Soviet strafe
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The IL-2 was actually specifically designed with armour facing downwards to prevent enemy fire having such an effect. It even had its radiator placed on top of the engine rather than traditionally on the bottom (where it's going to be hit). The Stuka not so much.
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Posts: 1944 | Subs: 2
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Posts: 1944 | Subs: 2
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Posts: 125
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He gained map control, strafed me a second time and so I lost.
I have to add that the first strafe was targeted on my P4 and that the Il-2 seemed to fire at the rear of it.
Posts: 125
Posts: 1944 | Subs: 2
was that in a 1v1? wauw so that means he had to spend 480 ammo inclising al the ammo his units would use... that means he had you by the bals the whole game and i never ever seens a strafe get a p4 to half health and i use the strafe alot! it kils rocket buggys with health to half yes but tanks.. no!!! and yes it can schred a unit to bits becuz that what it is for to kil your units! thats why it need lvl 6 commander thats why its 240 ammo
From the thread about the KV8
It doesn't matter if it costs 4000 MP and 8000 fuel. It doesn't matter if it comes out at the 45 minute mark. It doesn't matter if it's 12CP.
This is Company of Heroes, where unit preservation and veterancy and combined arms are key. Anything that does what the KV8 does, with small exceptions for lucky artillery strikes, completely breaks that aspect of the game.
You obviously didn't watch the replay (nor very familiar with Winter Pripyat, where there are 4 high munition sectors) but the map control was fairly even and I was killing all the "shock units" instantly while maintaining a VP bleed for most of the game. All my muni expenditures were easily equal to or greater than 480mun with a Shrek upgrade, LMGs, rifle nades, healing, tank MG upgrades, and whatever I was floating. So yeah, might want to do some research next time ok?
Posts: 786
here is some code to help you:
if (this.isRetreating) {
this.isPinnable = false;
}
thank you
Posts: 747
From the thread about the KV8
You obviously didn't watch the replay (nor very familiar with Winter Pripyat, where there are 4 high munition sectors) but the map control was fairly even and I was killing all the "shock units" instantly while maintaining a VP bleed for most of the game. All my muni expenditures were easily equal to or greater than 480mun with a Shrek upgrade, LMGs, rifle nades, healing, tank MG upgrades, and whatever I was floating. So yeah, might want to do some research next time ok?
Well said.
It's not that hard to save up 240 muni for soviets even without holding most of the map.
Posts: 150
btw, german strafe can still pin units on retreat...dear Relic, is it so hard to disable the pin on retreating units?
here is some code to help you:
Code
if (this.isRetreating) {
this.isPinnable = false;
}
thank you
yeah, thank you very much
Thanks to your code, after one retreat, my squads will be unpinnable.
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