Currently tanks have higher penetration based on how close they are, You need to quantify what the difference in this proposal is from the current system for anybody to reasonably asses it.
I'd say somewhere between +75% and +100%. 200ish for a medium tank, 100ish for a light tank.
For example, the Cromwell currently has:
- Near Accuracy: 0.050
- Mid Accuracy: 0.0375
- Far Accuracy: 0.025
- Near Range: 0
- Mid Range: 20
- Far Range: 40
- Near Penetration: 135
- Mid Penetration: 120
- Far Penetration: 105
Under this proposal, it'd change to this:
- Near Accuracy: 0.050
- Mid Accuracy: 0.0438
- Far Accuracy: 0.025
- Near Range: 0
- Mid Range: 10
- Far Range: 40
- Near Penetration: 210
- Mid Penetration: 128
- Far Penetration: 105
Performance beyond Range 10 is unchanged, but penetration rapidly ramps up within Range 10.
No. This would too heavily favor high HP, high mobility vehicles, and make tank combat even more silly than it already is in this game.
Such as? The only high HP
and high mobility vehicle that springs to mind is the Panther, which is also a high armour and high penetration vehicle which doesn't benefit from these changes.
I think he's suggesting to basically have guaranteed pen at a very close range. I think the most important number is just what range that would be
Below 10 metres, same as infantry point-blank.
it will attacking a large tank with a few small or medium tanks much more rewarding.
Good for spectators, and it might be a bit frustrating for players, as you are driven to more "all in" situations.
Only an unsupported large tank. One snare is all it takes for a point blank attack to go horribly wrong.
The difference is lower penetration vehicles now have the option of a dangerous point blank charge instead of just being outright countered. I think it's a lot like the way HMGs counter infantry, but infantry can fight back with flanking.