Create your own commander !!! :)
Posts: 371
Many of you complain that the commander systme is a bit dull , so why dont we make sth about it ??
I would like to propose that in this thread ppl will submit a commander or doctrine with a combination of existing and newlly thought abilities and units . The composition should be based on reality , poetic licence , playability and generall balance . After a set period of time our strategy speciallists and the best players will review the commanders and pick the ones that are the most promissing and hand them over to relic for evalluation and perhaps production .
Just to spice things up there should be a nickname for the army , a method according to which the commander is supposed to work and some fluff and information around the company's ( or division's ) history ( like accomplishments , commanders character , traditions etc ) .
So do you people aggree or should we send this to the dustbin
Posts: 64
Trench
Ambush camouflage
Hull down
Command tank
leFH18 howitzer
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Too OP?
Posts: 3548 | Subs: 2
Assault Grens
Mortar HT
StuG III E Assault Gun/Mechanized Assault Group
Light artillery barrage
PzkpfW VI Tiger
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Too many vehicles?
Posts: 3552 | Subs: 2
After the huge tank losses of Barbarossa the Cavalry were often the only mobile forces availible to the Soviets in the early war years. Cavalry Mechanised Doctine emphasises deep raids and mobility.
OCP Cavalry Call In
1CP Partisans
1CP Air Recon
2CP Fast Infantry and crewed weapon movement
5CP Il 2 Sturmovik
Posts: 301
0 cp - Soviet marines - 6 men squad, SVT-40 rifles, 360 mp, AT nade 45 munition
2 cp - Vehicle Detection
3 cp - For Mother Russia
4 cp - 152 mm Howitzer
6 cp - IL-2 Heavy Strafing Run
Posts: 3552 | Subs: 2
1CP Ski Troops - All infantry suffer no penalties from moving though deep snow
2CP Ambush Camoflage
2CP Units suffer no penalties from cold or blizzards
3CP Mark Vehicle
4CP Light Artillery Barrage
Posts: 66
1CP Spaniard squad(520mp) 10 men squad that cannot be reinforced, gains 20% damage bonus when not in cover, 30% damage bonus with negative cover, 4 of them have stolen PPSH41 rest have common rifle.
2CP Krasny Bor veteran(X+120muni) calls in vet 1 squad of a selected infantry type, compound of spanish men.
2CP Chaos in the eastern front(passive) all infantry can reinforce any infantry squad of any type(mortars can reinforce pgrens)
2CP Molotov cocktail all infantry gains a new ability : Molotov cocktail(exactly the same as the sov one, can also target tanks this time only slowing them)
5CP tiger
Posts: 18
1CP Strelkovy troops(in my opinion could be nondoctrinal) - Conscripts in base territory can be trained to Strelkovy troops for 75munitions. Carrying 2 svt-40s and 4 regular rifles and have slightly increased effects on veterancy. Merge ability disabled, but other abilities stay intact. Unit icon and apparel changed.
2CP Radio interception
2CP Ambulance truck - relatively weak casualty clearing vehicle that spawns field medics who gather wounded friendly infantry from its its radius(basically a mobile casualty clearing station). Has to be setup to operate and has relatively long setup time.
4CP 152mm artillery barrage - 6 rounds of Good ol'vCoH style regular offmap arty for 150munitions
4CP Single t-34/85 call in
Posts: 95
0 CP --- 160 mp 120mm mortar, 3man squad
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5 CP --- ISU2 or ISU152
Posts: 7
2CP tank traps
3CP Forward Observers
5CP Fallschirmjagers (German airborne troops armed with Kar98ks and FG42 assault rifles
8CP 105mm leFH18
12CP Karl Morser Strike fires one 600mm shell on the target area
http://en.wikipedia.org/wiki/Karl_Morser
Posts: 7
1CP Guards Rifle Troops
2CP Supply Delivery (Multiplies resource income by 2 for a short period of time)
5CP Commissar (Keeps troops in check giving them a fighting bonus and lets them fire more accurately)
9CP KV-2 Heavy Assault Tank
12CP IS-3
Posts: 578
Germans Strategic Doctrine
2CP tank traps
3CP Forward Observers
5CP Fallschirmjagers (German airborne troops armed with Kar98ks and FG42 assault rifles
8CP 105mm leFH18
12CP Karl Morser Strike fires one 600mm shell on the target area
http://en.wikipedia.org/wiki/Karl_Morser
Why always the same old 105mm leFH18 howitzer ?
