How are Infantrysections since patch?
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There was no single "Sections are still too strong / Sections are to weal now" threat since the patch. This is imo the best indicator that the live sections are fine.
+1
Posts: 203
There was no single "Sections are still too strong / Sections are to weal now" threat since the patch. This is imo the best indicator that the live sections are fine.
Its not, the reason there is no thread is the low player-base of birts
Posts: 13496 | Subs: 1
AT tommies can start with 5 men.
Posts: 712
You’d have to rework the entire faction, otherwise live brits and stock flamethrowers & land mattress is too much.
I dont think that is the case, Im forced 90% of the times to go avre because of the flamethrower, I dont see myself playing without it and it isnt as strong as it sounds, and I wasnt thinking on a land mattress, I was thinking in a normal mortar like most factions
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Its not, the reason there is no thread is the low player-base of birts
You are right, since most of the thread about UKF not get much attention, except for OP/neft required thread.
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I think we should try non doc flamethrowers 1st. We can always change it if it does not work out. Ukf needs assault infantry.
While stock flame is very nice, i think it wont work out that well since UKF still lack smoke outside pits.
Posts: 88
Other than that, they seem fine. Late game I found vet 3 grenadiers to be able to fight them effectively. Volks struggle vs them.
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There was no single "Sections are still too strong / Sections are to weal now" threat since the patch. This is imo the best indicator that the live sections are fine.
Not on .org.
We have like what?
3 UKF players here?
There are multiple threads about sections on other boards.
Posts: 39
I see rework suggestions for how pyrotechnics and meds and limiting them to 1 weapon upgrade, I think that would be counter-productive especially if you remove the cover bonus unless you make their stats the cover bonus or near it. For now, keep them as they are unless another faction is getting a major rework as they are still prone to early assault troops, assault grens and sturmpios with the assault upgrade being 70 muni preventing any early counters however beating grens out in 9/10 cases.
I understand some of what I say may be flawed as I am not a major axis player however I have a good feel for the UKF
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As a 1v1 player tommies are too bad right now, yes nerf needed but now too weak, cant even handle with ost pio. only problem is tommies only squad to figt n u cant nerf them too hard like this, if balance team doesnt fix this soon enough UKF will be a dead faction again.
There are still reconnaissance sections in the gamefiles, just saying. Maybe this unit could be incorporated by the mod team in UK's core army. Unit could play the role of JLI then.
Posts: 3053
I dont think that is the case, Im forced 90% of the times to go avre because of the flamethrower, I dont see myself playing without it and it isnt as strong as it sounds, and I wasnt thinking on a land mattress, I was thinking in a normal mortar like most factions
I think we should try non doc flamethrowers 1st. We can always change it if it does not work out. Ukf needs assault infantry.
+1
I think sections are fine for their role now, but the bigger issue now is that brits have extremely limited nondoc options and now most of their crutchy BS is gone. Nondoctrinally, they have no mobile indirect (neither mortars nor rockets), no flamers, no actual CQC/assault infantry (exacerbated because sections are even worse at mobile fighting now), no anti-infantry light vehicle, and extremely limited smoke options in the early/midgame (it's literally just mortar pit and those aren't competitive). They have hardly any unit variety nondoctrinally at all and still get hardcountered by turtling and indirect spam because of it.
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If we come to remove the cover mechanic then infantry sections's performance can stay somewhere between old out and in cover values, with 5 man from the stat.
Posts: 647
remove cover bonuses from base sections, buff them to be equal to grens, brits pay 40 more mp for that 0.9 natural RA, so they dont get completely asswiped by charging pioneers and sturmpioneers out of cover charging them from max range. these guys should be at least able to handle themselves at short ranges similar to other rifle infantry.
rename bolster squads to veteran sergeants/whatever. this is where the +1 squad member comes in with cover bonuses inclusive. then buff/nerf cover bonuses as accordingly to smooth out mid/late game powerspikes from falls, STGvolks, LMG grens.
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