Dude, this is no longer funny how much you can justify shit design.
Yeah they need to be buffed. Sov is in a bad spot anyway #devsareaxismains
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Dude, this is no longer funny how much you can justify shit design.
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Yeah they need to be buffed. Sov is in a bad spot anyway #devsareaxismains
Posts: 3588 | Subs: 3
I understand why Lago protects this design - the uniqueness of the design, but from this it does not cease to be a shitty design. Player himself must decide what he needs: if need infantry - build infantry, if need HT - build HT. You everything - build everything. The player should not get into the load a unit that he does not need.
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Allow Ass Guards built from T4 for 320mp and keep the call in group at 3 CP and all problems are solved.
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T4? It will be around 5-6 CP. It makes no sense. If only in T3.
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Yes it does, if you put it at T3 the call in is pointless. Putting it at T4 means that the call in group allows you to obtain a T4 unit for a 50mp cheaper price, or you can just wait for 50ish fuel and get the squad from T4.
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Yes it does, if you put it at T3 the call in is pointless. Putting it at T4 means that the call in group allows you to obtain a T4 unit for a 50mp cheaper price, or you can just wait for 50ish fuel and get the squad from T4.
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The call-in is pointless since tech rework anyway.
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The call-in is pointless since tech rework anyway.
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It was at CP5.
At CP3, it comes in substantially earlier than the T3 structure and delays payment on the T3 building, freeing up more manpower for more units earlier on.
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3CP is around 10-11 minute, you can have T3 by that time, 2 more and T70 comes out.
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Wut. 3CP can be around 6-8 mins. Probably slower in 3v3+
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In a pretty hefty meat grinder.
Or 1v1?
I'm talking from 2s pov.
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In a pretty hefty meat grinder.
Or 1v1?
I'm talking from 2s pov.
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Unit bundles, if priced correctly, can be both viable and strategically interesting.
If you dislike unit bundles on principle, fair enough, but the M5 bundle is well worth its price in its current state.
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