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russian armor

Ostheer Mobile Defense Puma rework

6 Jul 2019, 18:23 PM
#41
avatar of LoopDloop

Posts: 3053



I think what made it broken was the ability to call in a techless AI medium tank on top of having the Puma, more than the Puma itself, as this combo gave an endless supply of call-in AT and AI without ever needing to go past T1. I think in hindsight the wrong vehicle was nerfed and what should've gotten put into tech was the Command P4 rather than the Puma.

Although of course making the Puma a call-in or only require T2 would risk seeing MobDef nearly every game again because an easily available Puma simply fixes Ostheer's most glaring weakness.

+1

They could just both be made buildables, puma at t2 and command p4 at t3. That way you can't circumvent tech for either as it should be, and puma doesn't come at 11 minutes and be totally useless.
6 Jul 2019, 19:36 PM
#42
avatar of Fire and Terror

Posts: 306

how about we make it similar to the aec? first requiring an optional upgrate then one can use the puma. If they want to be aggresive with light vehicles they have to pay, without making the puma useless.

That way timing can be adjusted fair
6 Jul 2019, 19:43 PM
#43
avatar of LoopDloop

Posts: 3053

how about we make it similar to the aec? first requiring an optional upgrate then one can use the puma. If they want to be aggresive with light vehicles they have to pay, without making the puma useless.

That way timing can be adjusted fair

Or you can just increase the cost and/or build time of the puma, since it's not a binary choice like AEC or bofors is.
6 Jul 2019, 19:48 PM
#44
avatar of JibberJabberJobber

Posts: 1614 | Subs: 3


Or you can just increase the cost and/or build time of the puma, since it's not a binary choice like AEC or bofors is.


Or / in addition, you can add a cp requirement alongside the building requirement, like the recent patch did for some heavy tanks.

5CP could work with the right buildtime.
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