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18 Dec 2012, 00:35 AM
#81
avatar of TexasRanger

Posts: 43

Whoever plays better in that particular game... we're not robots and people make mistakes. Same answer in CoH as well, except that there's ALSO luck involved.
18 Dec 2012, 00:37 AM
#82
avatar of Morrissey'sQuiff

Posts: 35

"As a competitive gamer the hardest thing to do is to acknowledge your mistakes and learn for them instead of making endless excuses." Daigo Umehara



Proceeds to get 6-0'd by Infiltration.
18 Dec 2012, 00:41 AM
#83
avatar of pingtoft

Posts: 100 | Subs: 2

Whoever plays better in that particular game... we're not robots and people make mistakes. Same answer in CoH as well, except that there's ALSO luck involved.

If one player plays better than the other, then they are not equally matched.
18 Dec 2012, 01:56 AM
#84
avatar of TexasRanger

Posts: 43

Then there is no such thing as an 'equal match' by your definition. It's only a theoretical match where 2 clones fight each other.

If two games are identical except for the fact that in one game, the soldiers have 100% accuracy, and in another they have 50% accuracy, it should be pretty obvious how such luck could be the deciding factor in some games, even if the players are 'equal'.
18 Dec 2012, 10:41 AM
#85
avatar of WiFiDi
Honorary Member Badge

Posts: 3293

I think this is starting to leave the relm of reality and enter into the world of philosophy.
19 Dec 2012, 06:06 AM
#86
avatar of Feynmaniac

Posts: 55

To give a good example of how luck simply can't be removed from strategy games and is an integral part of them wherever uncertainty is present, I just watched a vCoH replay where the Axis player had cleverly laid mines next to some heavy cover where his Volks were holding back some rifles. To extricate the Volks from their cover, the Allies player charged forward and dropped a grenade on his foe... triggering the mine and massacring all but one Volk!

The American player had no idea the mine was there and the Wehrmact player did not know his opponent had grenades. Later that same game a machine gun team ran past over some mines, which were simultaneously triggered by some riflemen, causing an explosion which slew the entire MG.
21 Dec 2012, 11:03 AM
#87
avatar of Matanza

Posts: 102

To give a good example of how luck simply can't be removed from strategy games and is an integral part of them wherever uncertainty is present, I just watched a vCoH replay where the Axis player had cleverly laid mines next to some heavy cover where his Volks were holding back some rifles. To extricate the Volks from their cover, the Allies player charged forward and dropped a grenade on his foe... triggering the mine and massacring all but one Volk!

The American player had no idea the mine was there and the Wehrmact player did not know his opponent had grenades. Later that same game a machine gun team ran past over some mines, which were simultaneously triggered by some riflemen, causing an explosion which slew the entire MG.


Wow, just like real war, I liked :D
21 Dec 2012, 16:25 PM
#88
avatar of Imperial Dane
Caster Badge

Posts: 1550 | Subs: 7

Well that is less luck and more poor planning :p
21 Dec 2012, 17:31 PM
#89
avatar of Feynmaniac

Posts: 55

Not really, he was sort of ambushed by the rifles. By the time he tried to get his volks away from the mine, it was too late. Had the attack occurred anywhere else, he would not have lost most of the squad.
27 Dec 2012, 16:37 PM
#90
avatar of BearGryllsFan

Posts: 41

But when you place a mine, you should not even be in cover somewhere around it, because whatever the opposite player knows or doesn´t know that it is there, it might give him an advantage. So a move like that is actually a mistake. Like in real life - it´s a danger zone - even though it´s your own mine.
27 Dec 2012, 23:45 PM
#91
avatar of RagingJenni

Posts: 486

I think there is a difference between if you made a conscious move to do something, and the outcome was affected by luck, as opposed to making a conscious move and having the outcome depend on luck. If I place a mine and run over it and happen to get ambushed that was lucky of him (because he didn't know about the mine)

but if I place a artillery barrage perfectly infront of a blob and they still charge through with all the shots going wild, then I've done all that is possible within the realm of the game to make that artillery hit, but I still miss because luck said nope.

Most luck can be negated by proper planning, but some luck in this game (mostly crits and artillery) still play a bit too big of a role to make the game feel competitive.

Though I cant stress enough, luck and chance is something that makes CoH incredibly exciting. I utterly HATE games were you can measure everything and easily calculate how something will end. (Prime reason Blizzard games doesn't click with me)
28 Dec 2012, 16:37 PM
#92
avatar of Waffleticket

Posts: 65

I think there is a difference between if you made a conscious move to do something, and the outcome was affected by luck, as opposed to making a conscious move and having the outcome depend on luck. If I place a mine and run over it and happen to get ambushed that was lucky of him (because he didn't know about the mine)

but if I place a artillery barrage perfectly infront of a blob and they still charge through with all the shots going wild, then I've done all that is possible within the realm of the game to make that artillery hit, but I still miss because luck said nope.

Most luck can be negated by proper planning, but some luck in this game (mostly crits and artillery) still play a bit too big of a role to make the game feel competitive.

Though I cant stress enough, luck and chance is something that makes CoH incredibly exciting. I utterly HATE games were you can measure everything and easily calculate how something will end. (Prime reason Blizzard games doesn't click with me)


Thats what could make this game great IMO. People love watching games where you can never be sure who is gonna win. Why people love the NFL so much.
2 Jan 2013, 19:07 PM
#93
avatar of gunther09
Donator 22

Posts: 538

I do like the general concept.
It could force you to stick to variations in gameplay. In current CoH for example, artillery in 2v2 can get really annoying. But if you get some bonus for your infantry after the enemy keeps spamming arty on you for 10minutes that forces him to change tactics. That is good.
Or if you know, somebody just loves Tigers and has an excellent Tiger play. Then you might be able to take some anti-tiger bonuses into the game.
Not sure how to implement, it sounds to me like another idea of countering strategies that focus one single unit / tactic. That is good.
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