And I already mentioned cost. No other reason Id mention the price drop.
What is it with you people and reading?
No you said " The only stat where panzerfusiliers are worse than volks is pure per-shot damage" is cost not a stat?
Posts: 911
And I already mentioned cost. No other reason Id mention the price drop.
What is it with you people and reading?
Posts: 785
No you said " The only stat where panzerfusiliers are worse than volks is pure per-shot damage" is cost not a stat?
Posts: 4474
wrong https://coh2db.com/stats/#43
Do you even read what people post on this forum? Unit stats? The only stat where panzerfusiliers are worse than volks is pure per-shot damage, 10 damage to 12 for volks. Try doing your own bloody research.
Posts: 785
wrong https://coh2db.com/stats/#43
compare fusilier rifle to volks, they are worse
Posts: 4474
they did not change volks dps or p fusi dps, they are still the same, and this is the most used and up to date database made by cruzz so u insult cruzz u get the whole community against u
'Updated 25.05.2017'
Just install Coh2 tools already if you don't want to believe me.
Bonus edit: the stats you give still show (even more pronounced) superior accuracy, aim time, etc.
Posts: 785
they did not change volks dps or p fusi dps, they are still the same, and this is the most used and up to date database made by cruzz so u insult cruzz u get the whole community against u
btw it's actaully updated to 2018 he forgot to write it
Posts: 4474
no they are worse at close range and same dps at long
So are you going to address the actual stats given then or just be outraged about it. Superior accuracy and aim time of panzerfusiliers need to be brought down to volks levels or the 2 point damage difference doesn't even really matter, something your own stats support given the simulated DPS difference at its absolute highest point only constitutes about a point or so of damage.
Posts: 785
no they are worse at close range and same dps at long
now let's see u spin it "BuT ThEy HaVe BeTteR rAtE Of FiRe"
Posts: 4474
.... dps counts accuracy and by ur logic cons > fusi as they have less than 1 dps differnce
Again, read my posts. You keep doing this thing where you either ignore or pretend not to notice what other people write on here.
It's a one point damage difference at absolute closest range, and doesn't account for the superior accuracy that they have at all ranges. The massive aim time difference is exactly why you see the DPS equalize at long range, but that's not even the whole story because the Panzerfusiliers are more accurate. It is also true that they have a faster rate of fire when moving, yes, but I haven't even mentioned that since my first post.
Why are you like this? Just read my posts so we don't have to go over the same points over and over.
Posts: 785
.... dps counts accuracy and by ur logic cons > fusi as they have less than 1 dps differnce
i know u want ur argument to fit even if it'd baseless but this is a dps chart that count accuracy, u are just trying to deny the obvius with no proff ... like a fan boy who doesn't even know that fusi can't snare with shreck
Posts: 4474
go serch the "cruzz the more u know" thread, u will find the formula there, im not ur slave, i already pointed my proof in a site everyone acknowledges and uses if u try to deny the site itself good luck
Alright, I'll bite. How is the dps being calculated with the accuracy here? Do you have the formula for it or is it some sort of straight multiplication?
Posts: 8154 | Subs: 2
Alright, I'll bite. How is the dps being calculated with the accuracy here? Do you have the formula for it or is it some sort of straight multiplication?
Either you use this
Total damage:
accuracy(incremental, range, target_size, moving, cover)*damage(cover)*penetration(range, armor)*burst bullets(range, moving)*(1+reload frequency)
Burst bullets:
1 if single fire, otherwise Burst duration(range, moving)*rate of fire(range)
Time required:
(wind up+fire aim(range)+burst duration(range, moving)+wind down+cooldown(range, moving))*(1+reload frequency)
- cooldown(range, moving) - fire aim(range) + ready aim(range) + reload duration(range)
DPS: total damage/time required
Or this
DPS being calculated as: Damage x Accuracy x (Shots per burst x Shots fired before reload / Total time to shoot including reload)
Total time to shoot including reload = ((Shoot burst duration + Fire aim time + Wind up + Wind down)*Shoots fire before reload) + (Cooldown duration * Reload frequency) + (Reload duration)
Posts: 31
Keep sturms the way they are, just reduce the AT package cost to 60. Keep it as a single shrek.
Volks already have the best accuracy of any mainline infantry in the game, and good veterancy all around. The STGs are fine and fit thematically far better than MP40s, whicg should remain doctrinal. Giving them normal grenades could be interesting, however, and then give the incendiary to the sturms. Not for free, however. No way lmao.
Increase range of the rak, remove mobile camo or lock behind vet 2 or something. Possible cost decrease. No other changes.
Obers I could see moving down to battlegroup hq, but with the mg34 still locked behind heavy panzer truck. Two trucks requirement isn't enough since everyone and their mother goes for the mechanized truck anyway and MG34 Obers are basically a hard counter to team weapons.
Panzerfusiliers should have their rifle accuracy, movement cooldown, and aim time lowered to volk standards so theyre actually worse, and then they can get a price drop. Drop the cost of their G43 upgrade a bit but remove the extra man it gives to compensate. Im tempted to say the shrek upgrade should only grant one as well. More than zooks ever could hope to be, double shreks essentially ends allied light vehicle use, particularly since they get a snare too, and two of shrek squads is enough to destroy medium armor all by themselves.
Posts: 31
just the starting ones, they can upgrade to stg for free after a truck is calld in
Posts: 4474
they would start with ass green mp-40s not the pioneers ones, those would be used if the full rework to sturm is allowed
no they would be useless and too weak with mp40's, watch how british start, will a full rifleman squad, that is op if not flanked and covered by a mg
Posts: 1614 | Subs: 3
Posts: 783
....
Posts: 868 | Subs: 5
Posts: 607
I wonder what the actual performance difference between Volksgrenadiers and Panzerfusiliers is.
Volk kars do 12 damage vs Pfusi's 10 damage, but that also means Volksgrenadiers waste some of their damage (7*12 = 84.)
Pfusi veterancy is also slightly better with 40% extra accuracy vs 30% extra accuracy (other combat bonusses being the same). Do unupgraded vet 5 Panzerfusiliers beat unupgraded vet 5 Volksgrenadiers? If so, at what ranges?
Would be interesting to test.
12 | |||||
4 | |||||
281 | |||||
5 | |||||
2 | |||||
2 | |||||
1 | |||||
1 | |||||
1 | |||||
0 |