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AT mode for LeIG 18 to "help" OKW.

20 Apr 2019, 10:14 AM
#21
avatar of Stug life

Posts: 4474

jump backJump back to quoted post17 Apr 2019, 14:09 PMGrim


I play brits quite a lot and I think they're the weakest faction at the moment. They're a one trick pony. Emplacements are a meme (the only one I use is the 17pdr with the fortifications commander upgrade) and you are forced into FF/Churchill combo which is powerful but not worth enduring the UKF faction as a whole for.
in 1 vs 1 they are weak but in team game they have probably the strongest base kit: 5 man a-move 2 lmg blob,5 man cheap engineer with at nade and piat, sniper, 17 pounder, emplacements(situational for holding the uncontested side of the map),non doc off map, 200-240 damage TD(with missile), anti inf/AA tank (ostwind be like::*()

just pick any doc with commando or the sexton, and u get strong art and/or mobile assault force (sexton,air force, land mattress)
the weakness u have as UKF are covered by the other factions (mobile mortar, attacking positions)
20 Apr 2019, 10:31 AM
#22
avatar of Ther200

Posts: 13

I like this idea. I would like to see it implemented as a switch ammo/fire mode like the M42 switch between ap and canister.

I terms of how powerfull the AT-mode should be i guess as it would only supplement, and is not a dedicated AT-unit, so it should be inferior to the rak in AT duties.

I guess similair pen and damage as the Rak would be okay.
The slower velocity and a slight lower RoF compared to the Rak would put it in place. I am not sure about accuracy stats and how this relates also to the velocity.

Also the i think the LeIG would not gain any vet bonus benefitting its AT capabilities, atleast not as much as a Rak would.

I hope something like this would be implemented. I feel this would give OKW a little more options also, making non-Mechanized HQ strats more viable.
20 Apr 2019, 14:40 PM
#23
avatar of nigo
Senior Editor Badge

Posts: 2238 | Subs: 15

Unfortunately people with power to make this happen, don't care anymore to things like that in this game.
22 Apr 2019, 02:39 AM
#24
avatar of LoopDloop

Posts: 3053

Miragefla and Mr. Smith back in the day gave the 7.5cm leIG 18 a "Hollow Charge" single-shot ability to the leIG 18. It wasn't effective enough as an anti-vehicle tool and was consequently cut from the balance patch.

In Widerstreit's version, however, where you can switch between HEAT and HE, is going to be very powerful. I don't see much of a reason to build a Raketewerfer if the leIG 18 gets selective fire.

120 pen is enough to pen all light vehicles, even the Valentine Mk.XI, and has at least 75% chance of penetrating stock allied medium tanks. For reference, the Puma has 120 pen mid (10-30m) and 80 pen far (30-50m). Never build Raks again; go Battlegroup into P4 rush every game, as you have leIGs that can barrage enemy infantry (especially HMGs that give OKW infantry play headaches) and ruin light vehicle play.

Additionally, if you could fire regular HE barrages in AT mode, that removes the counter-play available to the other player; engage with infantry if the leIG is in AT mode, and engage with vehicles otherwise.

I would say that the issue with Battlegruppe HQ is the fact that it has paltry answers to vehicles and tanks. However, I would say that giving the leIG an AT mode is not the solution. I would say that the solution is to make the leIG 18 the M1 Pack Howitzer of OKW; a reliable, powerful indirect fire unit.

My solution to make Battlegruppe HQ more viable is far more extreme. I would remove the Sdkfz. 251/20 IR HT and give it to Overwatch Doctrine as a 4CP (same timing as Recon flights) call-in vehicle in place of the 8CP 10.5cm leFH 18. Next, I would add a 250MP Panzerjager squad that can camouflage in cover and carries 3 weapon-team Kar98ks and a Panzershrek.

That's an interesting idea. I like it much better than an at gun that also doubles as a mortar lmao.

EDIT: it'd be nice if the raketenwerfer wasn't such an all-around frutrating unit though.
22 Apr 2019, 03:46 AM
#25
avatar of Premium_Hacker

Posts: 24

jump backJump back to quoted post17 Apr 2019, 14:09 PMGrim


I play brits quite a lot and I think they're the weakest faction at the moment. They're a one trick pony. Emplacements are a meme (the only one I use is the 17pdr with the fortifications commander upgrade) and you are forced into FF/Churchill combo which is powerful but not worth enduring the UKF faction as a whole for.
Brits weakest faction? Lul
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