- Support of Infantry
- Light anti-tank
- Fuel/Muni generation
- A way to neuralize a point/team weapons
The problems with the doctrine make it so that it is impossible to use effectively, even near a map edge. The main use seems to be to provide allies with fuel/munitions to gain a tech advantage whilst neglecting most of the other abilities.
Some of the problems include:
- The implied synergy between abilities is almost non-existent
- Almost all abilities are too hard to effectively land
- the abilities cost more than they accomplish (in most cases)
- For the munition cost, similar abilities provide far more effect.
It would be good to change this doctrine to allow it to see usage and viability in 1v1/2v2 settings, without becoming op.
Proposed changes include:
- Give mg strafe more damage
- Allow anti-tank strafe to stun or blind or engine damage
- Stuka bomb should do more damage to heavy tanks
What do you think?