I do not find RNG elements for vehicle criticals to add ANY excitement to the game.
I get excited when great players make brilliant plays, NOT when RNG causes bullshit unlikely outcomes.
This is just as bad as the sniper vs sniper RNG in vCOH that ruined perfectly executed counter-sniping.
Cataclaw: Do you really believe that adding a random chance seige tanks to miss or fungal growth not immobilize would make SC2 more exciting to watch?
No, it would not. It discourages great plays from happening.
I believe in minor RNG differences but not in vital parts such as vehicles, trust me ive damned this game plenty times over bad RNG, and worshipped it a little less about good RNG.
There needs to be RNG in a game like this, great plays still happens. However, the thread within RNG needs to be fine tuned, we aren't there yet for that fine lil' thread of RNG. Hopefully someone understands what im trying to say. And i would like to point out that comparing SC2 to CoH2 is dividing by zero, afterall, its played out in a completely different way, another type of game.
There's a lot wrong with this game at the moment and this kind if binary RNG is one of them.
Other day I had a vet2 tiger get immobolized (as in, cannot move at all) from a ram from the front on the first try. What the fuck.
Funny thing is though (and this is a separate issue entirely), I thought that was gg right there but it turns out that the vet2 tiger is so tanky that a vet3 Su85, 2AT guns and another T34 couldn't kill it (this was in 2v2, in case you're wondering). What a joke.
I have to agree with this. IMO Veterancy shouldnt add protection, hp or anything but damage, to pressure the higher skilled players a bit more. Combat right now is extremelly slow imo and not very stimulating.
I rammed a Vet 0 Tiger, 3(!) times from behind, noone which penetrated 'dat ass. Went into panick mode and rammed it once from the front, bham, that worked. RNG for ya. Not satisfying RNG that is.