StuG life not viable
Posts: 789
For 30 more fuel and 70 more manpower, you can get a panzer 4, which has a turret, 2 extra machinegins, AOE on the main gun, and blitz.
However, the stug does have 10 more range and 75 more penetration
I never see the StuG. I don’t really know why. When I try to use it, my infantry just get stomped without support from a panzer4 or Ostwind. And it’s bad against tanks because it’s easy to flank, and the bad pathing is extra bad without a turret, meaning you can’t push with it.
If the devs wanted to, they could improve its AI, as after June 1944, all StuGs had small holes drilled in the mantlet and had coaxial mg34s installed, in addition to their top mounted mg42s (tank encyclopaedia)
Posts: 3114 | Subs: 2
I think the main problem is OSTs infantry that often trade not very well escpecially against USF and UKF, so the P4 gives you that extra AI to even it out.
He StuG also has smaller target size. It's a good AT vehicle and does what it should. SOV rely on casemate tanks for AT as well and can manage, so that's not a big problem. Also buffing the AI capability is in my eyes a bad idea. OST has a good T3 line up, but is basically hampered by grenadier performance in mid to late game
Posts: 97
Yes, it's a model. There are other pix of real StuG's but, they have copyright issues.
And, yes, technically it's a StuG IV (8 road wheels) but, that's just nit-picking.
Posts: 4474
Posts: 591 | Subs: 1
It is very very rare that anybody attempts heavy medium tank play, and every person that DOES can also invest into a 60 range TD from the same tier.
T34 and SU85, Sherman and Jackson, Cromwell and Firefly.
If you are going StuG, you sort of need to accept the reality that you eventually need to transition to panthers.
Posts: 4474
Reading the title I thought you were just going to be ranting about another user. Glad that's not the caseactually it’s good vs USF but don’t use it vs ukf, FF out ranges it and kills it in 3 shoots
I think the main problem is OSTs infantry that often trade not very well escpecially against USF and UKF, so the P4 gives you that extra AI to even it out.
He StuG also has smaller target size. It's a good AT vehicle and does what it should. SOV rely on casemate tanks for AT as well and can manage, so that's not a big problem. Also buffing the AI capability is in my eyes a bad idea. OST has a good T3 line up, but is basically hampered by grenadier performance in mid to late game
Posts: 3114 | Subs: 2
actually it’s good vs USF but don’t use it vs ukf, FF out ranges it and kills it in 3 shoots
I did not mean the unit itself (also not sure if the Jackson, all in all, doesn't kill it quicker than the FF). I meant that as OST, if you play against these two factions, you're usually on the backfoot with your infantry. So a StuG won't help you, you need a P4 or Ostwind for that. If Grens were a bit more cost efficient in the mid to late game against UKF and USF, StuG probably would not be a bad option (just theorizing here, haven't tested the StuG too much since the patch. Playing as USF and UKF, it did not perform too bad when the enemy could control my infantry).
Posts: 4183 | Subs: 4
Posts: 1890 | Subs: 1
Posts: 3053
Posts: 1217
The big advantage Ostheer has is the medium tank spam, especially in 2vs2. This actually got me up in the 2v2 ladder. You can overwhelm the enemy with the sheer mass of vehicles.
You can get out 3 specialised mediums (StuG, Ostwind) for every two Panzer IVs.
The only thing the StuG might need is some frontal armour since the armor value it currently has is laughable.
Posts: 3423 | Subs: 1
Posts: 3053
FF can 2 shot with 2 shot + rockets
I thought rocket damage didn't stack now or something because of cheese.
Stugs are really good against mediums, you just don't see as many medium tanks from allies as you do from axis
Because people don't enjoy getting seal clubbed by panthers lol.
They're actually pretty decent against TDs if you have a pair (which is only like 40 fuel more than a TD) just because they reload so fast and they've got longer range than mediums.
Posts: 4183 | Subs: 4
I thought rocket damage didn't stack now or something because of cheese.
120 damage per rocket. pew pew
Posts: 711
For 30 more fuel and 70 more manpower, you can get a panzer 4, which has a turret, 2 extra machinegins, AOE on the main gun, and blitz.
However, the stug does have 10 more range and 75 more penetration
I never see the StuG. I don’t really know why. When I try to use it, my infantry just get stomped without support from a panzer4 or Ostwind. And it’s bad against tanks because it’s easy to flank, and the bad pathing is extra bad without a turret, meaning you can’t push with it.
If the devs wanted to, they could improve its AI, as after June 1944, all StuGs had small holes drilled in the mantlet and had coaxial mg34s installed, in addition to their top mounted mg42s (tank encyclopaedia)
Just look to ImperialDane games and you will see stugs, almost every single game. In this 2vs2 champ stugs also played in final games.
Problem with stug - pure AT, while you can save 30 fuel and get p4 with good AT and AI and much more mobile. Stugs very good in doctrine with scopes. And as was said - allies don't go so much to spam mediums, SU trying to get su-85 ASAP, USF Jacksons, UKF FF. Because there is panther against which all mediums useless. P4 also outpower almost every medium (especially t-34).
Against allies t4 TD 1 stug not best option. Spam could work, but better use p4. Only real situation when you need stug - when you was cutted from fuel and your enemy try to dive you with spam mediums or lights(t-70 as example), it's the one situation where allies go to spam mediums and where stug show itself the best.
Posts: 3053
120 damage per rocket. pew pew
Wait so like if you have 2 fireflies and both rocket at the same time it'll still do a ful 480 damage?
Posts: 4183 | Subs: 4
Wait so like if you have 2 fireflies and both rocket at the same time it'll still do a ful 480 damage?
yes
Posts: 3423 | Subs: 1
Because people don't enjoy getting seal clubbed by panthers lol
Yeah exactly
Posts: 783
I would also argue that both the m10 and su76 are more cost efficient than the stug but dont get picked often in their respective factions for other issues.
Posts: 711
I agree that the issue isnt the stugs performance but rather one with ostheer infantry getting beat up.
I would also argue that both the m10 and su76 are more cost efficient than the stug but dont get picked often in their respective factions for other issues.
While with M10 i could agree (good mobility, AP sheels, war speed). But SU-76??? When you last time saw when players were use them (i saw stugs in finals champ 2vs2, but su-76 not)? It cost only 15 fuel less than stug, but have:
1. 3 shots hp
2. Could be one-fausted
3. Could be killed by german HMG
4. Less damage (120 and 140 with vet) and less penetration
5. If stug hited it with stun shot, it will be dead su-76.
Only real benefits:
1. 60 range
2. Barrage have some usage
I always prefer stug than this...not-td, not-arty thing. And i not mention than OST T3 give to player real units, while SU...only t-70 (AA have usage in team games). Every Su-76 will be handicap for OST player because will dealy soviet T4 and cons upgrade. I never will advice someone to build it, only in the most desperate situations or if axis player trying use spam of light vehicle (p2). SU-76 like shot in your own leg.
Livestreams
49 | |||||
45 | |||||
146 | |||||
6 | |||||
2 |
Ladders Top 10
-
#Steam AliasWL%Streak
- 1.655231.739+15
- 2.842223.791+5
- 3.35157.860+16
- 4.599234.719+7
- 5.934410.695-1
- 6.278108.720+29
- 7.307114.729+3
- 8.645.928+5
- 9.10629.785+7
- 10.527.881+18
Replay highlight
- cblanco ★
- 보드카 중대
- VonManteuffel
- Heartless Jäger
Board Info
12 posts in the last week
24 posts in the last month
Welcome our newest member, linakill
Most online: 2043 users on 29 Oct 2023, 01:04 AM