Why not something new instead of adding the same crap over and over again to a different commander?
21 cm Mörser 18
http://en.wikipedia.org/wiki/21_cm_M%C3%B6rser_18
17 cm Kanone 18
http://en.wikipedia.org/wiki/17_cm_Kanone_18
Posts: 7
1CP Teller mine field (basically a minefield like the S-Mine field but with AT mines)
3CP Scissor Scopes (Anti tank guns and artillery gain a Hefty sight bonus when purchased)
5CP Marder 3
http://en.wikipedia.org/wiki/Marder_3
8CP Tank Traps
14CP 128mm Pak 44 L/55 Anti Tank Gun Position (due to its completely OP firepower the gun would only be allowed to be built twice
http://en.wikipedia.org/wiki/128_mm_PaK_44_L/55
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German Heavy Panzer Doctrine
3CP Flak 38 position (a sandbag position with a 20mm Flak 38 that will attack aircraft and mow down infantry)
5CP Opel Blitz (Already in the game)
7CP Zimmert coating on tanks (anti magnetic coating which renders German tanks invulnerable against AT grenades and magnetic AT mines)
12CP King Tiger Sd.Kfz.182 (due to its power it can only be deployed once)
16CP Jagdtiger (Armed with the 128mm Pak 44 L/55 this lumbering beast would be deadly so it also can be only called in once)
Posts: 7
Why always the same old 105mm leFH18 howitzer ?
Why not something new instead of adding the same crap over and over again to a different commander?
21 cm Mörser 18
http://en.wikipedia.org/wiki/21_cm_M%C3%B6rser_18
17 cm Kanone 18
http://en.wikipedia.org/wiki/17_cm_Kanone_18
good point what about the 88mm Flak 36 but for an artillery role?
Posts: 1701
Spaniard Army (germans)
1CP Spaniard squad(520mp) 10 men squad that cannot be reinforced, gains 20% damage bonus when not in cover, 30% damage bonus with negative cover, 4 of them have stolen PPSH41 rest have common rifle.
2CP Krasny Bor veteran(X+120muni) calls in vet 1 squad of a selected infantry type, compound of spanish men.
2CP Chaos in the eastern front(passive) all infantry can reinforce any infantry squad of any type(mortars can reinforce pgrens)
2CP Molotov cocktail all infantry gains a new ability : Molotov cocktail(exactly the same as the sov one, can also target tanks this time only slowing them)
5CP tiger
Someone who brings in the blue division, cool
Posts: 578
good point what about the 88mm Flak 36 but for an artillery role?
flak 88mm is not an artillery.
Posts: 177
flak 88mm is not an artillery.
But it's been used for such role.
Posts: 7
flak 88mm is not an artillery.
it was used as an AA gun an AT gun and as medium artillery
Posts: 7
6CP P-1000 Ratte
9CP Darth Vader
10CP cat
16CP Death Star Laser Strike
Posts: 7
1CP Weapon upgrade (grenadiers and pioneers can be upgraded with STG44 assault rifles)
4CP Light Mortar Strike (fires a barrage of 8cm mortar shells at the target area)
7CP Sturmpanzer Bison
8CP 88mm Pak L-56 (The original 88mm towed AT gun)
12CP Sturmtiger Super Heavy Assault gun
(a Heavy assault gun based on the tiger 1 chassis armed with a 380mm naval rocket mortar.
https://en.wikipedia.org/wiki/Sturmtiger
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malegrapilaa
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