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Ostheer in 1v1

11 Apr 2019, 17:17 PM
#1
avatar of Lago

Posts: 3260

What strategies currently work for Ostheer in 1v1?
11 Apr 2019, 17:25 PM
#2
avatar of aerafield

Posts: 3046 | Subs: 3

1) /L

2) Switch to OKW
11 Apr 2019, 17:32 PM
#3
avatar of KIMBO MAD SLICE

Posts: 226 | Subs: 1

Permanently Banned
People say u cant win with ostheer, its not correct. Just play 2x better than your opponent and you will win.
11 Apr 2019, 17:34 PM
#4
avatar of aerafield

Posts: 3046 | Subs: 3

Ok seriously now, maybe this video helps

3 May 2019, 17:00 PM
#5
avatar of achpawel

Posts: 1351

Hi.
I'm afraid the replay proves very little. The winner is a total pro. Just incredible game he had. Unit preservation, map awareness and simulataneous attacks in 2 different places on the map were just incredible.
3 May 2019, 17:03 PM
#6
avatar of achpawel

Posts: 1351

And, by the way, what's the new ost meta as I can't figure out anything. The more I experiment the more I lose.
3 May 2019, 17:09 PM
#7
avatar of d0ggY
Senior Caster Badge

Posts: 823 | Subs: 3

Hi.
I'm afraid the replay proves very little. The winner is a total pro. Just incredible game he had. Unit preservation, map awareness and simulataneous attacks in 2 different places on the map were just incredible.


Kimbo has beaten every other player aswell with his OKW. Jove was R U S T Y asf, which is definatly a factor in this.

Ostheer is not only weak in 1v1, it also is in 2v2 most of the times. :/

In addition to Lago, Price has been using Stormtroopers very effictevly the last week, mostly in 2v2 tho, but maybe that's the way to go. Dane also has been playing them a lot and got to rank 1 with it. Maybe it's Stormtrooper time atm
3 May 2019, 20:13 PM
#8
avatar of achpawel

Posts: 1351

jump backJump back to quoted post3 May 2019, 17:09 PMd0ggY


Ostheer is not only weak in 1v1, it also is in 2v2 most of the times. :/

In addition to Lago, Price has been using Stormtroopers very effictevly the last week, mostly in 2v2 tho, but maybe that's the way to go. Dane also has been playing them a lot and got to rank 1 with it. Maybe it's Stormtrooper time atm


Soooo sad. It seems ost loses models like crazy white other fractions lose heath first. And many other problems from repair speed to a lot of tiers which don't give you anything superior. Nightmare :( (Even the mg. It has far inferior line of sight compared to other mgs, which probably makes it the worst mg in the game. Plus it's so slow on the setup and slow to follow units in its arc of fire. And when it finally hits it just pins and needs long time to actually kill and models giving opponents plenty of time to react) :(
3 May 2019, 20:16 PM
#9
avatar of Lago

Posts: 3260

Soooo sad. It seems ost loses models like crazy white other fractions lose heath first. And many other problems from repair speed to a lot of tiers which don't give you anything superior. Nightmare :( (Even the mg. It has far inferior line of sight compared to other mgs, which probably makes the vorst mg in the game. And so slow on the setup and to follow units in its arc of fire) :(


Does it? I thought 35 metres was pretty standard.
3 May 2019, 20:57 PM
#10
avatar of aerafield

Posts: 3046 | Subs: 3

".... and I guess that is why the MG42 is the worst mg...."

Ok. Wow. Cant say Im surprised tho since this is coh2.org forum :foreveralone:
3 May 2019, 21:06 PM
#11
avatar of Jae For Jett
Senior Strategist Badge

Posts: 1002 | Subs: 2

I currently do a jaeger infantry build that skips t1 right now.

It's one extra pioneer (so two in total), then two mg42s. Do a greedy capping order so that you can get fast fuel, tech BP1 as fast as possible, get your t2 up as fast as possible, and get a 222 as fast as possible (you'll probably be floating a lot of manpower right now, and if you are, you can put up your med bunker right now).

