Active spectator mode coh2?
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And that might be why a server would be required. I can't see p2p spectator having a delay.
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It doesn't need a delay to avoid that kind of issue. As long as the only spectators are trusted casters, they can just set the delay on their own stream.
true, but it will help facilitate maphacking.
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It also requires that trust in the first place, which might not always be the case. It's much better to be 100% sure and not even having to imply confidence into the mix. I know for a fact that doubts will happen, people can say x caster cheated for y player, players themselve could, and overall there would be no solution to deal with it and shut down accusations. Preventing it in the first place is million times better and would potentially save of a lot of troubles.
Sure I'd rather that than no spectator, but if time is spend into it it's better to try to make it correctly in the first place.
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Sure I'd rather that than no spectator, but if time is spend into it it's better to try to make it correctly in the first place.
Right, we'd all rather have a built in delay, but you said spectator mode needed a delay and I just pointed out that it doesn't need it - no delay is better than no spectator mode. Natural Selection 2 has tournaments every week that are livestreamed and the delay is handled by the casters.
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I guess this would be slightly more of an issue in CoH2 where the community is so small, but even in DoW2 this never happened.
Also, speaking of which...how can DoW2 have Obs slots but CoH2 doesn't? Very sad.
Posts: 65
Posts: 65
What about Observer Maps? We do use it for EF mod, Observer Langres and Angoville, so 2 more people can join and watch the game live while it's played. Maybe by simple map options this problem can be solved. What do you think?
works, but this is another thing that the community has to do on its' own. Not the developers who we are paying a game for.
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What about Observer Maps? We do use it for EF mod, Observer Langres and Angoville, so 2 more people can join and watch the game live while it's played. Maybe by simple map options this problem can be solved. What do you think?
I think anything would be better than nothing. How could we possibly have a live event without obs mode? Without some form of solution ready on launch, many many opportunities will be lost.
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Hopefully the community will do obs maps until then.
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when i was talking about Obs mode, i was only talking about observers for basic games, not automatch. automatch does not need spectators.
i'm not saying it wouldnt be a nice feature to be able to see "live" games being played (with maybe a 5 minute delay, keep in mind, even 2-3 min. delay information can be huge in CoH... like teching for example), but that is a LOT of work, requires a powerful, centralised server infrastructure, loads of bandwidth and a small army of programmers to write from scratch and maintain afterwards.
as a rule of thumb you could say: if SC2 does not have it, CoH2 does not need to have it.
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I also think you're grossly overestimating the amount of work required to input this feature in the game.
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then you have to live with the fact that coh2 will not be that great competitive game as it would be with it.
And btw SC2 sucks. Comparing Company of Horoes with Starcraft is like to compare a dolphin with an trout
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So even if they won't add such control panel to Basic match setup, maybe they can add extra slots to maps for viewers at least; like Obs Maps. We waited so long for such improvements I guess it's even much more important than ColdTech or Truesight for most of us.
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Learn from the best.
Posts: 6
Only because 100.000.00.... most asian play this game doesnt make it good.
80% listen to pop. But rock/metal is still better. Higher class music.
CoH(2) is more conmplex, dynamic, better looking and more fun to play.
http://www.metacritic.com/game/pc/starcraft-ii-wings-of-liberty
http://www.metacritic.com/game/pc/company-of-heroes
Just look at the User Score
So pls dont learn from inferior games
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