals less damage at close range and more damage at long range
- cannot fire on the move


T3

Centaur AA tank
Cromwell
Comet
- cost reduced to 155 fuel 430mp
- Main gun AOE removed
- range increased to 55, damage increased to 200

T3 hammer
Unlocks:
Emergency war speed
Churchill
- Damage reduction increased, hp decreased to compensate
- main gun AOE removed
- Grenade changed to multiple grenades with lower damage

Do you see the Churchill being used defensively? No. Do you see it used to break through enemy lines? Yes.

Light engineer upgrade
- provides 1 Bren LMG
- unlocks “emergency repair” ability
- unlocks sprint. The squad will have worse accuracy afterwards

hammer should also have an engineer upgrade. The accuracy debuff after sprint is to prevent their use as pure assault infantry


T3 anvil
Unlocks:
Smoke dischargers
Firefly
- HE barrage added

The Firefly is most often used as a defensive tool. The HE barrage serves a similar role to the Churchill’s grenade

Heavy engineer upgrade
- repair boost removed, “heavy repairs” ability added
- heavy repairs - locks down the target vehicle for 15s, but repairs it rapidly


29 Sep 2019, 18:32 PM
#2
avatar of Support Sapper

Posts: 1220 | Subs: 1

You have a bunch of nice ideas there.
29 Sep 2019, 19:52 PM
#3
avatar of T.R. Stormjäger

Posts: 3588 | Subs: 3

An alternative would be to have sections start as 5 men, and for Bolster to work on engineers and team weapons or something other than additional men.
29 Sep 2019, 21:12 PM
#4
avatar of WAAAGH2000

Posts: 731

Good design,UKF really need rework
29 Sep 2019, 21:20 PM
#5
avatar of Lago

Posts: 3260

I particularly like your T2 suggestion. AEC versus a more historical Valentine (it was an Infantry Tank, which weren't built for speed) is a much more interesting decision than AEC versus Bofors.
30 Sep 2019, 03:05 AM
#6
avatar of Support Sapper

Posts: 1220 | Subs: 1

While the whole ideal of you may be too difficult to apply, we can take some elements of it, such as the valentine to replace bofor.
MMX
30 Sep 2019, 03:12 AM
#7
avatar of MMX

Posts: 999 | Subs: 1

not really sold on some of the detailed changes (e.g. churchill and valentine), but i do like the general idea of having hammer/anvil tech choices in all tiers.
30 Sep 2019, 03:25 AM
#8
avatar of Kobal

Posts: 155

Comet without main gun AOE would be made even ore obsolete than it already is. With the new buffs to it is barely alright in 1vs1 situation only. It is not meant to be used against pure tanks. It needs a lot of support to do so and the brits need it to be able to fight infantry reliably too because the cromwell is not very good either at anti infatry.
30 Sep 2019, 11:56 AM
#9
avatar of The Spycrab

Posts: 39

The firefly is meant to be the british TD so unless you give the comet buffs or buff the firefly, there would be no late game tank counters other than the 6 pdrs which are limited mobility wise
30 Sep 2019, 19:53 PM
#10
avatar of KiwiBirb

Posts: 789

The firefly is meant to be the british TD so unless you give the comet buffs or buff the firefly, there would be no late game tank counters other than the 6 pdrs which are limited mobility wise


Comet: range increased to 55 (5 more than the panther) and damage increased to 200 (allows the comet to 5 shot panthers, the same amount of shots the Panther needs to kill the Comet
30 Sep 2019, 20:14 PM
#11
avatar of comm_ash
Patrion 14

Posts: 1194 | Subs: 1

I always thought UKF should have been like this from the start. Instead of choosing hammer or anvil at the end, you make the selection at every tier, with the same kinds of bonuses you get in the T3 upgrade. IE., not just new units, but changes to stock units.

Your ideas look great, hopefully the balance team get the chance to look at these and implement some changes, as UKF is really hurt by the overall faction design.
1 Oct 2019, 02:37 AM
#12
avatar of Jae For Jett
Senior Strategist Badge

Posts: 1002 | Subs: 2

I don't like a lot of the details, but the concept seems promising.

Absolutely can't see this sort of rework getting approved for before the tournament. I'd say it's still even doubtful for after, but who knows :/
1 Oct 2019, 06:25 AM
#13
avatar of Mr. Someguy

Posts: 4928

As it's been pointed out, the British only have one unit for infantry, and without Commando it's also their only offensive infantry. I would suggest the Sappers be given some sort of combat utility, like buffing their STEN guns to Assault Grenadier level, but with a more forgiving damage curve like the Thompson. While Sections stand in cover and fire, Sappers close in and attack up close; or, Sappers stand alongside Sections and encourage attackers to keep away.
1 Oct 2019, 16:39 PM
#14
avatar of blancat

Posts: 810

if churchill lost AOE damage, he will no longer be able to break the line
1 Oct 2019, 17:04 PM
#15
avatar of T.R. Stormjäger

Posts: 3588 | Subs: 3

What if your T2 hammer/anvil played the Royal Engineer concept a bit? What if before you build an engineer you have to pick hammer or anvil?

Hammer: REs get assault package, with grenade and improved Sten guns for better close range DPS. Cost increase to 300mp. Sections get rudimentary repair, repair vehicles at 1/4th the normal engineer rate.
Anvil: REs can construct defensive fortifications, can pick up PIATs or Vickers.

And then you can tie in the AEC and Valentine to either one alongside extra perks.
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