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Jagdtiger Vet5

22 May 2019, 00:16 AM
#21
avatar of aerafield

Posts: 3032 | Subs: 3



That was such satisfaction for the OKW player. Watching full HP crushwells get 1 tapped with the slice of HEAT through the air was orgasmic.


:thumbsup:

At least the +40 damage now means that you can 3-shoot a medium tank with HEAT, so it's not 100% useless.

With regular HEAT, a medium has a pixel of health left after 3 shots
22 May 2019, 06:52 AM
#22
avatar of Wittmann39

Posts: 57



Vet 5 JT was actually not that rare in any form of teamgame (2v2+) back when it was super strong.. if the game lasted around an hour or longer.
At vet 4 it had such a crazy mobility too, it was almost driving at panther speed -Im slightly exaggerating- and could do a 360° turn in no time


Back in those days, i was tired of JT crew's (Crew dazed) warning, as it got stunned by almost any shot and vet5 bonus of removing this effect was a huge benefit for this unit. And now what? What a big bonus at vet5!
22 May 2019, 06:59 AM
#23
avatar of Wittmann39

Posts: 57

i dont think that i've ever seen a vet 5 jagdtiger

i assume it's a 4v4 thing in 1hr30min games


If you play or spectate custom games, especially in bridge or close maps, you would see vet5 Jagdtigers in action and its not rare that you think. Last day, i saw one in action in a 2v2 automatch in crossing in the woods while i was spectating.

A new patch is on the way and it can be fixed there.
22 May 2019, 07:24 AM
#24
avatar of SeductiveCardbordBox

Posts: 591 | Subs: 1

There are many more pressing things that the patch could have addressed and didn't. Clearly they're not putting any resource into QoL fixes like this.

But yes, a literally 0 bonus vet feature needs tweaking.
23 May 2019, 02:30 AM
#25
avatar of Outsider_Sidaroth

Posts: 1323 | Subs: 1

You know, given it's vet5 and all, it should get back the +20 damage at Vet5, just for shit and giggles.
23 May 2019, 21:59 PM
#26
avatar of KoRneY

Posts: 682

Jadgtigers are tough but they aren't exactly easy to get to vet 5. Getting rewarded with something that isn't 100% useless would be neat
26 May 2019, 12:30 PM
#27
avatar of NaOCl

Posts: 378

It doesn't really need a vet 5 to be useful. Should just give it +1% accuracy and call it a day. Yes it's a small almost meaningless buff, but it is at least something.


All veterancy should be meaningful.
26 May 2019, 13:07 PM
#28
avatar of Vipper

Posts: 13496 | Subs: 1

Veterancy overhaul was need 4 year ago and is still needed.

Vet bonuses an7d abilities should be tailor made for each unit with the current role of that unit in mind.

I had pointed the vet 5 issue when daze was remove.
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