[4v4] Static artillery balance
Posts: 392
Ost:
5 commanders with reacon+single offmap to destroy ML152 itself
4 commanders with lefh to soft counter opponent's ML-20
OKW:
2 commanders with lefh to soft counter opponent's ML-20
Ally side:
Ally side:
Soviet:
6 commanders with ML-20 to soft counter opponent's lefh
1 commander with recon+single offmap to destroy lefh itself
USF:
Only 1 commander have barely strong enough off map (time on target which may not kill a lefh sometime) to destroy lefh(USF has non-doc recon) itself
No equivalent static artillery to counter lefh
UKF:
No off map+ recon combination to counter lefh.
No equivalent static artillery to counter lefh,
This time I won't say anything, because I know a lot of genius in this forum will tell me how balanced it is.
Posts: 591 | Subs: 1
That said, Ost and Soviet have the better options. Recon sweeps and heavy bombing is the way forwards.
UKF is totally gimped at recon, but it does have air supremacy in a generally good commander
USF has major recon but only one decent offmap strike to remove the gun
OKW is like UKF. It has the firepower and the recon but never together.
Posts: 3166 | Subs: 6
This time I won't say anything, because I know a lot of genius in this forum will tell me how balanced it is.
To be frank it's probably better to say nothing at all if you have no idea what you're talking about and only provide obviously biased or incomplete comparisons.
Posts: 573
One would expect new Sov commander have recon + offmap considering it's theme but nope, it gets no recon and bad version of PTAB
One has to wonder what lelic employees smoked when they desingned those Ost commanders, someone must've pointed out that insanely imbalanced to give each faction similar howitzers but have only 1 faction access to swarm of recon+offmap commanders while leaving other with nothing
Posts: 591 | Subs: 1
Guards/recon/bombing run exists in a soviet commander too if you can't risk your team remembering to bring it. And you have non-doc Katty barrages.
Posts: 102
Yeah let's just completely ignore that Priests and Sextons exist or UKF's Concentration Barrage that can be called into the FoW. Or UKF Advanced Emplacements' Counter Battery ability. Or UKF's Commando Regiment that does have recon planes (with Assault Operation ability) and Air Supremacy Operation to bomb the howitzer (not cheap but it's there). Or USF Major arty that can usually take out a howitzer with some lucky scatter. Or IR Pathfinders Howitzer Barrage. Or that 2/3 Allied factions have access to AA that will instantly shoot down recon planes so they can't scout enemy howitzers.
To be frank it's probably better to say nothing at all if you have no idea what you're talking about and only provide obviously biased or incomplete comparisons.
Priest and Sextons. They are good but can be countered with a Lefh with counter battery activated. A click and ignore counter.
UKF's Concentration Barrage that can be called into the FoW. No it cant this was changed ages ago.
UKF Advanced Emplacements' Counter Battery ability. Is worthless on the majority of 4v4 maps as it has a limited range.
UKF's Commando Regiment. Agreed
USF Major/IR Pathfinders Barrage. If you can sneak one of these units through enemy lines against a good team in a 4v4 game to a Lefh outside there base then you must have some extremely expensive glasses.
Your last sentence read again while looking in the mirror.
Posts: 2272 | Subs: 1
Posts: 2272 | Subs: 1
Priest and Sextons. They are good but can be countered with a Lefh with counter battery activated
LOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOL
Posts: 3029 | Subs: 3
Posts: 206
Priest and Sextons. They are good but can be countered with a Lefh with counter battery activated. A click and ignore counter.
Maybe, maybe, Priest and sextons are mobile artillery and can move after the barrage, maybe.
I will just say some brit off-map artillery that the OP forgot
Air Supremacy Operation
Concentration Barrage
Concentrated Artillery Operation
Precision Barrage
Mortar Cover
And now the recon options
Early Warning
Field Recovery Operation
Designate Command Vehicle
Forward Observation Post
Assault
Posts: 392
Ok, I'm tryng to not cringe
Maybe, maybe, Priest and sextons are mobile artillery and can move after the barrage, maybe.
I will just say some brit off-map artillery that the OP forgot
Air Supremacy Operation
Concentration Barrage
Concentrated Artillery Operation
Precision Barrage
Mortar Cover
And now the recon options
Early Warning
Field Recovery Operation
Designate Command Vehicle
Forward Observation Post
Assault
Air supremacy, no proper recon in this commander. RNG is needed to recon and RNG is needed to hit the lefh.
Concentration barrage, still, no proper recon with this commander. Early warning only light up territory next to ur front line.
Precision Barrage, no recon in this commander.
Mortar Cover, are you joking?
