Remember that this goes both ways. Everything facing the T34 will also have this increase, meaning the t34 will suffer again lol.
Not really considering the T-34 is made out of soggy toilet paper
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Remember that this goes both ways. Everything facing the T34 will also have this increase, meaning the t34 will suffer again lol.
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It's a neat idea but I don't know how it would really work out. Most especially, obviously, the heaviest vehicles will lose out because more units will become a lot more likely to penetrate its frontal armour up close compared to before and guarantee close-up rear shots to penetrate across the board for medium tanks.
It probably wouldn't too change much for situations where one player has much better positioning (though it would probably gut the rare edges cases where a good flank tragically bounces a shot anyway)...but the ropier fights between would definitely get a lot more deadly.
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Hello, I felt like bumping this topic because vehicle point blank is an idea worth giving a try. Is it possible to add it to the September patch preview mod for testing? Did I miss balance team feedback on this idea?
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In terms of testing scope, maybe.
It's incredibly easy to implement. Most of the work is interpolating the new numbers, which I'm happy to do if the balance team wants to give this a shot.
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Maybe if we have numbers to start with then it's just plug and play test?
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Easy doesn't mean quick. If someone says they plan on using them (the Balance Team or a modder), I'll run the numbers, but I don't want to spend all that time if this idea is a non-starter.
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Imo tanks do not need that high penetration because the can close the distance easily and the game will and end up in frontal melee fight vs Super heavies.
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Every tournament game I've ever watched disagrees. Anti-tank guns. Snares. Mines. There are countless mechanics in this game that force you to position your tanks safely or lose them.
Point blank is not safe.
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y tho
What problem are you solving, everyone goes for medium tanks anyways.