Once your 222 is out, if your opponent got a super light vehicle (m3/uc) then you want to hunt it down and dive it as fast as possible. If you do, thats a really big win. If not, then you just want to get map control with the 222 since you should be really losing most of the map now. You also have 1 cp by now, so you upgrade your mg42s with camo. After, get a pgren (upgrade it with camo and g43s if possible), then either another pgren or a pak. After that comes the command squad so that you have the faust.

I haven't seen anyone use the build, but I think it has potential. I wish more people would give it a try, but convincing someone to go ostheer is hard enough - convincing them to go as weird of a build as this is...
3 May 2019, 21:07 PM
#12
avatar of Lago

Posts: 3260

I currently do a jaeger infantry build that skips t1 right now.


doing it
3 May 2019, 21:11 PM
#13
avatar of Jae For Jett
Senior Strategist Badge

Posts: 1002 | Subs: 2

jump backJump back to quoted post3 May 2019, 21:07 PMLago


doing it

Let me know how it goes. Seriously, I'd like help refining it. Though tbh, might not be as comparatively good after the patch since one of the main advantages it has over standard builds is early pgrens, and standard builds will be able to get them early anyway after.
3 May 2019, 21:19 PM
#14
avatar of achpawel

Posts: 1351

I currently do a jaeger infantry build that skips t1 right now.

It's one extra pioneer (so two in total), then two mg42s. Do a greedy capping order so that you can get fast fuel, tech BP1 as fast as possible, get your t2 up as fast as possible, and get a 222 as fast as possible (you'll probably be floating a lot of manpower right now, and if you are, you can put up your med bunker right now).

Once your 222 is out, if your opponent got a super light vehicle (m3/uc) then you want to hunt it down and dive it as fast as possible. If you do, thats a really big win. If not, then you just want to get map control with the 222 since you should be really losing most of the map now. You also have 1 cp by now, so you upgrade your mg42s with camo. After, get a pgren (upgrade it with camo and g43s if possible), then either another pgren or a pak. After that comes the command squad so that you have the faust.

I haven't seen anyone use the build, but I think it has potential. I wish more people would give it a try, but convincing someone to go ostheer is hard enough - convincing them to go as weird of a build as this is...


Thanks for the feedback :) The fact that you need to experiment with ostheer proves the point I guess. I've tried that too and it's more solid than other options but still, a few mistakes and you're dead with ost. For example, 222 is fragile as hell.
3 May 2019, 21:22 PM
#15
avatar of achpawel

Posts: 1351

".... and I guess that is why the MG42 is the worst mg...."

Ok. Wow. Cant say Im surprised tho since this is coh2.org forum :foreveralone:


Hi. Yes it is. I stole a Soviet mg and it worked so much better actually killing stuff and was able to reposition and kill much quicker. After the game finished I realised that the difference was line of sight. It just had more time to react to incoming units. And of course it killed and pinned while mg42 just pins. Ost has always been build around mg42 and combined arms. Now it seems reversed (allies have better combined arms)and one of the reasons is stuff like mgs line of sight.
3 May 2019, 21:35 PM
#16
avatar of achpawel

Posts: 1351

I currently do a jaeger infantry build that skips t1 right now.

Once your 222 is out, if your opponent got a super light vehicle (m3/uc) then you want to hunt it down and dive it as fast as possible. If you do, thats a really big win. If not, then you just want to get map control with the 222 since you should be really losing most of the map now. You also have 1 cp by now, so you upgrade your mg42s with camo. After, get a pgren (upgrade it with camo and g43s if possible), then either another pgren or a pak. After that comes the command squad so that you have the faust.



