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Soviet September patch discussion

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23 Aug 2019, 18:59 PM
#421
avatar of zerocoh

Posts: 930

jump backJump back to quoted post23 Aug 2019, 18:30 PMSully


AEC functions as a generalist that leans towards AT, and Stuart is the opposite in my opinion.

If the P2 arrived a few minutes later at similar timing and had the same lethality as a T70, it wouldn't be ok.

The main issue with the T70 in my eyes is its ability to easily wipe squads on retreat/its accuracy on the move.


T70 is probably the WORST unit in the game in killing retreat squads, the scatter is massive, you probably keep retreating squads when they are on the last man and never have anything to cover them.

I lost count of how many times I chased squads across entire maps and didn't manage to kill a single model. Just change you play style.
23 Aug 2019, 19:01 PM
#422
avatar of Sir Edgelord

Posts: 127

What about placing Guards Rifles from Lend Lease instead of Shocks in some doctrines for more difference in doctrines and a bit different gameplay?
Guard Rifles are actually pretty cool and useful when I played with them, they have 4 SVT-40 rifles, which makes them pretty good at medium range and at close, also considering they have 2 PPShs and vet up pretty fast if you let them survive, and they're like...Shocks, really, just look and play a bit differently.

To make them different from them a bit more so people don't just think they are Reskined shocks, they could be upgraded with 2 PTRS rifles (Guards type) instead of these PPShs, that cost 70-80 munitions, or give them PPShs for the rest of the squad, with AT Snares or Satchels, for the same price.
And both be available after like T3, I guess?
I also don't think that a Lend Lease variant has to differ since we, Russians, didn't really use any of that West stuff for long because of climatic and technological differences (In the USSR quality means it's easy to repair, and that West stuff wasn't, it was meant to work forever).

Just an idea.
23 Aug 2019, 19:03 PM
#423
avatar of Stug life

Posts: 4474

jump backJump back to quoted post23 Aug 2019, 18:59 PMzerocoh


T70 is probably the WORST unit in the game in killing retreat squads, the scatter is massive, you probably keep retreating squads when they are on the last man and never have anything to cover them.

I lost count of how many times I chased squads across entire maps and didn't manage to kill a single model. Just change you play style.

t 70 main gun
Scatter angle
7.5
Distance offset
0.15
Distance ratio
1
Distance max
2.5

it has better scatter than pre patch pershing, u know THE WIPE MACHINE

Scatter angle
6
Distance offset
0.3
Distance ratio
1
Distance max
4.2
23 Aug 2019, 19:04 PM
#424
avatar of Dangerous-Cloth

Posts: 2066

What about Soviet mortar? It has good range, nice flare, but very bad performance vs pretty much anything!
23 Aug 2019, 19:08 PM
#425
avatar of Stug life

Posts: 4474

What about Soviet mortar? It has good range, nice flare, but very bad performance vs pretty much anything!
it has better scatter than gr34 and worse reload, same aoe profile

u are free to tell me why it's bad when it can self spot have 6 men
23 Aug 2019, 19:42 PM
#426
avatar of Katitof

Posts: 17914 | Subs: 8


t 70 main gun
Scatter angle
7.5
Distance offset
0.15
Distance ratio
1
Distance max
2.5

it has better scatter than pre patch pershing, u know THE WIPE MACHINE

Scatter angle
6
Distance offset
0.3
Distance ratio
1
Distance max
4.2


Check AoE now and have your mind blown away.
23 Aug 2019, 19:42 PM
#427
avatar of Sir Edgelord

Posts: 127

What about Soviet mortar? It has good range, nice flare, but very bad performance vs pretty much anything!

It's really easy to get 2 of them as the Soviets, and 2 of them do work really good because of range, and damage they put out together, also, again, flares.
23 Aug 2019, 19:58 PM
#428
avatar of Farlion

Posts: 379 | Subs: 1

jump backJump back to quoted post23 Aug 2019, 18:59 PMzerocoh


T70 is probably the WORST unit in the game in killing retreat squads, the scatter is massive, you probably keep retreating squads when they are on the last man and never have anything to cover them.

I lost count of how many times I chased squads across entire maps and didn't manage to kill a single model. Just change you play style.


I was going to make this, but I am lost for words.

What game are you playing?
23 Aug 2019, 19:59 PM
#429
avatar of Katitof

Posts: 17914 | Subs: 8


It's really easy to get 2 of them as the Soviets, and 2 of them do work really good because of range, and damage they put out together, also, again, flares.


2 of everything always works well, multiplicative effect will make even weaksauce unit look good(doesn't mean the unit isn't weak tho), that's why blobs exist and that really isn't an argument.
23 Aug 2019, 20:10 PM
#430
avatar of Stug life

Posts: 4474

jump backJump back to quoted post23 Aug 2019, 19:42 PMKatitof


Check AoE now and have your mind blown away.
kat please read what people says, he said "the scatter is MASSIVE" don't just write and then think
23 Aug 2019, 20:14 PM
#431
avatar of Katitof

Posts: 17914 | Subs: 8

kat please read what people says, he said "the scatter is MASSIVE" don't just write and then think

Well, it is YOU who compared it to FUCKING PERSHING while completely ignoring AoE difference, which can not be ignored if you want to pull a firecracker accuracy in comparison to mininuke accuracy.

