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Jagdtiger Vet5

21 May 2019, 20:27 PM
#1
avatar of Wittmann39

Posts: 57

Hi guys

As far as i know (and i may be wrong), Jagdtiger can no longer be dazed from deflected shots, for a long time now. However, veterancy 5 remains the same, which prevents this unit from being stunned. This bonus is useless now, and should be replaced by something meaningful for this tank destroyer.

It already got 2 reload bonus at vet2 and vet3, plus some speed improvement. I suggest the ability to remove engine criticals after a short period of time, like vet3 bonus of Crocodile. It may help super veteran Jagdtiger to be able to push through enemy lines without fearing heavy critical. Defensive smoke might be another idea.
21 May 2019, 20:34 PM
#2
avatar of ShadowLinkX37
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Posts: 4183 | Subs: 4

It doesn't really need a vet 5 to be useful. Should just give it +1% accuracy and call it a day. Yes it's a small almost meaningless buff, but it is at least something.
21 May 2019, 20:41 PM
#3
avatar of Wittmann39

Posts: 57

It doesn't really need a vet 5 to be useful. Should just give it +1% accuracy and call it a day. Yes it's a small almost meaningless buff, but it is at least something.


Considering the fact that King Tiger receives a 20% reload bonus at vet5, which is a great reward for keeping this unit alive to reach there, Jagdtiger should get something special too. Its vet4 performance is already awesome, and that is why i suggest an ability at vet5 rather than a performance boost.
21 May 2019, 20:45 PM
#4
avatar of ShadowLinkX37
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Posts: 4183 | Subs: 4



Considering the fact that King Tiger receives a 20% reload bonus at vet5, which is a great reward for keeping this unit alive to reach there, Jagdtiger should get something special too. Its vet4 performance is already awesome, and that is why i suggest an ability at vet5 rather than a performance boost.


JP4 receives +40 damage on a single shot at vet 5 which is literally useless against every target I can think of. It's not that it shouldn't receive something, it's that the odds of it actually getting it are slim to none.
21 May 2019, 20:53 PM
#5
avatar of Wittmann39

Posts: 57



JP4 receives +40 damage on a single shot at vet 5 which is literally useless against every target I can think of. It's not that it shouldn't receive something, it's that the odds of it actually getting it are slim to none.


If +40% damage on a single shot seems useless to you, just note that such a useless bonus causes JT to 2shot allied tanks (which it was able to do previously), 300*1.4+300=720>640. i would like to see JT get +40% (even 20%) damage on first shot after being idle for a while ;)
I would like community members to have their say and balance team choose a balanced reward for vet5 giant bastard.
21 May 2019, 21:09 PM
#6
avatar of ShadowLinkX37
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Posts: 4183 | Subs: 4



If +40% damage on a single shot seems useless to you, just note that such a useless bonus causes JT to 2shot allied tanks (which it was able to do previously), 300*1.4+300=720>640. i would like to see JT get +40% (even 20%) damage on first shot after being idle for a while ;)
I would like community members to have their say and balance team choose a balanced reward for vet5 giant bastard.


JP4 has +40 damage, not +40%. Standard mediums have 640HP and standard AT shells deal 160 damage. Note i'm talking about the Jagdpanzer 4, not jagdtiger.
21 May 2019, 21:15 PM
#7
avatar of Wittmann39

Posts: 57



JP4 has +40 damage, not +40%. Standard mediums have 640HP and standard AT shells deal 160 damage. Note i'm talking about the Jagdpanzer 4, not jagdtiger.


Yeah man, i know you are talking about JP4 first shot out of camo bonus. I made a mistake about percentage. However, even +40 damage for JT would be a big difference, as it is enough for making 2 shot kills. Sometimes, 40 damage is much more important than what it seems.
So, another idea may be revert damage back to 320 at vet5. You should consider the fact that it is not easy to get a JT to vet5.
21 May 2019, 21:19 PM
#8
avatar of ShadowLinkX37
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Posts: 4183 | Subs: 4



Yeah man, i know you are talking about JP4 first shot out of camo bonus. I made a mistake about percentage. However, even +40 damage for JT would be a big difference, as it is enough for making 2 shot kills. Sometimes, 40 damage is much more important than what it seems.
So, another idea may be revert damage back to 320 at vet5. You should consider the fact that it is not easy to get a JT to vet5.