Generally allied light vehicles are more likey to kill your 222 than you are likely to kill them. They repair really quickly, can cap points with crews, and one of them has a bazooka crew. Their armour is not penetrated by small arms. If the player is a bit skillful they will bleed your manpower. They may even want to absorb fausts to drain you from munitions. If you invest in a pak, they will overrun you with infantry. You can only count on their mistakes and overextending with their light vehicle. If they are not really bad they will always come with infantry first to spot for the light vehicle. Oh it's just bad :(
3 May 2019, 21:45 PM
#17
avatar of Jae For Jett
Senior Strategist Badge

Posts: 1002 | Subs: 2



Generally allied light vehicles are more likey to kill your 222 than you are likely to kill them. They repair really quickly, can cap points with crews, and one of them has a bazooka crew. Their armour is not penetrated by small arms. If the player is a bit skillful they will bleed your manpower. They may even want to absorb fausts to drain you from munitions. If you invest in a pak, they will overrun you with infantry. You can only count on their mistakes and overextending with their light vehicle. If they are not really bad they will always come with infantry first to spot for the light vehicle. Oh it's just bad :(

Have you actually tried the build though?
3 May 2019, 22:33 PM
#18
avatar of Lago

Posts: 3260


Let me know how it goes. Seriously, I'd like help refining it. Though tbh, might not be as comparatively good after the patch since one of the main advantages it has over standard builds is early pgrens, and standard builds will be able to get them early anyway after.


Impressions after three automatch games, all of which were versus USF.

Early double stealth HMG made it quite easy to keep your side of the map. I tended to use one in a defensive role and the other to support attacks.

The triple G43 PGrens are retreat wiping gods. It's almost enough to make me worried about the price cut they're getting.

The key thing I found is I had to be very careful with the HMGs: this is a very lean build where every unit (except perhaps the second pioneer) is important. By the third game I was deliberately leaving uncapped points near my base for the HMGs to cap so the Pioneers would always be in front.

While I'm not in a position to judge its power, I definitely intend to keep using it.
4 May 2019, 00:34 AM
#19
avatar of Jae For Jett
Senior Strategist Badge

Posts: 1002 | Subs: 2

jump backJump back to quoted post3 May 2019, 22:33 PMLago


Impressions after three automatch games, all of which were versus USF.

Early double stealth HMG made it quite easy to keep your side of the map. I tended to use one in a defensive role and the other to support attacks.

The triple G43 PGrens are retreat wiping gods. It's almost enough to make me worried about the price cut they're getting.

The key thing I found is I had to be very careful with the HMGs: this is a very lean build where every unit (except perhaps the second pioneer) is important. By the third game I was deliberately leaving uncapped points near my base for the HMGs to cap so the Pioneers would always be in front.

While I'm not in a position to judge its power, I definitely intend to keep using it.

Any versus vehicle starts (m3, wc51, UC)? If the enemy plays aggressively, I find the build struggles to make it to the 222 in time.
4 May 2019, 00:39 AM
#20
avatar of Lago

Posts: 3260


Any versus vehicle starts (m3, wc51, UC)? If the enemy plays aggressively, I find the build struggles to make it to the 222 in time.


Just Stuarts and AAHTs so far.
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SHOUT IT OUT!