You see, T-70 NEEDs to HIT while pershing not.
23 Aug 2019, 20:18 PM
#432
avatar of Stug life

Posts: 4474

jump backJump back to quoted post23 Aug 2019, 20:14 PMKatitof

Well, it is YOU who compared it to FUCKING PERSHING while completely ignoring AoE difference, which can not be ignored if you want to pull a firecracker accuracy in comparison to mininuke accuracy.

You see, T-70 NEEDs to HIT while pershing not.
if u want i can compare it to luch
Scatter angle
7.5
Distance offset
0.2
Distance ratio
1
Distance max
4.15

but there are not many low aoe low scatter tanks
23 Aug 2019, 20:54 PM
#433
avatar of Mr Carmine

Posts: 1289

it has better scatter than gr34 and worse reload, same aoe profile

u are free to tell me why it's bad when it can self spot have 6 men


Its not bad anymore because all mortars where brought down to the sov level rof wise. Did you notice how the use of esp the ost mortar drasticly dropped?

The only real issue i got with it is the high cost for the flare. A certain faction gets them free via traps or very cheap and a lot at once.
23 Aug 2019, 20:58 PM
#434
avatar of Stug life

Posts: 4474



Its not bad anymore because all mortars where brought down to the sov level rof wise. Did you notice how the use of esp the ost mortar drasticly dropped?

The only real issue i got with it is the high cost for the flare. A certain faction gets them free via traps or very cheap and a lot at once.
? u mean the one that can only be used on points and needs a set up time, not like the mortar ones which are instant ranged and don't need a doc ?
23 Aug 2019, 21:12 PM
#435
avatar of zerocoh

Posts: 930

jump backJump back to quoted post23 Aug 2019, 19:58 PMFarlion


I was going to make this, but I am lost for words.

What game are you playing?


what game are YOU playing? by the time T70 comes out you have mines and ATs and snares, and t70 has awful accuracy, 90% of times it will shoot barrels/bushes/fences or any other crap that maps have.

and if axis just hold on a little you can get a Pz4/ostwind not long after while soviet will have nothing to counter it for a long time.

t70 is good, but is it nowhere this "death machine" you guys keep picturing, they are highly RNG dependent and needs to be used carefully or you end up 70 fuel behind and with a lot less firepower than axis.
23 Aug 2019, 21:13 PM
#436
avatar of Sir Edgelord

Posts: 127

jump backJump back to quoted post23 Aug 2019, 19:59 PMKatitof


2 of everything always works well, multiplicative effect will make even weaksauce unit look good(doesn't mean the unit isn't weak tho), that's why blobs exist and that really isn't an argument.

If you compare 2 units to a blob and say it's the same you really have problems with your brain, you know?

I understand that you wanted to say that I can say that any shitty unit is good in numbers, but it's a mortar in a Soviet faction, it's like a Maxim, it's used in offense, so multiple, the best number is 2, pieces are required for a better push on the same side or holding several of them, that's what I tried to say, so don't compare it to a blob or anything, makes you look dumb.
23 Aug 2019, 21:25 PM
#437
avatar of Stug life

Posts: 4474

jump backJump back to quoted post23 Aug 2019, 21:12 PMzerocoh


what game are YOU playing? by the time T70 comes out you have mines and ATs and snares, and t70 has awful accuracy, 90% of times it will shoot barrels/bushes/fences or any other crap that maps have.

and if axis just hold on a little you can get a Pz4/ostwind not long after while soviet will have nothing to counter it for a long time.

t70 is good, but is it nowhere this "death machine" you guys keep picturing, they are highly RNG dependent and needs to be used carefully or you end up 70 fuel behind and with a lot less firepower than axis.
in ur head canon
i already posted the scatter, it's one of the best in the game
23 Aug 2019, 21:38 PM
#438
avatar of murky depths

Posts: 607

jump backJump back to quoted post23 Aug 2019, 18:30 PMSully


AEC functions as a generalist that leans towards AT, and Stuart is the opposite in my opinion.



What?
23 Aug 2019, 22:07 PM
#439
avatar of Sully

Posts: 390 | Subs: 2



What?



AEC does both anti vehicle and anti infantry damage reliably, but is better at dealing anti vehicle damage. Whereas a Puma is purely designed as an anti vehicle specialist with little to no anti infantry capabilities.

23 Aug 2019, 22:10 PM
#440
avatar of Stug life

Posts: 4474

jump backJump back to quoted post23 Aug 2019, 22:07 PMSully



AEC does both anti vehicle and anti infantry damage reliably, but is better at dealing anti vehicle damage. Whereas a Puma is purely designed as an anti vehicle specialist with little to no anti infantry capabilities.

no ?

AEC does have a better mg but it only has 2 more dps at long range
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