OK
lets make same thing
obers - delete all skill without bundle grenade, add 1 lmg more
fair?
simple is best, isn't it?
Yup, ultra fair XD
Posts: 1660
OK
lets make same thing
obers - delete all skill without bundle grenade, add 1 lmg more
fair?
simple is best, isn't it?
Posts: 47
UKF commando regiment have OP doctrinal smoke skill but commando have smoke nade too
Posts: 3
Posts: 38
Posts: 13496 | Subs: 1
I dont think that rangers pure stats make up for their lack of skill after removal of damage reduction. If adding smokes is unacceptable what about adding an offensive skill like tactical assault. It fits the characterastics as a close combat unit and a high risk-high return mechanism.
Posts: 1323 | Subs: 1
Posts: 1484
Posts: 3103 | Subs: 1
I do like the idea of Rangers with Zooks (similar to Paras).
Posts: 3423 | Subs: 1
I do like the idea of Rangers with Zooks (similar to Paras). Or we can have Rangers plant mines?
Posts: 3
Posts: 2358
Posts: 919
What if rangers are able to toggle in/out AT zooks? Like sturmpios can swap minesweeper and Stgs. The only restriction should be a single AT upgrade.
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