No ProfanityNumber of ShoutsRefresh Shout Box
Osinyagov: Suddenly, coh2 is slowly dying, but you can play it, playerbase still big enough
09 Apr 2025, 17:00 PM
Osinyagov: Wow, i remember you from zansi and vali videos, good old memories
09 Apr 2025, 16:58 PM
Beinhard: o7 miss this game and zansi
09 Apr 2025, 14:09 PM
Lady Xenarra: @Willy Pete The lack of April Fools this year is odd lol
02 Apr 2025, 01:34 AM
Willy Pete: @Rosbone not dead yet. when that happens the font will switch to Papyrus :*(
02 Apr 2025, 00:16 AM
dasheepeh: it was an honor guys :guyokay:
01 Apr 2025, 20:34 PM
aerafield: yeah I already prepared my "Can't believe there's comic mode for the 10 daily visitors even on this April 1st" :guyokay:
01 Apr 2025, 20:29 PM
Rosbone: @dasheepeh I guess that means this site is officially dead :guyokay:
01 Apr 2025, 20:19 PM
dasheepeh: no comic sans font for april 1st this year?
01 Apr 2025, 19:56 PM
Willy Pete: @Lady Xenarra this you? https://i.imgflip.com/3e4thi.jpg
01 Apr 2025, 02:53 AM
Lady Xenarra: Does anyone else think that USF needs buffs? It feels like they’re on life support sometimes
01 Apr 2025, 02:36 AM
Willy Pete: @Rosbone Ahh I missed that memo. I still think its a bad decision though. Adds frustration for players and isnt gonna make them that much money
27 Mar 2025, 15:46 PM
Rosbone: It is also good they left it free until after the free to play weekend. Points for that.
27 Mar 2025, 09:34 AM
Rosbone: But I agree, the cost to get a full decent Coh game pushing $115 US is not the best idea. Especially when it needs so much more work for casuals.
27 Mar 2025, 09:32 AM
Rosbone: To be fair, it was a thank you to early fans right? They said it was not free for long and it would become a pay DLC at some point.
27 Mar 2025, 09:30 AM
Willy Pete: Re-releasing free DLC so they can charge new players money for it. Brilliant marketing strategy :clap:
27 Mar 2025, 04:31 AM
Soheil: Coh2 still broken server ?
25 Mar 2025, 18:27 PM
Rosbone: Congrats to Relic. Looks like Coh3 has finally usurped Coh2 s the popular Coh. You smell terrific. :snfQuinn:.
24 Mar 2025, 02:46 AM
Nickbn: and again someone else replies. I mean come on guys. Give @adamírcz a chance
22 Mar 2025, 14:00 PM
Willy Pete: @Nickbn you didn't ask a question, and this is a chat box...
20 Mar 2025, 13:11 PM
Nickbn: @Rosbone it's incredibly rude to speak on someone elses behalf, especially when a question is directly adressed to them. I understand your passion for the subject at hand but I want to hear from him.
20 Mar 2025, 10:16 AM
Rosbone: @Nickbn No, I am just saying people should not be using any Relic owned forum since they have proven they ban anyone who says true things about Coh3.
18 Mar 2025, 19:01 PM
Nickbn: @Rosbone do you speak on his behalf? I didn't know. In that case keep us updated please.
18 Mar 2025, 16:47 PM
Rosbone: #RelicModdedEchoChamber
16 Mar 2025, 17:54 PM
Rosbone: @Nickbn True except, the only people on the Relic Discord/Reddit/Steam are brain washed monkey zealots. They wont even understand what @adamírcz is talking about. Anyone else is banned.
16 Mar 2025, 17:54 PM
Nickbn: @adamírcz might be a better idea to voice this to relic directly than to voice it here, in a shoutbox of a nearly deade fansite #justsaying...
16 Mar 2025, 16:36 PM
webdesign-muenchen-w: @Rosbone it is sick
14 Mar 2025, 22:09 PM
aerafield: @adamírcz aren't the first two disconnects free every day?
14 Mar 2025, 19:26 PM
Rosbone: It is so unlike Relic to punish its fans and community.
14 Mar 2025, 12:07 PM
adamírcz: So, I just got a leaver penalty without even getting onto the loading screen because of the game disconnecting, bravo Relic
14 Mar 2025, 10:45 AM
Rosbone: It is an indicator of the very short sighted capitalist view that plagues any company where leadership does not understand the product.
13 Mar 2025, 20:00 PM
Rosbone: They dont care about Coh3 or Coh in general. They are just trying to grab cash by ripping off the small user base they have.
13 Mar 2025, 19:58 PM
Rosbone: Just making mistake after mistake after mistake.
13 Mar 2025, 19:57 PM
Rosbone: It is clear they crapped out an unfinished game. And are now barely supporting it as they make new smaller games. Coh3 is stillborn. It will be meh for at least another 2-4 years. Meaning they killed the whole franchise instead of growing it.
