Overwatch Flares
Posts: 3423 | Subs: 1
The traps auto-arm themselves to a absurd degree. I was capping territory last night and my opponent picked the commander while I was doing it. The point was almost decapped when the flare shot into the sky. If you step out of a point for a second and then step back in, the flare auto-arms itself so quickly that it fires another one.
The best part is that in order to disable the flare you have to walk your sweeper into the center of the point, thus revealing the squad to your opponent anyway. Yet the trip triggers the moment a squad walks into the cap radius.
Can it be a free ability on sturmpios, or be a cost ability that you place yourself? There aren't really any abilities like this in the game, radio intercept being the closest one I can think of. Like why is it free AND it requires no micro?
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Use the old Soviet Booby Trap - click on commander ability, click on point. 10-25 MU.
Posts: 5279
Although I guess the only rational explanation is okw is the faction of super strong recon: arty flares, Kuble has map hax built in at vet 1, UHU, these... Hell even their recon plane does more than a normal recon plane does...
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Posts: 3423 | Subs: 1
Yea as a stand alone single ability slot it was fine, not so much as an Uber bundled ability slot
It was still a problem as a standalone IMO. It's free and there's no micro, and it can't really be countered. Sweeper has to enter the points LoS to disable it. The bundle is just the icing on the cake.
The traps arming themselves in every point without any user input is flat out stupid. I don't care if it took up 5 ability slots, the concept doesn't belong in the game in general. It's wildly brainless for a game that's allegedly about strategy
Posts: 8154 | Subs: 2
This way it would put it in the same power level/utility wise as the SU radio ability.
This was the main selling point of the commander, when it didn't have as strong tools as it has now after rework, so a change to it should be fine.
Posts: 3423 | Subs: 1
I think another way to keep the ability as is and fair, is to remove the vision provided by the flare and instead just give the minimap vision.
I like this idea. I think free LoS is just a bit too far so this would do the trick.
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Posts: 184
At this point I'd replace Early Warning Systems with Goliath and be done with it. Overwatch has JLI for scouting now and it's got six abilities as is.
I'd just remove JLI from that tbh.
Posts: 3053
volks should be fine, but on pios would mean only a few points will get the flares, even if they were free. Im ok with both options, its a really good ability imo, borderline OP.
+1
I don't see why volks shouldn't have it. Sturmpios don't ned even more jobs lmao.
Posts: 3423 | Subs: 1
At this point I'd replace Early Warning Systems with Goliath and be done with it. Overwatch has JLI for scouting now and it's got six abilities as is.
That's a good point I kinda forgot Jaegers have only been on overwatch for a little while. Hard to remember JLI were even a thing before that change
Posts: 17914 | Subs: 8
Hard to remember JLI were even a thing before that change
Have you already forgot scavenge doctrine meta for a loooooong time before ostwind was tech bound for OKW?
That's when JLI were spammed already, they were also batshit insane thing at WFA release.
Posts: 3260
Have you already forgot scavenge doctrine meta for a loooooong time before ostwind was tech bound for OKW?
That's when JLI were spammed already, they were also batshit insane thing at WFA release.
I thought that doctrine's thing was call-in Ostwinds?
Posts: 17914 | Subs: 8
I thought that doctrine's thing was call-in Ostwinds?
JLI were also a thing, not as potent as current ones, but most definitely were used.
Posts: 3423 | Subs: 1
Have you already forgot scavenge doctrine meta for a loooooong time before ostwind was tech bound for OKW?
That's when JLI were spammed already, they were also batshit insane thing at WFA release.
Who cares? No I don't remember jaegers being spammed when ostwinds were still meta. Not really that important to this discussion
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