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Bug Report for Commander patch

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17 Jul 2019, 04:27 AM
#162
avatar of cochosgo

Posts: 301

Texture/Model bug

The new conscript model texture bug out when crewing weapons



17 Jul 2019, 07:22 AM
#163
avatar of Katitof

Posts: 17914 | Subs: 8

Ostheer vet 3 Puma does 140,4 damage (from 120), while OKW vet 3 Puma does 160 damage (from 120). One of them must be wrong.

Ost puma is supposed to get 33% dmg buff with vet3.

33% of 120 is 40.
17 Jul 2019, 08:03 AM
#164
avatar of FunkyMonk

Posts: 15

17 Jul 2019, 08:12 AM
#166
17 Jul 2019, 16:06 PM
#167
avatar of JibberJabberJobber

Posts: 1614 | Subs: 3

The initial Assault Grenadier cooldown doesn't start until you click the commander, unlike for example Osttruppen cooldown.
17 Jul 2019, 19:09 PM
#168
avatar of Kirrik

Posts: 573

Is this intended that Paratrooper Guards have normal weapon drop chance despite having 3DPs?
Guards got their drop rate reduced because they dropped their weapons all over the place same way Paraguards do now
18 Jul 2019, 12:20 PM
#169
avatar of JibberJabberJobber

Posts: 1614 | Subs: 3

Axis booby traps (JLI, Stormtroopers, Obers) provide omnidirectional green cover around capture points once detonated.

A bit like how OKW flares give red cover around capture points.
18 Jul 2019, 15:50 PM
#170
avatar of drinu019

Posts: 60

panzerfusiliers cant throw nades over soviet sandbag wall if taking cover behind it
18 Jul 2019, 21:56 PM
#171
avatar of Sturmpanther
Lead Strategist Badge

Posts: 5441 | Subs: 36

panzerfusiliers cant throw nades over soviet sandbag wall if taking cover behind it


Lul what? Replay?
19 Jul 2019, 06:34 AM
#172
19 Jul 2019, 13:37 PM
#173
avatar of JibberJabberJobber

Posts: 1614 | Subs: 3

The extended barrage range the Lefh gains at vet 3 doesn't affect the counterbarrage ability, which is not informed towards the player. It stays the same as a vet 0-2 Lefh while still showing the longer arc on the map.

The counterbarrage range of a vet 1 Pwerfer is the same as a vet 3 Pwerfer (33% more than normal), this is also not informed towards the player.

19 Jul 2019, 13:48 PM
#174
avatar of Vipper

Posts: 13496 | Subs: 1

The extended barrage range the Lefh gains at vet 3 doesn't affect the counterbarrage ability, which is not informed towards the player. It stays the same as a vet 0-2 Lefh while still showing the longer arc on the map.

The counterbarrage range of a vet 1 Pwerfer is the same as a vet 3 Pwerfer (33% more than normal), this is also not informed towards the player.


Counter barrage for LeFH range should be 332.5 at all vet levels while PW counter barrage should range should be 120 at all vet levels.
19 Jul 2019, 14:05 PM
#175
avatar of JibberJabberJobber

Posts: 1614 | Subs: 3

jump backJump back to quoted post19 Jul 2019, 13:48 PMVipper

Counter barrage for LeFH range should be 332.5 at all vet levels while PW counter barrage should range should be 120 at all vet levels.


Lefh counterbarrage range is 250 at all vet levels, instead of 332,5 range like a normal vet 3 barrage.

Pwerfer counterbarrage is 160 at all vet levels, like the 160 range of a normal vet 3 barrage.

Also noticed in the tools that the LefH scatter improvements with veterancy don't affect the LefH counterbarrage (other counterbarrages seem to be identical to their normal barrage counterpart, besides pwerfer range). It has 40 more damage however and a smaller fow scatter penalty (25% instead of 75%), so that balances it out.


Only thing that has to be adjusted is LefH counterbarrage range IMO.
19 Jul 2019, 14:25 PM
#176
avatar of JibberJabberJobber

Posts: 1614 | Subs: 3

Assault Grenadiers don't sprint if you give a move command from behind cover before clicking the sprint button.

Notice:
- If you press the sprint button and then give a move command while behind cover, the Assault Grenadiers will sprint like normal.

- This doesn't happen if they're moving in the open, only when next to cover.

- They will start sprinting if you reissue the move command.


Small bug, but maybe there's a simple fix. I don't recall it happening before the new commander patch. It ruined an engagement for me. :guyokay:
19 Jul 2019, 14:28 PM
#177
avatar of Vipper

Posts: 13496 | Subs: 1



Lefh counterbarrage range is 250 at all vet levels, instead of 332,5 range like a normal vet 3 barrage.

Pwerfer counterbarrage is 160 at all vet levels, like the 160 range of a normal vet 3 barrage.

Also noticed in the tools that the LefH scatter improvements with veterancy don't affect the LefH counterbarrage (other counterbarrages seem to be identical to their normal barrage counterpart, besides pwerfer range). It has 40 more damage however and a smaller fow scatter penalty (25% instead of 75%), so that balances it out.


Only thing that has to be adjusted is LefH counterbarrage range IMO.


howitzer_105mm_gun_counter_barrage_mp is meant to be 332.5 if it used the 250 as listed in the weapon file it is a bug.

panzerwerfer_counter_barrage_rockets_mp is 120.

Counter barrage did not scale with veterancy although it should probably do (imo most vet 1 abilities should scale with veterancy removing power spikes while remaining relevant).

The Lehf counter barrage has better damage so the scatter is not a an issue.
19 Jul 2019, 14:34 PM
#178
avatar of JibberJabberJobber

Posts: 1614 | Subs: 3

jump backJump back to quoted post19 Jul 2019, 14:28 PMVipper
howitzer_105mm_gun_counter_barrage_mp is meant to be 332.5 if it used the 250 it is a bug.


https://i.imgur.com/ZPPWcXS.png

jump backJump back to quoted post19 Jul 2019, 14:28 PMVipper
panzerwerfer_counter_barrage_rockets_mp is 120.


I've read it wrong, it is indeed 120. Ingame it has the same range as a vet 3 Pwerfer however.
19 Jul 2019, 14:55 PM
#179
avatar of Vipper

Posts: 13496 | Subs: 1



https://i.imgur.com/ZPPWcXS.png

It is also listed as 250 at weapon profile. It used to be 332.5 that means either a ninja nerf or a unintended change with the second being more probable.


I've read it wrong, it is indeed 120. Ingame it has the same range as a vet 3 Pwerfer however.

I do not think that anything changed in this case.
19 Jul 2019, 23:44 PM
#180
avatar of JibberJabberJobber

Posts: 1614 | Subs: 3

If you use Panzergrenadier Mark Target (from Infantry Doctrine) against a retreating squad, it completely locks up the Panzergrenadier squad for 10 seconds making them unable to turn, move or retreat.

It's an interesting use case for this ability, so I feel it should be fixed.
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