For sure it'd be huge, but my point is, the JP4 has had a useless vet 5 for 2+ years now and i've tried getting it changed for that duration as well. has not been fruitful :(
21 May 2019, 21:22 PM
#9
avatar of Wittmann39

Posts: 57



For sure it'd be huge, but my point is, the JP4 has had a useless vet 5 for 2+ years now and i've tried getting it changed for that duration as well. has not been fruitful :(


I agree with you about JP4. But my point is that JT only receives a decorative start on its head at vet5 :D anything meaningful is welcome.
21 May 2019, 21:28 PM
#10
avatar of aerafield

Posts: 3032 | Subs: 3



JP4 receives +40 damage on a single shot at vet 5 which is literally useless against every target I can think of.


It oneshots a T70 out of cloak then HYPERS
21 May 2019, 21:33 PM
#11
avatar of ShadowLinkX37
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Posts: 4183 | Subs: 4



It oneshots a T70 out of cloak then HYPERS


? no? t70 has 400HP. JP4 + shot from cloak at vet 5 = 200 damage on 1st shot.
21 May 2019, 21:46 PM
#12
avatar of aerafield

Posts: 3032 | Subs: 3



? no? t70 has 400HP. JP4 + shot from cloak at vet 5 = 200 damage on 1st shot.


ok lmfao, I had a super brainfart there while typing sry :rofl:

I wanted to say M3 scout car

21 May 2019, 21:48 PM
#13
avatar of dasheepeh

Posts: 2115 | Subs: 1

i dont think that i've ever seen a vet 5 jagdtiger

i assume it's a 4v4 thing in 1hr30min games
21 May 2019, 21:56 PM
#14
avatar of elchino7
Senior Moderator Badge

Posts: 8154 | Subs: 2

i dont think that i've ever seen a vet 5 jagdtiger

i assume it's a 4v4 thing in 1hr30min games


The last time i saw a vet5 JT, ISU152 was meta on 1v1.
21 May 2019, 22:00 PM
#15
avatar of aerafield

Posts: 3032 | Subs: 3

i dont think that i've ever seen a vet 5 jagdtiger

i assume it's a 4v4 thing in 1hr30min games


Vet 5 JT was actually not that rare in any form of teamgame (2v2+) back when it was super strong.. if the game lasted around an hour or longer.
At vet 4 it had such a crazy mobility too, it was almost driving at panther speed -Im slightly exaggerating- and could do a 360° turn in no time
21 May 2019, 22:34 PM
#16
avatar of thedarkarmadillo

Posts: 5279

smore more mobility wouldnt be a miss imo.
21 May 2019, 22:35 PM
#17
avatar of Jae For Jett
Senior Strategist Badge

Posts: 1002 | Subs: 2



It oneshots a T70 out of cloak then HYPERS

Perhaps you remember, but two vet 5 jadpanzers used to be able to instantly pop an is2 if they used HEAT - fun fact for you there. I'm just sad I never got to personally witness it.
21 May 2019, 22:37 PM
#18
avatar of thedarkarmadillo

Posts: 5279


Perhaps you remember, but two vet 5 jadpanzers used to be able to instantly pop an is2 if they used HEAT - fun fact for you there. I'm just sad I never got to personally witness it.

mark target baby. all them CP buffs on JP4s was disgusting...
21 May 2019, 23:14 PM
#19
avatar of aerafield

Posts: 3032 | Subs: 3


Perhaps you remember, but two vet 5 jadpanzers used to be able to instantly pop an is2 if they used HEAT - fun fact for you there. I'm just sad I never got to personally witness it.


Yeah that was hilarious, I even used it myself. I think a single vet 5 JP4 with HEAT was able to one-tap a medium tank
21 May 2019, 23:28 PM
#20
avatar of ShadowLinkX37
Director of Moderation Badge

Posts: 4183 | Subs: 4



Yeah that was hilarious, I even used it myself. I think a single vet 5 JP4 with HEAT was able to one-tap a medium tank


That was such satisfaction for the OKW player. Watching full HP crushwells get 1 tapped with the slice of HEAT through the air was orgasmic.
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