Not even a sector assault can kill a static artillery that well placed.
I think you guys must be genius and play 4v4 a lot more than me that can sneak in a sniper to throw a arttilery flare in port of Hamburg or red ball express right out side axis base and now try to persuade me it is possible and easy to counter lefh when axis player can effortlessly counter ML 20 with a click of SDB or just build lefh to fire back.
Posts: 1044 | Subs: 1
Axis side:
UKF:
No off map+ recon combination to counter lefh.
I guess commando regiment isnt a thing anymore.
Posts: 203
I think you guys must be genius and play 4v4 a lot more than me that can sneak in a sniper to throw a arttilery flare in port of Hamburg or red ball express right out side axis base and now try to persuade me it is possible and easy to counter lefh when axis player can effortlessly counter ML 20 with a click of SDB or just build lefh to fire back.
It doesn't take a genius to realise that there are 3 other players on your team, and if you juuust work together...
I mean, fair enough axis have it "easier" (because of how much recon and offmaps they get), but with a little bit of teamwork (you know, like you should have in TEAM games) you can match/overcome axis when it comes to artillery
Posts: 392
It doesn't take a genius to realise that there are 3 other players on your team, and if you juuust work together...
I mean, fair enough axis have it "easier" (because of how much recon and offmaps they get), but with a little bit of teamwork (you know, like you should have in TEAM games) you can match/overcome axis when it comes to artillery
We actually use a term to describe "one side is easier, another isn't "
,it's imbalance.
Posts: 17914 | Subs: 8
We actually use a term to describe "one side is easier, another isn't "
,it's imbalance.
Easier doesn't mean better.
USF is much easier to play then soviets, but they aren't really any stronger.
Ost is also pretty easy to play, but as you probably realize, its not on top of balance ladder.
Posts: 206
Air supremacy, no proper recon in this commander. RNG is needed to recon and RNG is needed to hit the lefh.
Concentration barrage, still, no proper recon with this commander. Early warning only light up territory next to ur front line.
Precision Barrage, no recon in this commander.
Mortar Cover, are you joking?
Not even a sector assault can kill a static artillery that well placed.
I think you guys must be genius and play 4v4 a lot more than me that can sneak in a sniper to throw a arttilery flare in port of Hamburg or red ball express right out side axis base and now try to persuade me it is possible and easy to counter lefh when axis player can effortlessly counter ML 20 with a click of SDB or just build lefh to fire back.
I'm trying to help you, really, don't be salty.
Any allied faction has enough tools to counter any Axis Static artillery and axis have tools to deal with it too.
And for god sake, artillery is not everything in team games.
I'm not the best player in the server, but not the worst https://imgur.com/w7JNn1U
Posts: 1096
I wouldn't be opposed to an upgrade for static artillery which improved durability but reduced range. So you can have your arty by your base where it is safer but can still be deleted by off-maps OR you can have a stronger emplacement but it has to be much closer to the action and have a munitions investment to upgrade.
Posts: 2243
one suggestion for you:
1. build howitzer
2. if you see any enemy static lefhs > save the position in your brain
3. barrage it with your own mobile arty
4. when he starts to shots on you: drive away and build 2-3 mobile howitzer to kill the lefhs first.
5. profit
Posts: 3029 | Subs: 3
Axis side:
Ost:
5 commanders with reacon+single offmap to destroy ML152 itself
4 commanders with lefh to soft counter opponent's ML-20
OKW:
2 commanders with lefh to soft counter opponent's ML-20
Ally side:
Ally side:
Soviet:
6 commanders with ML-20 to soft counter opponent's lefh
1 commander with recon+single offmap to destroy lefh itself
USF:
Only 1 commander have barely strong enough off map (time on target which may not kill a lefh sometime) to destroy lefh(USF has non-doc recon) itself
No equivalent static artillery to counter lefh
UKF:
No off map+ recon combination to counter lefh.
No equivalent static artillery to counter lefh,
This time I won't say anything, because I know a lot of genius in this forum will tell me how balanced it is.
Why do OKW and USF not have a sniper?
Why do brits only have 1 heavy tank callin?
Why do some factions not have a nondoc flamer or artillery?
Why...
Ever heard of assymmetrical design? Btw comparing the amount of abilities is BS anyway as soviets and Wehr have like twice as much or even more commanders as all the other factions.
Static howitzers can only be a threat in teamgames, and there you have a teammate who can pick a doctrine to destroy howitzers. And guess what, it is exactly what happens with Howitzers every game. They are irrelevant because they always get destroyed instantly by an offmap strike. No matter if Soviet, Wehr or OKW howitzer
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