13 Mar 2025, 19:56 PM
Rosbone: For a thing they could fix in minutes. Literally minutes.
13 Mar 2025, 19:53 PM
Rosbone: If I did play coh3 and was mainly a skirmish player, I would be pissed and probably stop playing. And it has been like this since release. Why? I would not tell my friends to buy a game I am not even playing. Lost sales and angered users.
13 Mar 2025, 19:53 PM
Rosbone: I am just saddened how Relic keeps hurting themselves by not fixing 5 minute things like menus. Why anger users with stuff that could be fixed in minutes???
13 Mar 2025, 19:50 PM
Rosbone: I was wondering why people think I was raging. I think it was when I said "because coh3 sucks so bad". That was not my opinion. Just a general feel from top players/streamers. I dont play Coh3 and have NO opinion of it.
13 Mar 2025, 19:48 PM
OKSpitfire: You can rage as often as you like btw, you usually manage to make it pretty funny.
12 Mar 2025, 11:18 AM
Rosbone: So it was a systemic failure across multiple disciplines and check points.
12 Mar 2025, 04:30 AM
Rosbone: Knowing how companies work, I imagine a new hire making the menus. The API they are using is complicated and things were hard to figure out. But at some point QA or management should have addressed these things. Usually within 6 months of starting.
12 Mar 2025, 04:29 AM
Rosbone: @theekvn I dont hate Coh3 or Relic. I just dont understand how you work on Coh3 for like 7 years and the menu system is worse than if a Programming 101 student made it. Feel free to explain it to me.
12 Mar 2025, 04:07 AM
theekvn: + 33% dmg rear hit was best deal ever.
12 Mar 2025, 04:00 AM
theekvn: KT just need fuel debuf from 15% to 50%, Ele arc of fire- aim time improve and they are good to go
12 Mar 2025, 03:59 AM
theekvn: and please Rosbone,I know you hate Coh3 to the bone due to your drama with relic, Still, Can you give a proper point of view instead of raging ?.
12 Mar 2025, 03:54 AM
theekvn: you rather go 76 to unity Whizbang 2.0 or go home.
12 Mar 2025, 03:52 AM
theekvn: also US tier 4 is 145f and Sherman pen 140 nerf is too much.
12 Mar 2025, 03:52 AM
theekvn: Whizbang lock behind CP, meanwhile stuka is techtree progress
12 Mar 2025, 03:51 AM
KoRneY: @aerafield It's possible that it is underpriced for what it is capable of now, no need to go full retard and take it immediately as a massive problem. It costs 60 more MP than a pz.3 and in 2v2 the barrage can be quite strong.
07 Mar 2025, 19:14 PM
OKSpitfire: I do like that they made the Stuka more expensive instead of nerfing it into the ground though. Found it pretty unsatisfying to use before that buff a while back....
06 Mar 2025, 16:35 PM
aerafield: USF already is by far the shittiest faction in terms of countering blobbing and turtling, now they supposedly have one overtuned tool locked behind a BG and it's immediately a massive problem?
06 Mar 2025, 13:33 PM
Lady Xenarra: I think post-2.0 Whizbang buffs, the price is too low esp since the Stuka got nerfed in cost too. Speaking of which, how exactly is one supposed to successfully dive this Sherman in disguise? Med tank spam running into SSFs?
06 Mar 2025, 12:13 PM
OKSpitfire: A powerful, doctrinal unit that outperforms stock stuff? Colour me shocked! :P
06 Mar 2025, 10:49 AM
Willy Pete: Cool you wanna lose your stock lategame arty too then?
06 Mar 2025, 03:20 AM
Lady Xenarra: WTB Whizzbang for DAK instead of Stuka, 5 fuel cheape, 60MP more expensive and next to impossible to dive. :rofl:
05 Mar 2025, 20:27 PM
Rosbone: It is also hard to expect Relic to help Coh2 when they cant even make working menus in Coh3 yet, 2 years after release and at full price+ for DLCs. Thats like asking a fish to do calculus.
04 Mar 2025, 02:58 AM
Rosbone: But this last patch has made good progress for grabbing players. All we can hope is Coh3 gets to Coh2s quality level before everyone abandons the franchise. Its Relic so they will completely f*%k it up as usual. But its a hope/cope.
04 Mar 2025, 02:55 AM
Rosbone: Relic wants Coh2 to fail so players will migrate to Coh3. It is hard to blame them since Coh3 sucks so bad. It needs all the help it can get.
04 Mar 2025, 02:53 AM

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