German Stuka close air support (the one that's 240 munitions) should do the same amount of damage like the Henschel HS 129 attack did in Panzer Elite Luftwaffe doctrine performed. It shouldn't target infantry instead just target vehicles only.
I'd agree that at 240 munitions Stuka Close Air should have a similar effectiveness.
However, as it stands, it would be overkill against the Soviets' weaker tanks.
I do agree that if IL-2 sturmovik air support stays as is, then something should be done with Stuka Close Air. But I'd rather see that cost reduced, or it made more effective in side methods, as opposed to straight damage.
Even then, the 1 hit kill when I'd targeted nowhere near it seems a bit extreme (so, there was no opportunity to move it at all for my opponent). To be honest, with its level of anti-infantry power I don't think it needs to chew out light vehicles *that* quickly.
With the strafes in general, I find the undodgeability and very big target area doesn't really make for decent gameplay, and if an anti-infantry strafe is killing a rocket truck in one shot, that's kind of silly imo. Wouldn't mind if the strafe could 2-hit it or something so you give the Ostheer player time to react with light vehicles even if the smoke is sneakily placed out of LOS.
Perhaps the first run of all strafes should hit exactly where the smoke is?