What is the theoretical perfect commander ?
Posts: 4474
From my experience is 2vs2+ :1 off map,1 heavy tank, planes and 1 support or elite unit, if USF or UKF artillery is a must without soviet
for 1 vs 1: smoke, weapon upgrades, 1 off map, and a call in (both heavy or non), if allied troops an elite unit is more than welcome as they lack it from stock
so what's ur experience ? do u think there are more important things ?
and what do u think are good commander that fit ur opinions ?
ex.: for 2 vs 2 + the commanders that would fit are mechanized support and assault support, for 1 vs 1 lightning war and mechanized assault are good choices as are mechanized company and armor company
Posts: 276
Permanently BannedAlso something with offmap artillery which isnt useless. Useless Arty being anything that is USF or OKW.
Posts: 591 | Subs: 1
Assault Tommies
Mortar Cover (Or perhaps Air Supremacy)
Logistics Glider HQ
Sexton
Reskin of the Jagdtiger by the name 'Tortoise'
(No engine upgrade but a lot more MG firepower)
I like to call it 'Plugging all the big gaps in the UKF unit list'
Let me dream damnit.
Posts: 3032 | Subs: 3
Spotting scopes for crazy sight and self-spot for all vehicles, recon plane + stuka dive bomb to reveal and destroy important targets like Howitzers and Rocket Arty.... and ofc the Elefant as a perfect unit vs allied TD spammers.
Posts: 3588 | Subs: 3
For the Ostheer, Strategic Reserves is close to being perfect. I just think if you replaced the 251 observation with a muni ability like fragmentation bomb or JU87 anti tank strafe, it would be a perfect commander.
For OKW, probably something like
0CP Panzerfusiliers
0CP 221 (can upgrade for resource increase like in Elite Armoured)
5CP Heat shells
5CP Panzer Commander
13CP Command Panther
Strong infantry, the 221 for resources which you can then use for heat shells in tank combat. You get synergy with Panzer commander and you can also put the commander in the command panther call in in case you’re behind in fuel and need a call in op tank.
F me, this commander is insane. If you replaced the 221 with smoke this would be the goat okw commander for tanks.
Posts: 3588 | Subs: 3
For USF imagine this beauty:
0CP Assault Engineers
3CP Rangers
5CP Cover to cover
8CP Calliope
13CP Pershing
2 elite inf call ins, one anti infantry cqc and one uber anti tank platform with 3 bazookas. Cover to cover is an insane utility ability. Calliope is super strong and the Pershing has great anti infantry.
For UKF probably something like
0CP M1 81mm mortar
0CP M5 halftruck (can upgrade with AA)
1CP Salvage engineers
8CP Sexton
13CP Crocodile
Indirect fire for days, early and late game. The M5 which combos incredibly well with the AEC. Salvage engineers which are opaf at getting you lots of fuel from wrecks. The croc which needs no explanation.
Posts: 1220
Forgot USF and UKF lmao.u forget cp15 nuke
For USF imagine this beauty:
0CP Assault Engineers
3CP Rangers
5CP Cover to cover
8CP Calliope
13CP Pershing
2 elite inf call ins, one anti infantry cqc and one uber anti tank platform with 3 bazookas. Cover to cover is an insane utility ability. Calliope is super strong and the Pershing has great anti infantry.
For UKF probably something like
0CP M1 81mm mortar
0CP M5 halftruck (can upgrade with AA)
1CP Salvage engineers
8CP Sexton
13CP Crocodile
Posts: 4474
Forgot USF and UKF lmao.I fell that with this many call ins u will be man power starved and with no off map it will be difficult to counter lfh
For USF imagine this beauty:
0CP Assault Engineers
3CP Rangers
5CP Cover to cover
8CP Calliope
13CP Pershing
2 elite inf call ins, one anti infantry cqc and one uber anti tank platform with 3 bazookas. Cover to cover is an insane utility ability. Calliope is super strong and the Pershing has great anti infantry.
Posts: 955
So for example USF: 1 very durable, slow, low DPS tank, 1 Cheap Inf squad that excels on long range, an AA emplacement similar to the AA halftrack, A Priest Howitzer (immobile version) and a 30cal HMG- long arc, fast suppression, low damage and mobility
Posts: 3588 | Subs: 3
I fell that with this many call ins u will be man power starved and with no off map it will be difficult to counter lfh
Yeah probably replace the Assengies with an off map arty.
Posts: 711
For SU:
1. Mark target
2. T34-85 or IS-2
3. Skill planes or AT arty from commisar
4. Tank crew repair
5. Any weapon upgrade for cons
For OST:
1. G-43
2. Relief infantry
3. Tiger
4. AT stuka
5. Arty officer
For USF:
1. Pershing
2. M1919
3. Combined arms ability
4. Priest
5. Sandbags and mines for riflemens
OKW:
1. Com Panther
2. HEAT rounds
3. Crit repair
4. Grenade assault
5. IR stg-44
Posts: 571
OST:
Ambush Tactics
Anti-Tank Camouflage (Sov Ability, camo for tanks and AT guns)
Panzer Tactician
Storm Troopers
Tiger Ace or Elephant
Because sneaky.
Posts: 3114 | Subs: 2
Jäger Light infantry / alternatively overwatch flares + goliath
Valiant Assault
Infiltration nades
HEAT rounds
command panther
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