People think Flaktrack is poor because they keep pushing them too hard, I have been using them lately with great effect.
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VS
Zero
Faramir
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VS
Zero
.:PSG:. RedxWings
sure, they are very vulnerable vs their hard counters, but isn't it the point of HARD counters? the thing about about flaktracks is that the ally player ABSOLUTELY needs to counter it since it is a mobile 360 degree flak that also has smoke to escape. When well timed and well microed the flaktrack is absolute a nightmare to deal with.
now that the unit is going to be cheaper they will be way more viable in the very early and also on the very late game (yes LATE game when people tend to be pushing infantry move into enemy territory while also trying to not put their vehicles into harm).
I have watched both games and they are pretty entertaining. Good matches.
I watched how you used the FHT and it was fine but I could see that it was having troubles really in vetting.
The game vs PSG REDWINGS.
You used the FHT and you got it around 7:15. It was decent at pinning units (no doubt about that) but it has a major problem in vetting because it took actually 20 minutes before your FHT could even acquire the Veterancy 2.
Not that it was due to skill but it was due to its lacking performance against infantry. I will tell you furthermore later why it was having problems vetting.
During that game, it did not do produce enough damage output nor kills. It simply missed most of the time which is why I really do not like the way the FHT is.
What it is supposed to do is to also pin and kill models but it seems to only do a decent job at pinning and a bad job at killing.
Throughout that 20mins, you could manage to get the FHT around 10-13 kills.
When came in late THE PANTHER, it got more kills than the FHT, lol
The output of the FHT is definitely poor and terrible.
2nd game (vs Faramir)
In ths game, you were a bit more lucky to acquire Vet faster due to one thing. The enemy squad taking cover behind a tree (yellow cover and clumped).
That is really the only opportunity you can ever really get kills and vet properly. As well you had to get real close in order to get kills.
I have been watching and its simply awful mid and long range. It can only pin but not kill because it takes forever.
Another reason why you Vet fast was the fact that you damaged the enemy Halftrack from afar.
Damaging infantry is not enough at all because it always misses but against lights which is really rare, you can consistently acquire vet more better.
Conclusion of FHT
It is good at suppressing, definitely a good mobile MG platorm but nothing more other than that really, and it can shoot planes down. That is all its good at.
In order for it to get kills,
1.- Enemy squad has to be around a tree (yellow cover and clumped)
2.- Close range
When it sucks terribly at getting kills
1.- In the open mid and long range.
2.- In buildings, real terrible
3.- Cant kill units properly on the retreat
Why does it suck at getting kills and I conclude:
Damage output is lacking, ROF is slow, reload long, accuracy bad, scatter bad. Nothing to compensate for its other cons and consequences.
You can check the coh2bd unit stats, it shows pretty much everything.
Damage output is bad because of the fact it does 16 damage is just too poor due to its accuracy.
Accuracy (near); 0.775 (mid); 0.56 (far); 0.46
According to the stats, it is only reliable "near" in order to ever achieve kills really. Mid and long it just unreliable.
What it definitely needs buffs on:
Make its accuracy on mid and far more close to 0.7 and higher. It has to be consistent which it utterly lacks.
Maybe ROF buff because it is slow or decrease the reload time in order to shoot more frequently either way. It just shoots too little compared to USF AA which has better chances in many more engagements.
Maybe Damage increase to 20, in order better combat lights and infantry. (Fails to meet its description, claimed as being good against infantry and lights. It is just not good in either.)
At the moment, it really sucks at Vetting. Due to the very fact its damage output and efficiency is not good enough.
Honestly, a Wehr scout car is more efficient against infantry, lights and even against units in the sky. Even cheaper.
What is FHT even better at, just AA really and suppression. Nothing more. Just badly designed in its current state is all I can say