By symmetrical maps, do you mean symmetrical or pseudo-symmetrical?
Depends on what you mean by pseudo-symmetrical, I haven't heard that term in this context before.
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By symmetrical maps, do you mean symmetrical or pseudo-symmetrical?
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Depends on what you mean by pseudo-symmetrical, I haven't heard that term in this context before.
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Kinda like Dumont, the layout is near symmetrical, the buildings, sectors, everything.
Unlike Wolfheze
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Starcraft is also balanced by units having special modifiers vs. other units. There are different armor types and different attacks with different bonuses against different armor types. If Starcraft had no mirror matches right now we could easily imagine someone saying something like "think about the Ghost, which has bonus snipe damage vs. biological/psi units, and EMP. Why? Obviously because of asymmetric balance. Zerg have Infestors, which are biological/psi, and Protoss have shields. What happens when a Ghost is fighting against a Terran army? Well,pretty much nothing. As a result, it would only be viable to fight Siege Tanks with Siege Tanks."
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Comparing COH2 mirrors with hypothetical COH1 mirrors just makes no sense, as pointed out earlier in this thread.
If mirrors were a goal, of course some thought would be put into how to make different approaches possible.
Honestly, from playing the alpha, the more i played it the less awkward mirrors felt. In the end it felt just like playing any other matchup really. But then again, i am not a history nerd as some others.
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How anyone can claim putting a coh1 mirror scenario in a coh2 is a valid point is beyond me. :/ It's like saying a squad mechanic wouldn't work in Starcraft 3, because starcraft 2 have too strong AoE abilities to make reinforcing effective.
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1. go look at other games with mirror matchups, namely SC2.
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Brood War Mirrors matches are great.
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straw man argument.
also: took you only 3 months to answer ;-)
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Mirrors will be part of the game - they're in custom right now. We'll be looking at a lot of metrics from the upcoming beta. Either way, building the game to support mirrors has led to a much cleaner experience on the back end and got us to clean up a lot of assumptions in the code-base that were limited to non-mirror gameplay.
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So, the only question that remains is, will mirrors be only in customs, or in auto as well?
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