This way he is more resilient against AOE, the same vs small arms.
Why should it be the same vs small arms, when its one less model in the unit?
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Permanently BannedThis way he is more resilient against AOE, the same vs small arms.
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Why should it be the same vs small arms, when its one less model in the unit?
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Why should it be the same vs small arms, when its one less model in the unit?
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@link0: Interesting. I've been trying to work a sniper into my german build since the meta is very T2 focused for Soviets at the moment and have found quite some success as you say (I only build it when I've confirmed they went T2 and no 120mm mortars).
How does the unit measure up when the Soviet goes T1? Is it still worth getting or is it too much of a liability to countersnipe? What about against the 120mm? I'd love to hear the opinion of a better player on this issue.
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@link0: Interesting. I've been trying to work a sniper into my german build since the meta is very T2 focused for Soviets at the moment and have found quite some success as you say (I only build it when I've confirmed they went T2 and no 120mm mortars).
How does the unit measure up when the Soviet goes T1? Is it still worth getting or is it too much of a liability to countersnipe? What about against the 120mm? I'd love to hear the opinion of a better player on this issue.
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?????
watch this video noob
http://www.twitch.tv/helpinghans/c/2988227
german snipers are op if anything they are invi almost 100% percent of time. if you buff them against splash damage how the fuck are people going to kill them?
and they buff them in that patch LOl wtf joke game
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can anyone tell me the mathematical odds of a zis gun sniping a sniper in a single shot
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The difference in suggestions in survival, amount to essentially the following:
At 2x40hp and 2x1 armor, Sov Sniper is effectively a Conscript model with 2x10% armor roll.
At 1x80hp and 1x1 armor, Ost Sniper is effectively a Conscript model with 1x10% armor roll.
Thats a net armor deficit on Ost side.
The Stealth accounts for the practical survival difference inherent in a 2man vs a 1man unit, in terms of micro required to keep them alive on the field. Ost micro relying more heavily on maintaining stealth, Sov on sufficient awareness to retreat the remaining man.
But at 80hp and 1 Armor, whereas hp net total is the same, it would suffer from a net deficit in armor, in comparison to the Sov teams total. Thats still 2xarmor roll for Sov at 10% , vs 1x armor roll for Ost at 10%, specifically vs small arms.
Meaning if you set an Ost and Sov Sniper team vs a theoretical firing squad, the Sov Sniper team will outsurvive the Ost one. Considering small arms survival is the issue of contention regarding what armor value to place, this would favor Sov vs small arms.
Its a fine balance, but I think it should favor the 1man unit, owing to the inherent riskiness of that.
Hence, 80hp 2 Armor Ost Sniper is the reasonable solution.
Also, Flare Mines, which havent yet sufficiently entered the meta, but I am sure they will, is something that needs to be accounted for in Sniper balance. It will flat out wipe the Ost Sniper for a ridiculously low cost, and readily spammable by the ubiquitous Cons that will have Vet even before a Sniper arrives on the field.
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I believe in another thread it was stated that Zis, Pak, and Su-85 have a 10% chance of sniping an infantry model.
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I don't get your math.
2 x 40 = 1 x 80
with armour value being the same and equals 1.
When you leave German aromur value at 2 you will have:
2 (1 x 80) = 160
while Soviet team:
1 (2 x 40) = 80
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In terms of the snipers being able to be resistant against mortar fire I completely disagree. Arty or tank rush is the prime method in which I lose my Ostheer snipers. You remove this option from the Soviet player what else have they got to do when this unit is in the hands of a good player?
If you believe your sniper will be targeted by in-direct fire it is time to be more conservative with it, keep it by itself to avoid it becoming collateral damage and aim to remove the in-direct fire threat. I personally have no problems with my sniper and get it the majority of my games.
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Why are you doubling the hitpoints from 2 armor.
1 Armor is a 10% chance of deflect. 2 Armor is a 20% chance of deflect.
I repeat:
At 2x40hp and 2x1 armor, Sov Sniper is effectively a Conscript model with 2x10% armor roll.
At 1x80hp and 1x1 armor, Ost Sniper is effectively a Conscript model with 1x10% armor roll.
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